Posts Tagged Illustrator
Learn how to use Adobe Ideas and Adobe Illustrator together to bring a concept to conclusion. Kendall Plant walks you through the workflow. Kendall is an undergraduate at the University of California, Berkeley, pursuing a joint BA degree in Art and Anthropology. She is a self-taught graphic designer with a background in fine arts and illustration. You can find her on the web at kendallplant.com.
In this three-part video tutorial series, Kendall shows you how to create a complex vector illustration using Adobe Ideas, and then takes it into Adobe Illustrator CS6 to add some finishing touches. She covers advanced techniques on how to facilitate a smooth workflow between the two applications, enhanced by integration with Adobe Creative Cloud. The end result is a complex layered illustration, ready to be used in various other creative projects.
There have been some changes in the Illustrator CS6 Save for Web dialog box. For one, its not called Save for Web and Devices anymore.
Ivan David rounded up all the changes and put them in one place. Have a quick look, to see what the changes are.
The Save for Web feature is used, chiefly, to optimize artwork and images for the purpose of using it in web browsers and applications. This was achieved by optimizing image size and color. However, as the web evolves and bandwidth becomes increasingly and easily available, the Save for Web feature has also evolved to keep up with the times. The feature has been reworked, and the changes include availability of certain formats from different menu options, removal of the WBMP format and automatic HTML generation, and modifications to the slices feature.
Read the complete post here: http://blogs.adobe.com/ivandavid/illustrator_cs6_save_for_web/
Illustrator CS6 is here, and I’m excited! I’m no designer; I pretend to be one sometimes, but I’m really not. What I can sometimes call myself, though, is a technologist; and what I see in Illustrator CS6 excites the technologist in me. Let me tell you why, I think, Illustrator is important, and why, in this time and age it is more relevant than ever.
Size does matter
Let’s start from the beginning, a good place to start. 25 years ago, John Warnock created Illustrator. In the years that followed, print was the dominant medium and size was important. You wanted your artwork on a postcard as well as a billboard on Times Square. Vector graphics were the way to go; Illustrator was the tool of choice. Of course, it helped that Adobe also pioneered PostScript®—used together, they provided a pretty exciting package that helped designers push boundaries.
The infant web
Flash forward to the infant web: Illustrator lost some of its sheen and appeal. It became a niche tool for designers and illustrators. The early internet was mostly raster.
Folks consumed most content within the browser. GIF/JPEG ruled the roost for a long time, mainly because that’s what worked really well on those slow and unreliable dial-up connections. Internet was like the wild-wild-west, and the pioneers were happy with what they got. Then bandwidth exploded, Moore’s law and economies of scale made powerful computers available to more and more people, a better image format was needed. PNG emerged the winner: raster was, and in most cases still is, good enough.
Adobe’s SVG format was, I think, a little ahead of its time. Average folks didn’t really care about vector graphics and graphic fidelity just yet. Why would they? They were still used to crummy text. The web didn’t even have proper typography! If you saw bad typography everywhere, would you complain about pixelated graphics?
Size does matter. Again.
In the era ushered in by the Apple iPhone, HTML5 and then by the iPad and a plethora of Android devices, we’re now completing a circle. Size is relevant again. Just like you wanted to scale your design from a postcard to billboard, now you want the content to scale from an iPhone to a giant 104” HDTV, and everything else in between. (plus that postcard and that billboard.) Needless to say, the consumers now expect fidelity.
Infant tablets were happy with raster images. PNGs worked fine, just like GIFs had for the infant web. The early tablet and smartphone processors, were able to display images just fine, but didn’t pack enough punch to draw vector graphics. To give consumers the illusion of speed, technologists probably decided that PNGs are just fine.
As we found out recently, after the retina display was launched, we also need to account for platform and device fragmentation. For example, PNGs that worked well on the iPad 2 started looking really crummy on the retina display. Higher resolution PNGs break compatibility with older hardware, and require significantly higher bandwidth. There is nothing inherently wrong with this approach, but to remain relevant, we’ll surely need infinite resolution pretty soon. (If you didn’t already, now you know the Illustrator team’s blog is http://blogs.adobe.com/infiniteresolution/)
Don’t predict the future, unless you know. But it’s safe to hazard an educated guess.
Manufacturers are adding multiple cores, and faster RAM. You have more processing power in your pocket than NASA had in 1969#1; we can aim higher than the moon! We need to ensure pristine content on any class of device: phones, tablets, computers, TVs, or the emerging content-consumption devices such as smart-watches, smart-glasses, and whatever inventors will dream up next. Who knows, how soon you’ll be reading the morning news on your coffee cup?
To be successful, the content will have to be scalable. Which output format will finally prevail is open for discussion. We’ll need to wait a while to find out.
Whether content will be HTML5, SVG, PDF, Flash, or something else entirely, I don’t know. But it will be created in Illustrator, that I’m sure.
Illustrator has evolved immensely in the last 25 years. And today, it is poised to transform the world’s content, yet again: one path at a time.
It's probably true, but I can't be sure; Apollo 11 had a 2.048 MHz CPU.
This must be one of the fastest ways to Learn Illustrator!
Illustrator provides many tools for creating and manipulating your artwork. These galleries provide a quick visual overview for each tool. Links below the tool take you to the nearest topic about using the particular tool, in case you want to read further.
For example, the Drawing Tool Gallery explains the Pen tool. Links below the tool take you to the nearest topic about using the particular tool, in case you want to read further.
See the following tool galleries for a quick look at the tools and how to use them.
- Selection tool gallery
- Drawing tool gallery
- Type tool gallery
- Painting tool gallery
- Reshaping tool gallery
- Symbolism tool gallery
- Graph tool gallery
- Slicing and cutting tool gallery
- Moving and zooming tool gallery
Every craftsman needs the right tool for the job. Illustrator has so many that sometimes I get confused, and just can’t find the tool I’m looking for. The following image is a life saver when it comes to quickly locating the right tool.
The above graphic is an extract from the Tools Panel overview from the Adobe Illustrator online help.