Posts tagged "HTML5"

Adobe Delivers Latest Innovations in HTML5 Web Tooling to Creative Cloud Members

Here’s another example of why Creative Cloud is so powerful; fantastic new HTML5 capability from the Edge family of products. With the proliferation of mobile devices, especially in the education sector through students, these new tools and features bring a significant amount of additional value that is only available through Creative Cloud.

To see the full detail of this announcement go to: http://eon.businesswire.com/news/eon/20130214005448/en/Adobe/Edge-Reflow/Edge-Animate

SAN JOSE, Calif.–()–Adobe Systems Incorporated (Nasdaq:ADBE) today announced the first public preview of Adobe®  Edge Reflow, a new responsive design tool for Web designers and developers creating websites and content for screens of virtually all sizes. In addition, the company released new feature updates for Adobe Edge Animate, Adobe Dreamweaver® and Adobe Edge Code preview. All today’s announced product releases are available exclusively to Adobe Creative Cloud™ members.

 Adobe Edge Reflow is a new responsive Web design tool for creating layout and visual designs with CSS and is available immediately as a preview at no charge in Creative Cloud. Edge Reflow features an intuitive resizable design surface that shows how layouts and visuals will adapt to different screen sizes. Leveraging the power of CSS, Edge Reflow enables users to create high fidelity Web designs on the application’s native Web surface. It maintains the design vision, through development, by allowing users to preview in the browser, inspect their design in real-time via Edge Inspect extension, and extract the CSS for use in Edge Code, Dreamweaver or any code editor. During the preview period, Adobe is actively seeking user feedback for Edge Reflow in order to help evolve the product. Users are encouraged to submit their feedback to Adobe through Github at https://github.com/edge-reflow/issues.

 Adobe also announced important updates to Adobe Edge Animate to give it powerful new CSS-based features, including gradients, CSS filters, and enhanced font support. Users will now be able to style and animate       elements using radial or linear gradients, and preview Edge Web Fonts* live in a new interface. New CSS filter support for Edge Animate allows users to take advantage of exciting CSS capabilities found in modern WebKit browsers, including blur, greyscale, sepia, brightness, contrast, hue-rotate, invert and saturate filters.       Previously, filter effects could only be achieved using tools like Adobe Photoshop®.

In addition, Adobe delivered an update to Adobe Dreamweaver exclusively for Creative Cloud members that improves interoperability with the Adobe Edge Tools & Services family and includes several new features to enhance code authoring ability and workflow. Fluid grid layout, a feature first introduced with Adobe Dreamweaver CS6, now allows developers to leverage class tags in addition to ID tags and features a new editing interface. Developers can also now easily preview, select and incorporate Edge Web Fonts into their Dreamweaver projects.

This preview release of Adobe Edge Code includes features such as Live Development, which allows users to see changes in the browser immediately as they make code edits, and also Quick Edit, which lets users edit code in context instead of switching between files. This latest update adds code hinting for CSS properties and HTML tags and attributes, making this release an even more productive code editor for web designers and developers working with Web standards.

Quote

Paul Gubbay, vice president of product development, Digital Media business, Adobe

“The job of a Web designer and developer has become more challenging, with Web standards progressing rapidly and the number of screen sizes and form factors increasing exponentially. Adobe Creative Cloud enables our teams to deliver product innovation to our customers the moment that new features are ready, helping designers and developers tackle the new challenges of the modern Web and more seamlessly create websites and interactive content for the latest browsers and different screen sizes.”

Helpful Links

Adobe Launches Technical Communication Suite 4

Here’s another example of Adobe’s commitment to HTML5 and publishing to a wide variety of form factors.

New Versions of Adobe FrameMaker and Adobe RoboHelp Power XML Workflows and HTML5 Publishing to Tablets and Smartphones

SAN JOSE, Calif.–(BUSINESS WIRE)–Adobe Systems Incorporated (NASDAQ:ADBE) today announced Adobe® Technical Communication Suite 4 software, the next generation of its single-source authoring and multi-device publishing toolkit for technical writers, help authors and instructional designers. The new version of Adobe’s industry-leading suite helps streamline the creation of popular standards-compliant technical content by leveraging native XML/Darwin Information Typing Architecture (DITA) support. It also enables authors to make technical information widely accessible on iPad* and other tablets and smartphones by publishing to formats such as multiscreen HTML5, eBook and native mobile apps.

