AFTEREFFECTS

News, Information & Workflows from Users & the Adobe Ae Team

After Effects CC 2015 (13.5) is now available.

After Effects CC 2015 (13.5) is now available. For details about what’s new and changed in After Effects CC 2015 (13.5), see this page. And that also means that Character Animator (Preview 1) is available. For information about what’s new in all of the Adobe professional video and audio applications and services, see this page.

If you’re a Creative Cloud subscriber, you can download the new version by checking for updates through the Creative Cloud desktop application. For information about purchasing a Creative Cloud subscription, see this page about plans and this page with current promotional offers.

For more information about Creative Cloud, see this overview video and the Creative Cloud FAQ list.

IMPORTANT: Before installing the new version of After Effects, please read this page about the default behavior of the updater, which is to remove all previous versions of the application, and this page about why you might not want to do that.

keeping previous versions installed when installing CC 2015 applications

By default, when you install a CC 2015 version of an application using the Creative Cloud desktop utility, previous versions of that application will be uninstalled, leaving only the most recent version. For example, by default, installing After Effects CC 2015 (13.5) using the Creative Cloud desktop utility will uninstall After Effects CC 2014 (13.2) and After Effects CC (12.2).

If you want to retain these previous versions during the installation of CC 2015, then you need to deselect the Remove Old Versions option in the Advanced Options section of the updater interface. See this page for details and a screenshot of the relevant interface item.

You can choose to reinstall previous versions at any time by following these instructions.

Here are some reasons that you may want to keep the previous version around for a little while, with some tips for how to manage the migration to the new version:

  • plug-in compatibility: Because the interactive performance improvements for After Effects CC 2015 (13.5) required a complete re-architecture of the application, most plug-ins need to be updated to work with this new version. If you need to use a plug-in that has not yet been updated, then you may wish to use the previous version—After Effects CC 2014 (13.2)—for the parts of your work that require that plug-in until the updated version is available. For more details about plug-in compatibility, see this page.
  • need to work with collaborators or clients who have not yet upgraded: Of course, you should urge these folks to update as soon as possible, but you may need to keep a previous version around until everyone that you work with has caught up. Since you can save projects back one major version number from After Effects, you can still work with the most recent version for your creative work and then only save backward as occasionally needed. Note that you don’t even need to use the command to save backward one version when going between After Effects CC 2015 (13.5) and After Effects CC 2014 (13.2), since the project file format is unchanged, as indicated by the major version number (the part before the dot). For details about saving backward in After Effects, see this page.
  • need to use features not available in the version: With each new version, we take the opportunity to prune features that haven’t gotten much use or for some reason no longer make sense to keep in the application. And, as is the case with After Effects CC 2015 (13.5), we sometimes need to remove a feature because of a major architectural change. Even if you do need to use a feature not available in After Effects CC 2015 (13.5), we encourage you to do the bulk of your creative work in After Effects CC 2015 (13.5) and then open the same project in After Effects CC 2014 (13.2) for the part of your work that requires that feature. For details of features not available in After Effects CC 2015 (13.5), see this page.

features not available in After Effects CC 2015 (13.5)

[Before you install After Effects CC 2015 (13.5), read this article. For details of what’s new and changed, read this article.]

In After Effects CC 2015 (13.5), some features that were available in previous versions of After Effects have been removed or disabled. All of these features are related to rendering or previewing frames. The interactive performance improvements in After Effects CC 2015 (13.5) required re-architecture of the code for how frames are rendered and then returned for processing, i.e. previews or exporting.

In some cases, a feature has been disabled temporarily because it is being rewritten for the new After Effects architecture, and that work is not yet complete. We intend to re-enable some of these features in a future update to After Effects. In other cases, the feature has been removed permanently.

If you still want to use these features with your project, you can open project files saved by After Effects CC 2015 (13.5) in After Effects CC 2014 (13.2). Project files are directly compatible between these versions; you do not need to save back a version. Both versions of After Effects can be installed on the same computer at the same time.

The After Effects team understands that the removal of features can be disruptive. We would appreciate you telling us on the After Effects forum which of these features is most important for you (and why) so that we can best prioritize the rewriting or replacement of these features.

The following features have been removed or disabled in After Effects CC 2015 (13.5):

  • Render Multiple Frames Simultaneously (Multiprocessing)

The Render Multiple Frames Simultaneously feature has been superseded by the new architecture in After Effects CC 2015 (13.5). The new architecture will allow a future version of After Effects to utilize processor threads and RAM more efficiently than the Render Multiple Frames Simultaneously functionality ever could.

Options related to Render Multiple Frames Simultaneously have been removed from the preferences, and Preferences > Memory & Multiprocessing has been renamed to Preferences > Memory.

If you want to use Render Multiple Frames Simultaneously to speed up final rendering via the render queue, you can still do so by opening the project in After Effects CC 2014 (13.2).

  • Cache Work Area in Background

The Composition > Cache Work Area in Background command has been removed. It was dependent on the now-removed Render Multiple Frames Simultaneously functionality. Similar functionality utilizing the new architecture could be implemented in the future.

  • Brainstorm

Brainstorm has been removed.

  • Watch Folder rendering

Choosing File > Watch Folder in After Effects CC 2015 (13.5) will display a dialog with a link to this page.

Watch Folder rendering requires additional work to the new architecture.

You can use Watch Folder rendering in After Effects CC 2014 (13.2) with projects saved by After Effects CC 2015 (13.5).

  • Render Queue previews

After Effects CC 2015 (13.5) does not display a preview of compositions being rendered via the render queue. For the new architecture, the code for both the render queue and previewing compositions was substantially rewritten, and this functionality requires additional work.

The related option in Preferences > Video Preview, Video Preview During Render Queue Output, has been disabled.

We plan to reimplement this functionality in an update to After Effects CC 2015 (13.5).

  • Progress indicators on the After Effects icon in the Mac OS dock during previews and render queue rendering

The icon for After Effects CC 2015 (13.5) in the Mac OS dock does not display a progress bar, frame count, or render item count while previewing or render queue rendering. This functionality requires additional work to the new architecture.

  • Save Current Preview (formerly Save RAM Preview)

The Composition > Save Current Preview command is disabled. It requires additional work to the new architecture. We plan to reimplement this functionality in an update to After Effects CC 2015 (13.5).

