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Monthly Archives: January, 2013

Revised canvas paths

Introduction Canvas 2D contains a specification for adding a path object. The idea behind a path object is that you can use it as a ‘cache’ of drawing commands that can be sent to the canvas context in a single command. In addition, the path object contains methods for aggregating paths, stroking and converting text to... Continue reading →

Icons and Icon Fonts

The explosion of devices and screen sizes has had an interesting effect on how designers and developers use icons on the web. Used well, icons can pack a lot of information into a small amount of visual real estate. They can help UIs communicate efficiently. For example, consider The ‘conversation bubble’ icon is not only... Continue reading →