“Today’s consumers demand that technical content is easily consumable, interactive, searchable and available on-the-go – changing how content is created and delivered”

Adobe also introduced new versions of the suite’s core components: Adobe FrameMaker® 11, a powerful authoring and publishing solution for XML/DITA and unstructured technical content, and Adobe RoboHelp® 10, a user-friendly authoring and multiscreen HTML5 publishing solution for help systems, policies, procedures and professional knowledge bases. Adobe Illustrator® CS6, Adobe Captivate® 6, Adobe Presenter 8 and Adobe Acrobat® X Pro round out the suite, integrating powerful graphics editing, eLearning and demo creation as well as dynamic PDF functionalities.

“Today’s consumers demand that technical content is easily consumable, interactive, searchable and available on-the-go – changing how content is created and delivered,” said Naresh Gupta, senior vice president, Print and Publishing at Adobe. “Adobe Technical Communication Suite 4 brings together the newest versions of Adobe’s best-in-class software to address these needs while providing a high return on investment and low cost of ownership.”

The latest release of Adobe Technical Communication Suite 4 offers tight tooling integration to help streamline, simplify and accelerate content creation and delivery workflows in today’s multi-author, multi-reviewer environments. This results in shorter learning curves, lower training costs and higher adoption rates among technical communication professionals. Using the suite, organizations from large enterprises to small and medium-sized businesses can also track and analyze content usage and consumption patterns for continuous optimization.

Product Highlights

Adobe Technical Communication Suite 4 integrates the latest versions of Adobe’s content creation tools to help users author, enrich, review, manage and publish** high-impact technical content. With Adobe Illustrator® CS6, Adobe Captivate® 6 and Adobe Presenter 8, users can publish engaging content with stunning graphics, 3D images, interactive demos and more. With Acrobat® X Pro, users can rapidly collaborate with review-capable PDF documents.

With Adobe FrameMaker 11, the leading authoring and publishing solution for XML/DITA and unstructured content, users can take advantage of lower transition costs and higher ROI for migration to XML. With Adobe FrameMaker 11, content creators can:

  • Natively author structured content using the new XML code view.
  • Enrich content with hotspots and enhanced 3D and video support.
  • Collaborate smarter and faster with PDF-based round trip reviews.
  • Manage content with out-of-the-box CMS integration.
  • Leverage the new Adobe FrameMaker Publishing Server 11, the server version of FrameMaker 11, to automate high-volume, high-quality publishing processes for the delivery of content to tablets, smartphones and desktops using formats such as multiscreen HTML5, PDF, eBook, mobile apps, WebHelp, CHM and Adobe AIR® Help.

Adobe RoboHelp 10 offers an easy-to-use authoring and multichannel, multiscreen HTML5 publishing solution to deliver help and policy content to web, mobile, desktop and print platforms. With RoboHelp 10 users can:

  • Deliver content to the iPad* and other tablets, smartphones† and desktops using output formats such as multiscreen HTML5, WebHelp, CHM, AIR Help, PDF, eBook and native mobile apps.
  • Work in multi-author, multi-reviewer environments using collaboration and review features and native integration with Microsoft® SharePoint for faster time-to-market.
  • Personalize and optimize content for relevance and search to improve content adoption rates.
  • Develop context-sensitive help with a host of usability enhancements.

Quotes

Bernard Aschwanden, president and owner, Publishing Smarter

  • “The powerful mix of tools in Adobe Technical Communication Suite 4 helps our clients create the right content, for the right audience, in the right format, and deliver it at the right time. Adobe Technical Communication Suite enables content creation and distribution and reduces manual overhead. This is the way software should work.”

Joe Welinske, president, WritersUA

  • “Adobe RoboHelp 10 represents an important step in supporting the next generation of software applications. As more and more computing is done through mobile devices, it is vital to adjust the delivery of ‘Help’ content. The support of HTML5, Media Query, and Multiscreen output in RoboHelp 10 assists technical communication professionals in reaching their objectives.”

Scott Abel, The Content Wrangler, Inc.

  • “Not all technical authors are the same. That’s why it’s hard to select a single authoring tool that meets the need of each and every contributor. Adobe FrameMaker 11 acknowledges this problem and provides a much-needed solution in its new role-based views approach. Customizable authoring experiences – XML Code View for power using code junkies, Author View for writers, and WYSIWYG view for those who need a simple, desktop publishing view of the content being produced. The new suite is a much-needed addition to the professional’s tool arsenal.”

Captivate 6 with HTML5 Support

New HD Video Workflow, Other Key Enhancements Help Trainers Quickly Deliver Professional-Grade eLearning Content

June 15, 2012 12:04 AM Eastern Daylight Time 

SAN JOSE, Calif.–(EON: Enhanced Online News)–Adobe Systems Incorporated (Nasdaq:ADBE) today announced the immediate availability of Adobe® Captivate® 6, a significant upgrade to its industry-leading eLearning authoring software for rapidly creating a wide range of interactive eLearning and HTML5-based mobile Learning content. Designed with today’s mobile learners in mind, Captivate 6 enables eLearning developers, corporate trainers, educators and other business users to help deliver dynamic, SCORM- and AICC-compliant course content that is accessible anytime, anywhere.