This command was previously named Save RAM Preview. It was renamed due to the removal of the term “RAM Preview”.

  • Alternate RAM Preview

The Alternate RAM Preview functionality and its options in Preferences > Previews have been removed. Improved functionality utilizing the new architecture could be implemented in the future.

  • Ping Pong loop

The Loop button in the Preview panel can no longer be set to Ping Pong mode. This functionality requires additional work to the new architecture.

  • Hardware Accelerate Composition, Layer, and Footage Panels

The Hardware Accelerate Composition, Layer, and Footage Panels option in Preferences > Previews is disabled. It requires additional work to the new architecture.

all about previews in After Effects CC 2015 (13.5)

[Before you install After Effects CC 2015 (13.5), read this article. For details of what’s new and changed, read this article.]

How you preview compositions, layers, and footage has changed significantly in After Effects CC 2015 (13.5). Previews are now easier to start, interactive, and configurable.

This article contains everything you need to know about what has changed with previews. If you don’t read the whole article, you should at least know this:

  • RAM Preview is dead, long live Preview: After Effects still caches frames in RAM for real-time playback, but starting such a preview is no longer a unique command in After Effects, so the term “RAM Preview” is no longer used. It’s just called “Preview” now.
  • Spacebar joins the club: Spacebar can now start a preview that optimizes frame caching for real-time playback, and that also plays audio. (Both are formerly unique features of what used to be called “RAM Preview”.)
  • Have it your way: You can configure the preview behaviors for each of the preview keyboard shortcuts: Spacebar, Numpad 0, and Shift + Numpad 0. If you want spacebar to start a preview with audio that also displays active layer controls, you can do that now.
  • Don’t interrupt me: In previous versions of After Effects, clicking anywhere during a preview stopped playback. In After Effects CC 2015 (13.5) you can now continue to work in your composition or project at the same time that you preview a composition, layer, or footage. This necessarily changes the behaviors of starting and stopping previews. We will soon post an article with more detail about the architectural changes that mad this possible.

While a lot has changed, it’s important to also clarify what has not changed in After Effects CC 2015 (13.5):

  • Real-time playback still requires that rendered frames be cached to RAM. While simple compositions may render and cache faster than real-time, previewing always caches frames to RAM before playback regardless of the composition content.
  • There is no new use of the GPU during previews. The After Effects team is continuing to evaluate opportunities to optimize use of the GPU, but the changes in After Effects CC 2015 (13.5) are all related to optimizing CPU resources.

Here is the full description of how previews have changed in After Effects CC 2015 (13.5):


modify projects and compositions during previews (uninterrupted preview)


You can now make changes to the open project while a preview is playing back in After Effects.

In previous versions of After Effects, after you started a preview in a composition, layer, or footage viewer, clicking anywhere in the user interface would stop playback of that preview. In After Effects CC 2015 (13.5), preview will continue to play back until you take an explicit action to stop it, such as a keyboard shortcut like spacebar. Read “stop a preview” below for specific actions that will stop a preview.

When you preview a composition you can modify its layers in the Timeline, Layer, or Effect Controls panels. After Effects will immediately begin to cache the updated frames, which will cause the preview frame rate to slow down until the new frames are cached. However, you can not make modifications inside the previewing Composition panel because clicking in the panel will stop the preview.

Tip: To modify composition by clicking in the Composition panel during a preview, for example to modify a mask path, open a second viewer panel for the same composition and make modifications there. Changes in the non-previewing viewer will be reflected in the Composition panel where the preview is playing back.

You can make modifications during a preview in any non-previewing Composition, Layer, or Footage panel. More examples of what you can do:

  • Create new layers, including sub-compositions, and modify them.
  • Apply or remove effects and keyframes, and change the values of any property or keyframe.
  • Import footage and change interpret footage settings of any footage.
  • Add compositions to the render queue and modify settings or render item order. Note that starting the render queue will stop previews.
  • Rearrange the workspace, including opening new Composition, Layer, or Footage panels.
  • Change the view settings of a Composition, Layer, or Footage panel. e.g. Display the alpha channel, zoom in or out, switch from a single to a 4-up view, or change the 3D view.

As noted above, any time you make a change that affects the frames being previewed, the preview frame rate will slow down while the new frames are rendered and cached.


current time vs. preview time

With the ability to modify a composition during a preview, a distinction needs to be made between the current time and the preview time.

In After Effects, the current time in a composition is the frame at which many actions are recorded, such as where keyframes are added. The current time is indicated by the current-time indicator (CTI) and by the current time display in the upper-left corner of the Timeline panel.

During a preview, the CTI now draws a vertical blue line through the time graph area of the Timeline panel. This helps to identify what keyframes or other points of interest are at the current time.

The preview time of a composition is different from the current time. The preview time corresponds to the frame displayed in the Composition panel during a preview. The preview time is indicated by the preview-time indicator (PTI), the vertical red line through the time graph area of the Timeline panel which moves left-to-right during a preview, and also by the time display at the bottom of the Composition panel. (In previous versions of After Effects, neither the preview time nor the preview-time indicator had proper names.)

When preview is stopped, the current time and preview time are the same frame.


change the current time during a preview

As in previous versions of After Effects, the CTI in the Timeline panel does not move during a preview, and if you drag the CTI during a preview, playback will stop in order to display the frame at the new current time.

To move the CTI without stopping a preview, hold the Option (Mac OS) or Alt (Windows) key while you either drag the CTI or click in the time ruler. If you also hold the Shift key while you drag, the CTI will snap to keyframes and other points of interest, as it would when preview is not playing back.

Other methods to change the current time will not stop a preview.


simplified and configurable preview behaviors


In addition to the ability to modify a composition during a preview, After Effects CC 2015 (13.5) changes how you can start and stop a preview. Preview behaviors for the preview keyboard shortcuts can be customized with new controls in the Preview panel. The spacebar key by default now starts a preview that caches for real-time playback and that plays audio.

Because these changes have dissolved the differences between the old RAM Preview and Standard Preview (spacebar) behaviors, those terms are no longer used in After Effects. Preview has been unified, with user-configurable behaviors.