“Adobe Captivate 6 HD screencasting provides a seamless workflow for all my video capture and editing needs. I no longer need additional software, which means no more incompatibility breakdowns and procurement delays working with multiple software packages.”

“Today, learners expect engaging eLearning options on their iOS and Android devices – static presentations shrunk to fit mobile screens aren’t enough,” said Naresh Gupta, senior vice president, Print and Publishing, Adobe. “Captivate 6 gives subject matter experts and content creators the ability to deliver eLearning content to mobile devices that is as robust and interactive as the content delivered to desktops.”

Captivate 6 enhancements improve mobile access and boost learner’s engagement – top features include:

  • HTML5 Publishing with Pause and Resume Capabilities: Publish interactive HTML5 eLearning content that is accessible from both iOS and Android devices and leverage mobile presets to help ensure seamless mobile distribution. By publishing eLearning content as both SWF and HTML5, learners can begin a course on their desktop, pause and later resume on a different device.
  • HD Screencast: Quickly create HD-quality demos within the new “capture-as-a-video” workflow. Edit video and add transitions, smart shapes, audio and captions. Insert another video in a picture-in-picture format and publish it to YouTube – all within the same UI.
  • Attractive Out-of-the-Box Assets: Select from a wide range of preloaded actors and set them against customizable backdrops to give content a more personal touch. Include additional interactivity by inserting smart learning interactions, such as widgets, animated rollovers and more, with just a few clicks.
  • Enhanced PowerPoint Roundtripping: Import PowerPoint 2010 slides along with objects, animations and multimedia into eLearning projects with better fidelity conversation workflow. Easily update pre-existing PowerPoint content, which will be automatically synced via the dynamically linked import feature.
  • Enhanced Quizzing: Utilize pre-tests to assess the knowledge, skill level or training needs of individual learners. Based on results, direct learners to the appropriate section and use post-tests to gauge what resonates. Allow learners to revisit a relevant section after answering a quiz question incorrectly and, if necessary, discourage guesswork by penalizing for wrong answers.

With Captivate 6, trainers and educators can individualize eLearning modules by recording voiceovers and other sounds that automatically play back when a learner clicks on a specified object. Course designers can also ensure that eLearning content maintains a consistent look and feel using customizable, professionally designed themes. Improved LMS integration helps eLearning developers effortlessly publish content to leading learning management systems, including Moodle, Blackboard, Plateau, Saba and SumTotal.

Quotes

Dustin Tauer, vice president, Training and Development, Easel Solutions

  • “Many of our customers want to access eLearning content on mobile devices but getting content there has been a challenge. Now, HTML5 publishing with Captivate 6 makes it easy to extend eLearning to mobile devices without forcing the author to learn new programming code.”

Eric Fields, senior eLearning consultant, Learning and Development, Coventry Health Care Workers’ Comp Services

  • “Adobe Captivate 6 HD screencasting provides a seamless workflow for all my video capture and editing needs. I no longer need additional software, which means no more incompatibility breakdowns and procurement delays working with multiple software packages.”

Damien Bruyndonckx, multimedia assistant, IHECS, Haute Ecole Galilee

  • “Advanced interactions and the new collection of characters in Adobe Captivate 6 streamline how I develop interactive, fun, and engaging content that humanizes eLearning, and energizes learners to improve their scores.”

Helpful Links

Adobe Muse Available Today

Standards are very important in Education, so the immediate availability of MUSE for HTML5 development is really great news.

New Software Enables Designers to Publish Professional HTML5 Websites without Writing Code

SAN JOSE, Calif. — May 11, 2012 Adobe Systems Incorporated (Nasdaq:ADBE) today announced the immediate availability of Adobe® Muse™ software that enables designers to create websites without writing code. Previously available as a public beta, Adobe Muse makes planning, designing and publishing original HTML pages as easy as creating layouts for print. With master pages, built-in tools for interactivity, and access to more than 400 Web fonts served by the Adobe Typekit™ service, Adobe Muse makes it easy to produce distinctive, professional websites.

Adobe Muse is available as a standalone subscription or as part of Adobe Creative Cloud™ membership, a new offering also available today that provides creatives access to innovative storage services, publishing services and essential creative applications, including the entire award-winning Adobe Creative Suite® 6 product line (see separate release).