Summary of the major changes to preview behaviors:

  • The term “RAM Preview” is no longer used to describe a separate preview mode. The RAM Preview button has been removed from the Preview panel.
  • Spacebar now starts a preview that plays audio and optimizes frame caching for real-time playback.
  • Preview behaviors for the spacebar keyboard shortcut can now be configured.
  • New controls in the Preview panel allow you to configure preview behaviors per-keyboard shortcut: audio, looping, caching, range, and layer controls.
  • New range option: Work Area Extended By Current Time.
  • When caching a preview, After Effects starts playback immediately. Audio will play, if enabled. When frames can be cached faster than real-time the playback speed will be limited to the real-time frame rate.
  • Audio can now play with all previews, regardless of how the preview was started.
  • When the preview frame rate is slower than real-time (e.g., during caching), audio is muted by default. A new preference allows you to choose whether to mute audio or to play audio. If you choose to play audio the audio will stutter in order to maintain sync when the preview frame rate is slower than real-time.
  • Explicit action is needed to stop a preview because previews are not interrupted while you modify a project or composition.

Note: Audio-only preview has not been incorporated into the unified preview behaviors. Pressing Numpad period (.) or Option + Numpad period (.) (Mac OS) or Alt + Numpad period (.) (Windows) will still engage an audio-only preview. These shortcuts are not configurable nor affected by the new Preview panel controls.


removal of RAM Preview terminology and button

The term “RAM Preview” is no longer used in After Effects, and the RAM Preview button in the Preview panel has been removed. The new preview behaviors have dissolved the differences between the old RAM Preview and Standard Preview (spacebar) behaviors. The term “preview” is now used to describe playing a composition, layer, or footage viewer in After Effects, regardless of the behaviors.

While the term “RAM Preview” has been removed, the behavior of caching frames until RAM is full still exists, although the underlying code has been completely re-written. This is now enabled by setting the Preview Favors control to Frame Rate. This and other behaviors associated with RAM Preview and Standard Preview, such as whether or not layer controls are shown during preview, are now user-configurable.


default behaviors when starting a preview with spacebar and numpad 0

Pressing spacebar now starts a preview with audio and caches the frames until available RAM is filled, so that real-time playback can occur. This will help both new and experienced users of After Effects feel comfortable with using spacebar to start previews.

In previous versions of After Effects, before new users learned about RAM Preview they would first reach for the spacebar key. The resulting preview probably wasn’t in real-time and never played audio, which caused confusion and generated many requests for help.

Experienced After Effects users working on a laptop or other keyboard without a numeric keypad will also appreciate the ease of starting a cached preview with the spacebar key.

Pressing Numpad 0 starts a preview that is substantially identical to RAM Preview in previous versions of After Effects.
The preview settings for both keyboard shortcuts can be configured in the updated Preview panel, including resetting spacebar to behave similarly to previous versions of After Effects.


new Preview panel controls

The Preview panel has been updated to allow you to configure the behaviors for any of the keyboard shortcuts that start a preview, including spacebar. To change the behaviors for a keyboard shortcut, first select it from the Shortcut menu, then change the options as desired.

Here is a description of all of the controls in the Preview panel:

panel height snap points: When you change the height of the Preview panel, it will snap to three different points to show:

  • transport controls only
  • transport controls and Shortcut menu
  • all controls

First, Previous, Next, and Last Frame: The behavior of these buttons has not changed.

Play/Stop button: Pressing the Play button will start a preview with the settings currently displayed in the Preview panel.

Note that this means the Play button’s behavior will change when you select a different Shortcut. For example, if Shortcut is set to Spacebar and Play From is set to Current Time, pressing the Play button will start preview from the current time. If you change Shortcut to Numpad 0 and this causes Play From to change to Start of Range, pressing the Play button will start preview from the beginning of the range.

When you start a preview with Preview Favors set to Frame Rate, the Play button will change to a “cache and play” icon while frames are being rendered and cached. Pressing the Play button in this state will interrupt rendering and caching and play back the cached frames, and the Play button changes to the Stop icon.

Click the Stop icon to stop a preview.

The Composition > Preview > Play Current Preview menu command is linked to the Play/Stop button. Choosing this menu command gives the same result as pressing the Play/Stop button.

Loop: The Loop control is now remembered for each keyboard shortcut. Ping-Pong loop mode is no longer available.

Mute Audio: The Mute Audio control is now remembered for each keyboard shortcut. Audio can be muted or unmuted during a preview by clicking this button; when you do so the state of the Mute Audio control is applied to the shortcut that was used to start that preview, and will affect the next preview you start with that shortcut.

Shortcut: Choose between the three different keyboard shortcuts that can start a preview to configure their behaviors: Spacebar, Numpad 0, and Shift + Numpad 0. The Play/Stop button uses the behaviors of the currently displayed keyboard shortcut.

The default configuration for the three keyboard shortcuts are:

Spacebar
  • Loop: on
  • Audio: on
  • Preview Favors: Frame Rate
  • Range: Work Area Extended by Current Time
  • Play From: Current Time
  • Layer Controls: Off
  • Frame Rate: Auto
  • Skip: 0
  • Resolution: Auto
  • Full Screen: disabled

When Spacebar is used to stop a preview (not configurable in the Preview panel):

  • CTI: moves to playback time
  • Interrupt caching: start playback

 

Numpad 0
  • Loop: on
  • Audio: on
  • Preview Favors: Frame Rate
  • Range: Work Area
  • Play From: Start of Range
  • Layer Controls: Off
  • Frame Rate: Auto
  • Skip: 0
  • Resolution: Auto
  • Full Screen: disabled

When Numpad 0 is used to stop a preview (not configurable in the Preview panel):

  • CTI: stays at current time
  • Interrupt caching: start playback

 

Shift + Numpad 0
  • Loop: on
  • Audio: on
  • Preview Favors: Frame Rate
  • Range: Work Area Extended by Current Time
  • Play From: Start of Range
  • Layer Controls: Off
  • Frame Rate: Auto
  • Skip: 1
  • Resolution: Auto
  • Full Screen: disabled

When Shift + Numpad 0 is used to stop a preview (not configurable in the Preview panel):