Adobe Muse will feel immediately familiar as it has some of the same features and keyboard shortcuts found in other software, like Adobe InDesign®. Adobe Muse allows designers to easily add engaging, interactive elements such as slide shows and embed content from sources such as Google Maps and Facebook**. Users can preview and test functionality of a website within Adobe Muse or create a temporary site and share the URL with clients for review. When the site is ready to go live, designers can either host it using a third-party solution or use Adobe’s flexible all-in-one hosting service. An Adobe Muse one-year subscription or Creative Cloud membership also includes some site hosting.

“There have been more than 700,000 beta downloads of Adobe Muse to date. We have incorporated feedback from our beta users into the first release of Muse and the response has been very positive,” said David Wadhwani, senior vice president, Digital Media Business, Adobe. “Adobe Muse gives designers the freedom to build sites without having to learn code, which will help them expand their businesses and offer their clients more cost effective, professional websites.”

Adobe Launches Creative Cloud

SAN JOSE, Calif. —April 23, 2012 Adobe Systems Incorporated (Nasdaq:ADBE) today announced Adobe® Creative Cloud™, a radical new way of providing tools and services* that will change the game for creatives worldwide.  A subscription-based offering, Adobe Creative Cloud is a hub for making, sharing and delivering creative work and it is centered around a powerful release of Adobe Creative Suite® 6 software (see separate release), packed with innovation across its industry-defining design, Web, video and digital imaging tools.

Adobe Creative Cloud Highlights

  • Creative Cloud membership provides users with access to download and install every new Adobe CS6 application announced today and two new HTML5 products, Adobe Muse™ and Adobe Edge preview.
  • Creative Cloud integrates Adobe’s creative tablet applications†, such as Photoshop Touch, into everyday work – seamlessly synchronizing and storing files in the cloud for sharing and access on any device.
  • Creative Cloud members will be able to easily deliver mobile apps to iOS and Android marketplaces and publish, manage and host websites.
  • Adobe Creative Cloud members will have access to application upgrades, including new CS point-product features, before they are launched as part of major CS updates, as well as inventive new products and services as they emerge.
  • Adobe Creative Cloud membership is US$49.99 per month, with an annual contract. A special introductory offer of US$29.99 per month for CS3, CS4, CS5 and CS5.5 individual customers is also available.

“The urge to be creative is universal, and harnessing the creative spark – in everyone from school children to creative pros – has never been more important,” said Shantanu Narayen, president and chief executive officer, Adobe. “Wherever and whenever inspiration strikes, Adobe will be there to help capture, refine and publish your ideas.”

Creative Suite 6, Innovative HTML5 Tools Anchor Creative Cloud

  • CS6 includes landmark releases of industry icons such as Adobe Photoshop® CS6 (see separate release), Adobe InDesign® CS6, Adobe Illustrator® CS6, Adobe Dreamweaver® CS6, Adobe Premiere® Pro CS6, Adobe After Effects® CS6, Adobe Flash® Professional CS6 and more.  With Creative Cloud membership, creatives can download and install all of the 14 new Adobe Creative Suite 6 applications.
  • Creative Cloud membership also includes access to Adobe Muse and Adobe Edge preview, new tools for HTML5 design and development that demonstrate Adobe’s commitment to the latest Web standards.

Creative Cloud Links Adobe Touch Apps to CS6 Desktop Tools

  • Adobe Creative Cloud integrates Adobe’s line of creative touch tools with CS6 desktop applications.
  • Adobe Touch Apps bring professional-level creativity to tablet devices and address multiple areas of the creative process: image editing, ideation, sketching, mood board creation, website and mobile app prototyping, and the presentation of finished work. 
  • Photoshop Touch and Adobe Ideas have already proved runaway hits on the iPad and Android tablets. Three additional tools, available on Android today, will be coming to iPad soon: Adobe Collage, Adobe Debut and Adobe Proto. 
  • A new desktop app, Adobe Creative Cloud Connection, enables the syncing, sharing and storing of files across mobile devices and desktop. 
  • Creative Cloud membership includes up to 20GB of cloud storage, with additional storage purchase options coming soon. 

Creative Cloud Publishing Services Streamline Website and App Creation

  • Creative Cloud publishing services will include the ability to easily publish apps, magazines and catalogues to iPad, iPhone and Android devices.
  • Members have immediate access to Adobe Typekit, the Web-based font library that pioneered the use of real fonts on websites, delivering more than 700 typefaces from leading foundries.
  • New Web hosting capabilities, integrated as part of Adobe Creative Cloud membership, allow users to easily create and host high-impact websites.  The Integration between Adobe Muse, Typekit and the Web hosting capabilities power a new simplified workflow for delivering high-impact websites.

Members Receive Ongoing Delivery of New Applications, Services and Features
Creative Cloud members will receive ongoing updates to Creative Suite applications as well as other new products and services as they emerge. Coming in the future to Adobe Creative Cloud are:

  • Adobe Photoshop Lightroom 4, the desktop software tool that enables photographic perfection from shoot to finish; the first complete release of Adobe Edge, a ground-breaking HTML5 development tool; and Digital Publishing Suite Single Edition, the technology behind the delivery of digital magazines on iPad.
  • Creative Cloud will also include training, support and community features that drive meaningful connections between creatives worldwide.

Live Streamed Webcast
The launch event for Adobe Creative Cloud and CS6 will be streamed live beginning at 10 a.m. PT, April 23 at www.adobe.com/special/cs6/launch-event.html and will be available there as a continuous rebroadcast from 11 a.m. – 4 p.m. PT on April 23. An on-demand version will be available at http://tv.adobe.com beginning April 24.

Pricing and Availability
Adobe Creative Suite 6 products and Adobe Creative Cloud are scheduled to be available within 30 days and can be pre-ordered now.

Milestone Adobe CS6 Release

SAN JOSE, Calif. — April 23, 2012 Adobe Systems Incorporated (Nasdaq:ADBE) today announced the ultimate toolkit for design, Web and video professionals with the unveiling of the Adobe® Creative Suite® 6 product line and Adobe Creative Cloud™ (see separate release). Powerful new releases of 14 CS6 applications and four Creative Suites – Adobe Creative Suite 6 Design & Web Premium, Adobe Creative Suite 6 Design Standard, Adobe Creative Suite 6 Production Premium, and Adobe Creative Suite 6 Master Collection – drive home Adobe’s continued innovation across creative markets. A new subscription-based offering, Adobe Creative Cloud, will provide users with the ability to download and install every Adobe CS6 application* announced today.  Creative Cloud also integrates Adobe Touch Apps† into everyday work, introduces cloud-based sync and store capabilities, and powers the publishing of apps and high-impact Web experiences.

“Creatives get a ton of innovation across CS6, with milestone releases of all our flagship products,” said David Wadhwani, senior vice president, Digital Media Business, Adobe. “With CS6 and Creative Cloud, we’re also introducing new products, new mobile workflows and advanced publishing capabilities that show we are laser-focused on ensuring design, Web and video pros have everything they need for the delivery of high-impact content and apps.”

Major CS Upgrades and All-New Muse Anchor Landmark Launch for Designers
The performance and workflow enhancements in Adobe Photoshop® CS6 (see separate release), Adobe Illustrator® CS6 and Adobe InDesign® CS6 will result in significant time savings for print, Web and mobile projects.

  • In Photoshop CS6, designers will experience incredible performance, powered by the Adobe Mercury Graphics Engine, enabling near instant results from essential editing tools, including Liquify, Puppet Warp, Transform and Lighting Effects.
  • Adobe has built on Photoshop’s breakthrough Content-Aware capabilities with advanced new Content-Aware Patch and Content-Aware Move features. 
  • Illustrator CS6 debuts a revamped modern interface, and features include a new image tracing engine, easy pattern creation and ability to apply gradients to strokes. The Mercury Performance System delivers speed and stability, including 64-bit support for Mac OS and Windows.
  • InDesign CS6 continues to blaze a trail in publishing, streamlining the creation of multiple layouts from a single set of content with new Adaptive Design Tools – Alternate Layout, Liquid Layout, Content Collector Tools and Linked Content.
  • A brand new application, Adobe Muse™, a radical tool that enables designers to create and publish HTML5 web sites without writing code, was also announced today.

Adobe Doubles-Down on HTML5 Tooling for Web Professionals
Innovative new workflows and capabilities across Adobe tools simplify the creative process for today’s Web designers, developers and interactive professionals.

  • Web pros can conveniently integrate HTML5 animations, created with Adobe Edge preview, into their Dreamweaver projects, driving home Adobe’s leadership in tooling for the HTML5 Web standard.
  • Adobe Dreamweaver® CS6 addresses the challenge of responsive Web designs with the ability to build fluid grid layouts replacing the tedious manual process of creating and configuring separate CSS-based interfaces for phone, tablet and desktop.
  • Through direct integration with Adobe’s recently announced PhoneGap Build service, Dreamweaver CS6 helps round out Web professionals’ skillsets and enables them to produce native mobile applications for multiple platforms. 
  • Adobe Flash® Professional CS6 users can easily translate and transition their skills to HTML5 using the Flash Professional Toolkit for CreateJS. Flash Professional CS6 also helps designers create exciting and impactful gaming experiences and advancements include the ability to generate sprite sheets that improve workflows and performance.
  • Pre-built native extensions and new packaging options, leveraging the latest Adobe Flash Player and AIR runtimes, help expand and ease app delivery to Android and iOS devices.