  • CTI: stays at current time
  • Interrupt caching: start playback

Reset: Click the Reset button to restore the default preview settings (above) for all of the shortcuts. Hold the Option key on Mac OS or Alt key on Windows and click the Reset button to change the settings of the keyboard shortcuts to closely match their behavior in previous versions of After Effects:

Spacebar (classic)
  • Loop: on
  • Audio: muted
  • Preview Favors: Length
  • Range: Entire Duration
  • Play From: Current Time
  • Layer Controls: Use Current Settings
  • Frame Rate: Auto
  • Skip: 0
  • Resolution: Auto
  • Full Screen: disabled

When Spacebar is used to stop a preview (not configurable in the Preview panel):

  • CTI: moves to playback time
  • Interrupt caching: stop playback

 

Numpad 0 (classic)
  • Loop: on
  • Audio: on
  • Preview Favors: Frame Rate
  • Range: Work Area
  • Play From: Start of Range
  • Layer Controls: Off
  • Frame Rate: Auto
  • Skip: 0
  • Resolution: Auto
  • Full Screen: disabled

When Numpad 0 is used to stop a preview (not configurable in the Preview panel):

  • CTI: stays at current time
  • Interrupt caching: start playback

 

Shift + Numpad 0 (classic)
  • Loop: on
  • Audio: on
  • Preview Favors: Frame Rate
  • Range: Work Area
  • Play From: Start of Range
  • Layer Controls: Off
  • Frame Rate: Auto
  • Skip: 1
  • Resolution: Auto
  • Full Screen: disabled

When Shift + Numpad 0 is used to stop a preview (not configurable in the Preview panel):

  • CTI: stays at current time
  • Interrupt caching: start playback

Preview Favors: Choose to optimize the caching and playback behavior for better Frame Rate performance or unlimited Length of preview. This control is similar to choosing between RAM Preview and Standard Preview in previous versions of After Effects; however, there are a number of differences in After Effects CC 2015 (13.5).

When Preview Favors is set to Frame Rate, After Effects renders and caches frames until the available RAM is filled and then plays the cached frames in real-time. During the rendering and caching phase, frames are rendered and cached as fast as possible. Playback of cached frames begins immediately, but no faster than real-time frame rate. If the cache fills available RAM before all frames in the range are rendered, only the frames in the cache are previewed. When the caching phase is completed, real-time playback will begin from the time defined by the Play From control, or simply continue if rendering was faster than real-time.

If you interrupt a preview started with Preview Favors set to Frame Rate before all frames in the range are rendered, playback of the cached frames will continue. Read “stop a preview” below for more information.

Frame Rate is the default setting for all shortcuts and is recommended for general use.

When Preview Favors is set to Length, After Effects begins playback by rendering and caching frames with only a small advance buffer, at no faster than real-time frame rate. The entire range will preview; if the cache fills available RAM before all frames in the range are rendered, the oldest frames in the cache are discarded. Real-time playback will only occur if the frames render faster than real-time, or after the first loop if the entire range fits in the cache.

Length is best used when previewing frames that render faster than real-time, which is often the case in the Footage panel, or when previewing a range too long to fit all of the frames in the cache.

For both Frame Rate and Length:

  • Playback begins immediately, simultaneous with frame rendering and caching.
  • Audio plays, if enabled. Also refer to “mute audio when preview is slower than real-time” below.

Range: Defines the range of frames that are previewed:

  • Work Area: Only the frames within the work area.
  • Work Area Extended by Current Time: This range dynamically extends the work area by the position of the current-time indicator (CTI).
    • If the CTI is placed before the work area, the length of the range is from the current time to the work area end point.
    • If the CTI is placed after the work area, the length of the range is from the work area start point to the current time; unless From Current Time is enabled, in which case the length of the range is from the work area start point to the last frame of the composition, layer, or footage.
    • If the CTI is placed inside the work area, the range is the work area with no extension.
  • Entire Duration: All frames of the composition, layer, or footage.

Play From: Choose whether to start playback from Start of Range or Current Time.

Layer Controls: Choose whether to display layer controls for selected layers and other viewer panel overlays during preview. When preview is stopped, layer controls and overlays return to their previous visibility.

Viewer panel overlays include guides, safe margins, grids, and 3D reference axes.

  • Off shows no layer controls or overlays during preview.
  • Use Current Settings shows the viewer’s layer controls and overlays during preview.

To choose which layer controls to show for the current viewer, open the View Options dialog (View menu > View Options). To choose which overlays to show for the current viewer, open the Choose Grid and Guide Options menu at the bottom of the viewer panel.

While a preview is playing back, you can dynamically show or hide layer controls or overlays by choosing the appropriate option from the View menu or the Choose Grid and Guide Options menu at the bottom of the viewer panel. Layer controls can also be shown or hidden during a preview by pressing the keyboard shortcut: Command + Shift + H (Mac OS) or Control + Shift + H (Windows).

Showing or hiding layer controls during a preview does not affect the state of the Layer Controls option in the Preview panel.

Frame Rate, Skip, Resolution, Full Screen: The behavior of these controls has not changed.


stop a preview

In previous versions of After Effects, taking almost any action during a preview would stop the preview.

In After Effects CC 2015 (13.5), because you can now make changes to the open project during a preview there are fewer actions that will stop a preview. But as in previous versions of After Effects, different preview settings and how the preview is stopped still affect where the CTI is positioned after stop and whether interrupting frame rendering and caching will continue playback of the cached frames.

The following actions will stop a preview:

  • Press any of the preview keyboard shortcuts: Spacebar, Numpad 0, or Shift + Numpad 0.
  • Click the Start/Stop button in the Preview panel.
  • Choose Composition > Preview > Play Current Preview.
  • Press either of the audio preview keyboard shortcuts: Numpad period (.) or Option/Alt + Numpad period (.)
  • Press the Esc key.

Some other actions will also cause After Effects to stop a preview. Although not a complete list, here are the most common actions:

  • Click into the previewing viewer panel. Note that clicking on the tab of the viewer panel will not stop the preview.
  • Adjust a property of time, such as the Work Area bar or Time Navigator bar.
  • Drag the current-time indicator (CTI) or click in the time ruler, without the Option (Mac OS) or Alt (Windows) key held down. This action also changes the current time.
  • Change the composition settings of a previewing composition.
  • Hide the previewing viewer panel behind another panel in the workspace. For example, click on a different panel in the same group or open a new viewer panel in the same group.
  • Start the render queue.