Production Premium CS6 Pushes Boundaries of Video Creativity
Redesigned by and for video editors, with major performance enhancements, the tools included in Adobe Creative Suite 6 Production Premium set a new standard in professional video.

  • With dozens of new features, Adobe Premiere® Pro CS6 is the hub of any professional video workflow, featuring a sleek new editing environment.  The powerful Adobe Mercury Playback Engine now supports OpenCL on MacBook Pros.
  • The most significant After Effects release in a decade, Adobe After Effects® CS6 is faster and more responsive than ever. With Global Performance Cache, previews are saved and ready to go – cutting the time spent bouncing between projects. 
  • New to Production Premium are Adobe Prelude™ CS6, which streamlines logging and ingest workflows in post-production, and Adobe SpeedGrade, which contains powerful finishing tools for film finishing and color grading.
  • Adobe Audition® CS6 accelerates audio post-production: real-time clip stretching makes it simple to stretch clips to fit an edit; and Automatic Speech Alignment introduces a powerful new engine for automated dialogue analysis.
  • A new third party API for hardware integration – Adobe Mercury Transmit – allows broadcast video monitoring to connect directly into the Mercury Playback Engine via third-party cards from AJA, Blackmagic Design and Matrox.

Live Streamed Webcast
The launch event for Adobe Creative Cloud and CS6 will be streamed live beginning at 10 a.m. PT, April 23 at www.adobe.com/special/cs6/launch-event.html and will be available there as a continuous rebroadcast from 11 a.m. – 4 p.m. PT on April 23. An on-demand version will be available at http://tv.adobe.com beginning April 24.

Pricing and Availability
Adobe Creative Suite 6 products and Adobe Creative Cloud are scheduled to be available within 30 days and can be pre-ordered now.

Adobe and HTML5

HTML5 is a hot topic at the moment, rapidly emerging as the standard for mobile development. In support of HTML5 Adobe has more and more product support including Captivate. Follow the links below to get the HTML5 convertor from Adobe Labs and all the latest information including the relevance for education.

http://labs.adobe.com/technologies/captivate_html5/

This was the announcement blogpost-

http://blogs.adobe.com/captivate/2011/09/html5-converter-for-adobe-captivate-5-5-is-here.html

This is a overview blog on how iPads and HTML5 is relevant for education

http://blogs.adobe.com/captivate/2011/11/the-how-why-of-ipads-html5-mobile-devices-in-elearning-training-education.html

We are running this HTML5 content creation contest currently -

http://blogs.adobe.com/captivate/2012/01/all-set-to-participate-in-the-htlm5-contest-here-are-some-helpful-resources.html

 

12 Education Technology Trends to Watch

Here’s a great article by Audrey Walters that was posted yesterday (Jan 3).
http://mindshift.kqed.org/2012/01/12-education-tech-trends-to-watch-in-2012/

If we put this into the context of Adobe technologies and the contribution we have to make, there is a very significant correlation:
  • Mobile Phones – development technologies such as Muse and HTML5
  • Natural User Interfaces - Adobe’s new Touch applications and Creative Cloud developments
  • Web Applications – Adobe’s HTML5 tools
  • Privacy/Security – use of Acrobat and EchoSign to secure information and distribute it without risk
  • Open licensing – develop once, deploy everywhere capability of Adobe development tools. Not open source software, but open in the sense of no OS constraints.
  • Peer to peer – Creative cloud, social analytics, web analytics and links to social networking all have a role to play
  • Gaming – flash is the development environment of choice for the majority of games developers today.
Here’s the full article:
 
Looking ahead at some of the education technology trends we’ll likely see in 2012, many are already underway.

But here are 12 areas where we believe we’ll see significant adoption and innovation in the coming months.

MOBILE PHONES: Mobile learning is hardly a new trend, but we have now reached the point with near ubiquitous cellphone ownership among adults, and growing ownership among children. More than three-quarters of teens own a cellphone, and about 40% own a smartphone. As such, these mobile devices will help unlock some of the promise of “anytime, anywhere” learning opportunities.

BYOD (BRING YOUR OWN DEVICE): A related trend to mobile learning. More schools will grapple with their policies surrounding students bringing their own devices to school. They do so already, of course, although cellphones in particular are often required to be turned off or stowed in backpacks or lockers. It isn’t just cellphones that are brought from home now either. There are iPod Touches, tablets, laptops, e-readers, and netbooks, and schools will weigh whether or not students will be permitted or even encouraged to bring their own devices to school.

BANDWIDTH ISSUES: The FCC has made broadband access the focus of some of its efforts over the last few years, arguing for its importance to the U.S. economy and education. It’s pushing for better access across the board, but also recognizing the importance of high-speed Internet specifically at schools and libraries. Even those schools with broadband access may find their resources strained in coming months — with the increasing number of mobile devices brought to schools, tapping into the local network as well as with growing demands for streaming video content.