When you take an action to stop a preview, two different behaviors are considered:

  • Whether to stop preview immediately, or to only stop caching frames and continue playing back the frames already cached. The latter is only considered if two conditions are met: if the preview was started with Preview Favors set to Frame Rate, and if your stop action interrupts the preview before all frames in the range have been cached.
  • Whether the CTI stays at the current time or moves to the preview time (the time at which you stopped the preview).

Most of the above actions will stop a preview immediately and not start playback of cached frames, and the CTI stays at the current time.

Pressing the preview keyboard shortcuts (Spacebar, Numpad 0, or Shift + Numpad 0) results in different stop behaviors, depending on which shortcut you press:

  • Spacebar: CTI moves to the preview time. If frame rendering is interrupted, playback of the cached frames begins.
  • Numpad 0: CTI stays at the current time. If frame rendering is interrupted, playback of the cached frames begins.
  • Shift + Numpad 0: CTI stays at the current time. If frame rendering is interrupted, playback of the cached frames begins.

Important: The stop behavior for the preview shortcuts is a result of the shortcut you pressed to stop the preview, not the shortcut you used to start the preview.

Also, remember that the Play/Stop button in the Preview panel and Composition > Preview > Play Current Preview are linked to the shortcut currently displayed in the Preview panel. Using these actions to stop a preview will have the same result as pressing the currently displayed shortcut key.


mute audio when preview is slower than real-time

When the preview frame rate is slower than real-time, a new preference allows you to choose whether to mute the audio, or allow it to play.

In previous versions of After Effects, when the preview frame rater was slower than real-time, audio would continue to play in real-time and thus would slip out of sync. In After Effects CC 2015 (13.5), audio sync is maintained by stuttering the audio.

By default audio does not play during slower-than real-time previews. To enable audio during previews that are slower than real-time, open Preferences > Previews and disable Mute Audio When Preview Is Not Realtime. When this option is disabled, audio will stutter when the preview frame rate is slower than real-time so that the audio will stay in sync with the video.


primary viewer for audio and external video preview


You can now choose an open viewer panel or a view (e.g., a 3D view) in a panel to always be used for audio and external video preview. This primary view is independent of which viewer or view you are currently previewing and is separate from the viewer or view with Always Preview This View enabled. This is useful when you want a particular composition to always be displayed on your external video monitor while you work in other compositions.

The Primary Viewer button is located next to the Always Preview This View button in the lower left of the Composition, Layer, and Footage viewer panels. Primary Viewer functions similarly to Always Preview This View, except that Primary Viewer only defines which viewer or view is used for audio and external video preview.

Only one view can be set as Primary Viewer; enabling it for a viewer or view will disable it in any other viewer or view where it had previously been enabled.

When Primary Viewer is disabled, the most recently active viewer or view will be used for audio and external video preview. When you switch to a different viewer or view, that viewer or view will take control of audio and external video preview.

Andrew Kramer helps grow and inspire the VFX and motion graphics industry

Andrew Kramer started creating Adobe After Effects tutorials for fun, with no idea that his hobby would lead to an enormously successful and rewarding career. After starting his Video Copilot website when he was just 20 years old, he has become a highly respected professional in the visual effects and motion graphics industry. In addition to creating software and tools for professional designers, he also works in the film industry. No matter what he’s working on, he always finds time to train and inspire others in the community to realize their creative potential.

Andrew Kramer likes staying busy, and this past year was no exception. In addition to releasing a new 3D plug-in for Adobe After Effects CC, he’s been working with Bad Robot on a couple of new, top secret projects. He also created a new city destruction tutorial that highlights the use of 3D Camera Tracker in After Effects.

 

For the tutorial, he shot HD aerial footage of downtown Los Angeles, and broke up the city as if there was some type of monster invasion. He used the 3D Camera Tracker in After Effects to track the scene, identify the track points, and then place objects and layers in the 3D space. In one scene there is a hole punched into a skyscraper that shows the inside levels of the building in a completely photorealistic way.

 

After creating this tutorial, Kramer wanted to explore what it would be like to use this same effect on a human. He filmed an actor and used the same 3D tracking on his face. The tracker assumed the geography in the same way it would do in a landscape, added track points, and let him create the camera position for the compositing.

City_Destruction

“We’re trying to show tutorials that have deeper uses,” says Kramer. “Our city destruction tutorial shows an innovative way to use the 3D Camera Tracker in After Effects to create a popular effect. There are so many different things you can create once you have a good track on a scene or even on a person.”

 

To see more of Kramer’s work with the 3D Camera Tracker in After Effects, don’t miss his presentation at the 2015 NAB Show entitled “After Effects CC: Motion Tracking the Impossible” in the Adobe theater on Tuesday, April 14th at 2:00 pm.

 

Watch Andrew Kramer’s presentation at NAB 2014.

 

For more information on Creative Cloud, see this page for details or check out this overview video and the Creative Cloud FAQ list.

what’s new and changed in After Effects CC 2015 (13.5)

After Effects CC 2015 (13.5) is now available. For information about what’s new in all of the Adobe professional video and audio applications and services, see this page.

If you’re a Creative Cloud subscriber, you can download the new version by checking for updates through the Creative Cloud desktop application. For information about purchasing a Creative Cloud subscription, see this page about plans and this page with current promotional offers.

For more information about Creative Cloud, see this overview video and the Creative Cloud FAQ list.

IMPORTANT: Before installing the new version of After Effects, please read this page about the default behavior of the updater, which is to remove all previous versions of the application, and this page about why you might not want to do that.