NATURAL USER INTERFACES: The last few year have brought about a number of important innovations in the ways in which we interact and interface with technology: motion-sensing as with the Microsoft Kinect, the touchscreen of the iPhone, the voice-activation of Siri. Just as the graphical user interface, the GUI, opened computer technologies to new populations (specifically non-programmers), these natural user interfaces will likely push those things further forward, increasing accessibility.

WEB APPS (HTML5): Despite the popularity of Apple devices — among consumers and in the classroom — an emphasis or reliance on native (iOS or Mac) apps excludes a lot of people. The demands for tools that can be used at home and at school, regardless of device, will lead to more Web-based education applications. Thanks to HTML5 technology, Flash, which is still used by a lot of educational content providers, will no longer be as ubiquitous.

DATA: “Data-driven” has been a buzz phrase in education for a number of years now, but much of the emphasis has been on standardized testing. With more “data exhaust” from our usage of technology and the Web, there’s a trove of information we aren’t really fully tracking when it comes to teaching and learning. 2012 will likely bring about a search for new analytical tools to account for just this (many sidestepping the question of whether or not teaching and learning can be quantified and analyzed this way).

ADAPTIVE LEARNING: Adaptive learning companies had an interesting year: Knewton and Grockit raised substantial investment, for example, while Carnegie Learning found itself critiqued in a New York Times story. With the promise of personalized learning — that is, instruction and quizzes aimed at a student’s specific needs and skills — adaptive learning is poised for widespread adoption, both at the K-12 and higher ed levels.

PRIVACY/SECURITY: There was an increasing realization in 2011 that many of the pieces of legislation that govern children and students’ online interactions are woefully out of date. As such, there will be increased scrutiny in 2012 to COPPA (the Children’s Online Privacy Protection Act), CIPA (the Children’s Internet Protection Act), and FERPA (the Family Educational Rights and Privacy Act). Whether or not the government’s legislation and kids’ usage actually match up will be another thing entirely. Another major trend of the year, particularly in light of an increasing importance of data: user (student) control of their own educational data — that means both privacy protections and data portability.

OPEN LICENSING: “Open” may well be one of the big marketing terms we’ll hear in the coming months, and it’ll take some scrutiny to really evaluate what many companies mean when they adopt the label. That said, openly licensed content and openly licensed code is likely to be one of the most important trends in 2012: open source technology, open source textbooks, open educational resources, and open data.

PEER TO PEER: “Social learning” has gained a lot of attention in recent years as new technologies have offered ways for students to communicate and collaborate — whether they’re side-by-side in the classroom or thousands of miles away. The ability for learners to connect with one another will be one of the most important trends of the coming year. This isn’t just a matter of connecting learners with online resources or with online instruction. Rather, one of the big opportunities will be to create a space in which learners can help and teach each other.

THE MAKER MOVEMENT: The Maker Movement — encouraging people to make things by hand — may be one of the most important keys to improving STEM education in this country. That’s because it works outside the realm of standardized testing and all the associated hand-wringing. The movement, which includes efforts like Maker Faire and MAKE Magazine, may be the key to helping new demographics (or at the very least, “kids”) discover science, technology, engineering and math (STEM) in an exciting and hands-on way. Building and tinkering and playing all offer powerful ways to learn and experiment. We need more of this — lots more.

GAMING: Game-based learning has been on the cusp of being “the next big thing” for a while now. Perhaps 2012 will be the year. With the flourishing of mobile technologies, with the promise of data and analytics, and with a realization that we can create new and engaging ways to move through lessons, we are likely to see an explosion of educational gaming apps this year. The big question, of course — with this as with every new ed-tech development: does this actually improve learning? When is a educational game fun? What makes it engaging? What makes it actually educational?

More on Flash

There has been quite a lot of comment and a number of questions following the announcements regarding Flash and HTML5. I’ve consolidated some additional information below and extracted elemnts of each article to give a flavour of what the author is saying:

Adobe AIR and Flash Player Team Blog

Thibault Imbert

https://blogs.adobe.com/flashplayer/2011/11/focusing.html

Excerpt:

Flash Player on the desktop continues to show a path for the consistent, super duper experiences that are impossible to deliver to over a billion people with any other technology. For example, Flash Player 11 was released only a month ago, and it now enables fluid, cinematic hardware accelerated 2D and 3D visuals for more people on the web than any other technology. Flash Player uniquely does for the desktop what apps do for phones and tablets: it helps ensure that what you imagine is exactly what your users will see. Flash Player remains the best technology for delivering premium experiences on the desktop, period. Focusing helps us make sure that we continue to drive that continued innovation.