Please, if you want to ask questions about these new and changed features, come on over to the After Effects user-to-user forum. That’s the best place for questions (and, if you follow that link, you’ll find more information about how to communicate with us). Questions left in comments on a blog post are much harder to work with; the blog comment system just isn’t set up for conversations. If you’d like to submit feature requests (or bug reports), you can do so here.


new features in After Effects CC 2015 (13.5)


  • re-architecture for interactive performance improvements
  • uninterrupted previews
  • unified, simplified, and customizable previews
  • Creative Cloud Libraries
  • face tracker
  • Adobe Character Animator (Preview 1)
  • improved expression error handling and added debugging information for rendering issues
  • user interface improvements, including customizability and panel tab redesign
  • Maxon Cineware v2.0.16
  • updated RED and OpenEXR importers
  • updated third-party effect plug-ins

resources for learning about these new and changed features



details of new and changed features


Read on for a virtually comprehensive list of changes, with detail beyond the summaries of the top items listed above. We’ll be posting a lot more detail over the coming weeks, and the outline below will be populated with links to in-depth articles and tutorials, so bookmark this page and check back.


re-architecture for interactive performance improvements


When we asked you, our customers, a year ago what you’d like us to focus on in After Effects, the response was enthusiastic and nearly unanimous: You wanted us to focus on making After Effects respond more quickly and smoothly as you carried out your creative work. We listened. The great majority of the After Effects team has been hard at work for the past year on a fundamental re-architecture of the application that lays the groundwork for performance improvements of many kinds, and this major update that we will be releasing soon bears the first fruits of this effort.

The majority of improvements in the upcoming version of After Effects are the result of a major re-architecture that allows the user interface and image rendering to be processed separately by the CPUs. The user interface can now be much more responsive, as it no longer needs to wait for frames to finish rendering. Conversely, frames can continue to render while you work with the user interface.

New behaviors that do not fall into specific feature-like functionality include the following:

  • no more delays or beachballs during render requests
  • smooth interaction with the user interface at all times, even while frames are being rendered
  • the ability to interrupt or cancel frame renders by making a change to the composition
  • fast scrubbing (dragging of current-time indicator), even when the frames take a long time to render
  • faster image caching
  • more efficient evaluation of expressions
  • ability for previews to continue to process while After Effects is in the background

The changes to how After Effects plays previews, detailed below, were either a direct result of these interactive performance improvements or made possible by the architectural changes that were implemented.


uninterrupted previews


You can now make changes to the open project while a preview is playing back in After Effects.

In previous versions of After Effects, after you started a preview in a Composition, Layer, or Footage panel, clicking anywhere in the user interface would stop playback of that preview. In the upcoming version of After Effects, previews will continue until you either click inside the viewer panel or stop the preview with a keyboard shortcut.

When previewing a composition, you can, for example, modify that composition in the Timeline or Effect Controls panel. After Effects will immediately begin to cache the updated frames, which may cause the preview frame rate to slow down until the new frames are cached. You cannot make modifications inside the previewing Composition panel because clicking in the panel will stop the preview; however you can open a second viewer panel for the same composition to make modifications there, which will be reflected in the Composition panel where the preview is playing back.

You can make modifications during a preview in any Composition, Layer, or Footage panel. More examples of what you can do:

  • create, view, and modify other compositions or layers, including nested compositions
  • import footage, change interpret footage settings, or view footage in a Footage panel
  • change the project settings
  • change the view settings of a panel—e.g., show alpha channel, zoom in, or change 3D views

As noted above, any time you make a change that affects the frames being previewed, the preview frame rate may slow down while the new frames are rendered and cached.


unified, simplified, and configurable previews


After Effects has new behaviors for previewing compositions, layers, and footage. Preview behaviors can be customized in the updated Preview panel. New users to After Effects will find the default behaviors more intuitive because they will get real-time playback of cached frames and audio playback when they press the spacebar. Experienced After Effects users can customize the preview behaviors to their liking.

Because these changes have dissolved the differences between the old RAM preview and Standard preview (spacebar) behaviors, After Effects no longer uses those terms. Preview is now considered to be unified, with user-configurable behaviors.

New controls in the Preview panel allow you to configure preview behaviors for each keyboard shortcut: audio, looping, caching, range, and layer controls.

You can now use the Primary Viewer button to choose an open viewer panel or view in a panel to always be used for audio and external video preview, independent of which viewer or view you are currently previewing and separate from the viewer or view with Always Preview This View enabled. This is useful, for example, when you want a particular composition to always be displayed on your external video monitor while you work in other compositions.

For a full description of all changes to previews in After Effects CC 2015 (13.5), read this article.


Creative Cloud Libraries


The Creative Cloud Libraries panel is now available inside of After Effects.

The Creative Cloud Libraries feature set makes various kinds of assets available to you anywhere. Create images, colors, color looks, and more in Photoshop, Illustrator, and mobile apps like Adobe Shape and Hue, and then easily access them across other desktop and mobile applications for a seamless creative workflow. Library sharing makes it easy to collaborate and maintain consistency across projects.

As a Creative Cloud subscriber you have access to thousands of ready-to-use, royalty-free assets in the Creative Cloud Marketplace, which can be added directly to your library.

Through Adobe Stock, you can search millions of royalty-free, high-quality photos and illustrations. Adobe Stock assets are added directly to your library. Click the Search Adobe Stock button at the bottom of the Libraries panel to get started.

In After Effects, the Libraries panel is open by default in the Standard and All Panels workspaces, grouped with the Effects & Presets panel on the right side of the workspace. You can also access the Libraries panel by choosing either of the following:

  • File > Import > From Libraries
  • Window > Libraries

Graphics assets are imported into your After Effects project, like any other asset you would import from your local disks. To import a graphics asset into your project, you can either drag it from the Libraries panel into the Project panel or right-click on a graphic in the Libraries panel and choose Import. PSD and AI assets from Photoshop and Illustrator behave just the same when imported from the Libraries panel as they do when imported by previous means, with all of the power and flexibility that implies. Changing the Drag Import Multiple Items As setting in Preferences > Import will affect how PSD and AI assets are imported from a library.

Looks from Premiere Pro CC 2015 and Adobe Hue CC are files that define color transformation based on color lookup tables. You can apply these color looks to layers in After Effects. Looks are an easy way to infuse a mood or give your project extra punch by affecting the image’s color, or to apply color grading done in another application like SpeedGrade. To apply a look from the Libraries panel, you can drag a look onto a layer or you can first select a layer, right-click on a look in the Libraries panel, and choose Apply Look. After Effects will add the Apply Color LUT effect and apply the look. If the Apply Color LUT effect is already present on a layer, applying a look from the Libraries panel will re-use the existing instance of the effect. This is handy for when you want to try out different looks on the same layer.

Tip: To apply a look to all of the layers in a composition, create a new adjustment layer at the top of the layer stack and apply the look to that layer.

Asset types in your library other than graphics can not be directly applied in After Effects, but they can be viewed and managed in the Libraries panel. You can use the eyedropper tool in After Effects to pick from your library colors, similar to the Adobe Color Themes panel.

After Effects CC 2015 (13.5) can not add assets to a library. The add buttons at the bottom of the Libraries panel are disabled.


face tracker


The Tracker panel now includes new Face Tracking methods for detecting a human face in footage and tracking facial features over time. You can use this feature to quickly track a face to blur it or attach other elements to facial features, or to extract tracking data on prerecorded facial performances for use in Adobe Character Animator.

The face tracker works largely automatically, but you can help it by starting the analysis on a frame showing a front, upright view of the face. Also, if there are multiple faces in a scene, you can draw a closed mask loosely around the face, enclosing the eyes and mouth, to tell the face tracker which face to concentrate on. This can be a very rough mask, since it is just telling the face tracker which face to pay attention to.

In the Tracker panel, there are two face-tracking options:

  • Face Tracking (Outline Only): Use this option if all you want to track is the outline of the face.
  • Face Tracking (Detailed Features): Use this option if you want to detect eye (including eyebrow and pupil), nose, and mouth locations, and optionally extract measurements of various features. This options is required if you want to use the tracking data in Character Animator.

The mask is fitted to the outline of the detected face, with an estimate of the forehead. If tracking Outline Only, you can use this mask with an effect such as Mosaic to blur out a person’s face; use of mask expansion and feather can also improve the results.

If using the Detailed Features option, a Face Track Points effect is applied to the layer. The effect contains several 2D effect control points with keyframes, each of which is attached to detected facial features (e.g., the corners of the eyes and mouth, locations of pupils, the tip of the nose).

Note: If a face cannot be detected within the closed mask on a given frame, or if an open mask is used, regular mask tracking (equivalent to the Position, Scale & Rotation method) is used.

If you have used the Detailed Features option, you can extract even more information in the form of parametric measurements of facial features: Move the current-time indicator to a frame showing a neutral expression on the face (i.e., the rest pose); measurements on other frames will be relative to this rest pose frame. Then click Extract & Copy Face Measurements. A Face Measurements effect is added to the layer, and keyframes are created based on calculations made from the Face Track Points keyframe data. The Face Measurements keyframe data is copied to the system clipboard for use in Character Animator.

Tip: Even lighting on the face can improve tracking results.


Adobe Character Animator (Preview 1)


Adobe Character Animator (Preview) is installed with the upcoming version of After Effects.

To open Character Animator, choose File > Open Adobe Character Animator. You can launch Character Animator independently from After Effects from the Start Menu on Windows or the Applications folder on Mac OS.

Adobe Character Animator was previously known as Project Animal.

For more information, see this post about Adobe Character Animator.


expression evaluation changes and improved error handling


Evaluation of expressions in After Effects has been significantly enhanced. Performance of expression evaluation is generally faster; the improvement will vary depending on the expression.

When an expression fails to evaluate, there are two major changes:

  • Expression errors appear in a warning banner at the bottom of the Composition panel instead of in a dialog box.
  • The expression is not disabled. The expression will continue to evaluate and will display the warning banner until the problem with the expression is fixed.

On the right side of the expression error warning banner are control buttons:

  • The Left or Right arrow buttons display the previous or next expression error when multiple expressions fail to evaluate.
  • The Reveal Expression button will expose the property with the failing expression in the Timeline panel.
  • The Expand Warning button increases the height of the warning banner to display the error text. Click the button again to reduce the height to a single row.
  • The expression error text is clipped to the width of the Composition panel. To see the full expression error in a dialog box, click on the yellow error triangle icon next to the expression in the Timeline panel.

To hide the expression error warning banner, open Preferences > General and disable Show Warning Banner When Project Contains Expressions Errors. Note that when this option is disabled, the warning banner will not appear in After Effects, even when new expression errors occur. Re-enable this option to view expression errors.

Frames that fail to render under certain conditions will display a red warning banner in the Composition or Layer banner banner with debug information about the failure.


user interface improvements, including customizability and panel tab redesign


In Preferences > Appearance there is a new Highlight Colors section in which you can adjust the appearance of interactive controls and focus indicators. This should help people who have had difficulty with the readability of the user interface following some color and contrast changes introduced last year.

Icons for compositions and image sequences in the Project and Timeline panels are now multicolored instead of monochrome.

When you move the pointer over the tab of a Composition, Layer, Footage, Effect Controls, Timeline, or Flowchart panel that is not the frontmost panel in its group, the “X” button to close that panel will appear and you can click it to close that panel without bringing it to the front.

When there are more panel tabs than can fit in the width of a panel group, instead of a scroll bar, a menu ( >> ) appears on the right side of the tab well, from which you can choose hidden panels in the group. When there are hidden panels to both the left and the right of the visible panels, a divider line separates the panels hidden on the left (above the divider) from the panels hidden on the right (below the divider).

Note that you can still scroll left and right through panel tabs when the mouse pointer is over a tab group and you scroll with a mouse scroll wheel or use scroll gestures on a track pad.

Panel Group Settings sub-menu: In panel menus, panel group commands have been moved to the Panel Group Settings sub-menu: Close Panel Group, Undock Panel Group, Maximize Panel Group.

Close Other Panels In Group: In panel menus, there is a new command to close other panels in the same group.