We are not stepping out of the mobile space with Flash, we are just focusing on what makes sense and where Flash looks great.

Some Thoughts on Flash and Devices

Ben Forta

http://forta.com/blog/index.cfm/2011/11/9/Some-Thoughts-On-Flash-And-Devices

Excerpt:

Where things get interesting is on devices. Unlike on desktops, where older browsers still reign supreme and where browser innovation has faced slower adoption, device browsers are actually really good and really current. The fact that there are fewer browsers and better browsers, ones that support HTML5 innovation and standards and specifications, in many ways makes Flash far less critical for an optimum web browsing experience. That coupled with the fact that Flash is excluded from the browser on many devices means that web developers already need to code for a non-Flash experience, and that then makes Flash even less compelling for in-browser uses on devices.

Which is why we announced today that we will no longer continue to develop Flash Player in the browser on mobile devices. For in-browser experiences on devices, browsers can finally do what they really should do, and we have HTML5 to thank for that. So that’s where we are doubling down, and we’re hard at work on making HTML5 better (as we showed at MAX) as well as on tooling to support HTML5 development.

But just to be clear, this announcement pertains to the browser plug-in on mobile devices only.

 Flash to Focus on Apps for Mobile

Lee Brimelow

http://www.leebrimelow.com/

Excerpt:

So the big question I’m sure you have is, why did we do this? The decision reflects the reality that the kind of highly-interactive content people build with Flash, games being a great example, are much-better suited to run as mobile apps. Also there is the fact that Flash is not nearly as ubiquitous on mobile browsers as it is on the desktop. Because of these things we have decided to focus all our efforts on taking the AIR runtime to the next level on mobile in addition to new development areas with HTML5 like PhoneGap. No longer having to support the mobile browser version of Flash frees up valuable resources that we can redirect to these more important areas.

Over the last few years I have seen the mobile browser become the place for clean, mobile-optimized HTML sites. Apps are where people go to play games and enjoy interactive content. This is not only true for Flash but also for HTML5. Many are predicting that apps will soon give way to browser-based apps on mobile. I personally don’t see that happening anytime soon. Apps have proven themselves to be great for users and offer clear monetization opportunities for developers.

Flash to Focus on PC Browsing and Mobile Apps

Adobe is all about enabling designers and developers to create the most expressive content possible, regardless of platform or technology. For more than a decade, Flash has enabled the richest content to be created and deployed on the web by reaching beyond what browsers could do. It has repeatedly served as a blueprint for standardizing new technologies in HTML.  Over the past two years, we’ve delivered Flash Player for mobile browsers and brought the full expressiveness of the web to many mobile devices.

However, HTML5 is now universally supported on major mobile devices, in some cases exclusively.  This makes HTML5 the best solution for creating and deploying content in the browser across mobile platforms. We are excited about this, and will continue our work with key players in the HTML community, including Google, Apple, Microsoft and RIM, to drive HTML5 innovation they can use to advance their mobile browsers.

Our future work with Flash on mobile devices will be focused on enabling Flash developers to package native apps with Adobe AIR for all the major app stores.  We will no longer continue to develop Flash Player in the browser to work with new mobile device configurations (chipset, browser, OS version, etc.) following the upcoming release of Flash Player 11.1 for Android and BlackBerry PlayBook.  We will of course continue to provide critical bug fixes and security updates for existing device configurations.  We will also allow our source code licensees to continue working on and release their own implementations.

These changes will allow us to increase investment in HTML5 and innovate with Flash where it can have most impact for the industry, including advanced gaming and premium videoFlash Player 11 for PC browsers just introduced dozens of new features, including hardware accelerated 3D graphics for console-quality gaming and premium HD video with content protection.  Flash developers can take advantage of these features, and all that our Flash tooling has to offer, to reach more than a billion PCs through their browsers and to package native apps with AIR that run on hundreds of millions of mobile devices through all the popular app stores, including the iTunes App Store, Android Market, Amazon Appstore for Android and BlackBerry App World.

We are already working on Flash Player 12 and a new round of exciting features which we expect to again advance what is possible for delivering high definition entertainment experiences.  We will continue to leverage our experience with Flash to accelerate our work with the W3C and WebKit to bring similar capabilities to HTML5 as quickly as possible, just as we have done with CSS Shaders.  And, we will design new features in Flash for a smooth transition to HTML5 as the standards evolve so developers can confidently invest knowing their skills will continue to be leveraged.

We are super excited about the next generations of HTML5 and Flash.  Together they offer developers and content publishers great options for delivering compelling web and application experiences across PCs and devices.  There is already amazing work being done that is pushing the newest boundaries, and we can’t wait to see what is still yet to come!