Maxon Cineware v2.0.16


Cineware 2.0.16 for After Effects includes the following bug fixes and enhancements:

CINEMA 4D Layers are no longer automatically synchronized: When adding multiple instances of a CINEMA 4D scene layer in a composition, including adding Multi-Pass layers, Cineware no longer automatically synchronizes CINEMA 4D Layers. You will see an on/off checkbox at the top of the Effect Controls panel that has been relabeled Synchronize AE Layer (to avoid confusion between Cinema 4D layers and After Effects layers). When this is enabled, the Render Settings and Camera options on all instances of the layer will automatically synchronize as before, but Cinema 4D layers can be set independently. If this checkbox is disabled for a specific Cinema 4D scene layer, then none of that layer’s settings will synchronize with the rest of the layers in the composition.

updated CINEMA 4D Layers dialog box: Non-Layer Items has been renamed Items Not On Layers. By unchecking it, all objects that are not associated with any Cinema 4D layers will be turned off.

resizable dialog boxes: The Cinema 4D Layers and Cineware Settings dialog boxes have been updated so they can be resized as needed.

other significant bugs fixed in Cineware v2.0.16:

  • multi-pass workflow with object buffers clipping in over-bright areas
  • failure of rendering a composition with a .c4d source through Adobe Media Encoder on Windows

updated RED and OpenEXR importers


RED camera raw (.r3d) file decoding has been updated with the newest RED SDK. New functionality includes Dragon Enhanced Blacks, REDcolor4, and DRAGONcolor 2.

OpenEXR, EXtractoR, and IDentifier plug-ins from fnord software have been updated.


updated third-party effect plug-ins


Third-party effect plug-ins included with After Effects CC 2015 (13.5) have been updated.

The CycoreFX HD 1.8.0 plug-in package includes the following changes:

  • Fixed an issue with version checking that caused the error: “This plugin is only for use with Adobe After Effects CC (13.x).”
  • CC Time Blend and CC Time Blend FX have been obsoleted and are no longer available.

The Foundry Keylight 1.2v17 includes the following changes:

  • Colour Balance wheels draw properly on Mac OS X.
  • The About dialog on Mac OS X now displays information.

Imagineer Systems mocha AE has been updated to version 4.0.2. Choose Help > Release notes in mocha AE to learn about what has changed.

Synthetic Aperture Color Finesse 3.0.11 for After Effects includes the following bug fixes and enhancements:

  • Fixes a bug on Mac OS X 10.10 that could cause Color Finesse and After Effects both to hang, particularly on systems with a large number of cores (Mac Pro 2013).
  • Fixes a Windows bug that could prevent saving of Reference Images if default location was invalid/non-existent.

Known issues in Color Finesse 3.0.11 in After Effects CC 2015 (13.5):

  • If external video preview is enabled in both After Effects and Color Finesse, the Color Finesse UI can not use the external monitor. Disable video preview in After Effects to allow Color Finesse to use the video preview monitor.
  • If Color Finesse is applied to more than one adjustment layer, clicking the Full Interface button on layers higher in the layer stack will cause After Effects to hang.

After Effects CC 2015 (13.5) revealed

For details about these changes, see this page.

This week, we’re revealing what’s coming soon in the next major update to After Effects CC.

Creative Cloud Libraries: The integration of the Creative Cloud Libraries panel gives you access within After Effects to shared assets such as graphics, color swatches, color Looks, and more from Photoshop, Illustrator, Premiere Pro, mobile applications like Adobe Shape and Project Candy, and web services such as the Adobe Creative Cloud Marketplace. You can share libraries with friends and coworkers to exchange assets with ease, or you can simply share assets with yourself between multiple computers and applications.

re-architecture for greater interactive performance: When we asked you, our customers, a year ago what you’d like us to focus on in After Effects, the response was enthusiastic and nearly unanimous: You wanted us to focus on making After Effects respond more quickly and smoothly as you carried out your creative work. We listened. The great majority of the After Effects team has been hard at work for the past year on a fundamental re-architecture of the application that lays the groundwork for performance improvements of many kinds, and this major update that we will be releasing soon bears the first fruits of this effort. One of the more obvious benefits of this re-architecture is that a preview can now continue as you make changes that modify the item being previewed, so that you can see an uninterrupted preview as you tweak a layer property, add a new item to a composition, and so on.

unified and simplified previews: While re-architecting and rebuilding the way that rendering and previewing work in After Effects, we took the opportunity to address many sources of confusion by simplifying the preview system, while also making previews more customizable. Now, you can much more easily define the behavior of each of the preview shortcut keys, and the default behavior for previewing with the spacebar key is more like what new users expect and what experienced users need.

Adobe Character Animator: Of course, we’re also especially proud to introduce a preview version of Adobe Character Animator, the newest addition to the Adobe Creative Cloud family of applications. Adobe Character Animator brings still image artwork from Photoshop or Illustrator to life by capturing your performance using a camera and microphone, reproducing your facial expressions and synchronizing mouth movements to your speech. I have never had more fun with a piece of software, and I can’t wait to see how you all make use of this utterly delightful creative application. Adobe Character Animator is installed along with After Effects and can be started from within After Effects. For more information, see this post about Adobe Character Animator.

Face Tracker effect: We’ve also taken the face-tracking technology from Adobe Character Animator and integrated it into After Effects as a highly accurate face tracker that can generate masks to isolate faces or, in detail mode, generate effect control points for every major feature of the face. This makes attaching effects, layers, or other objects to specific facial features incredibly easy and precise, making workflows such as digital makeup, creative eye replacement, and others much easier than in the past.

Adobe Media Encoder improvements: Adobe Media Encoder also has some big changes coming, including the ability to perform high-quality re-timing with Time Tuner controls. See the Adobe Media Encoder blog post for details.

To see a big sneak peek of all of the new and exciting things coming in Adobe’s professional video and audio applications and services, see this page and this post on the Creative Cloud blog. You can also see a playlist of videos demonstrating the new features here.

Join us at NAB, at booth SL-5110, on April 11-14 to see these features and improvements in action. See this page for a schedule of presentations at NAB.

Because we’re just revealing these features now, you won’t yet have access to them through Creative Cloud, but you can make sure that you get them as soon as they’re available by subscribing now. See this page for details. For more information about Creative Cloud, see this overview video and the Creative Cloud FAQ list.

Have a great NAB, folks!

Adobe Character Animator revealed

A few months ago, we showed a sneak-peek of a work in progress that we were referring to as Project Animal. We’re now revealing Adobe Character Animator, the newest addition to the Adobe Creative Cloud family of applications.

Adobe Character Animator brings still image artwork from Photoshop or Illustrator to life by capturing your performance using a camera and microphone, reproducing your facial expressions, synchronizing mouth movements to your speech, and giving you control over all aspects of a character’s movement through the mouse, keyboard, and programmable behaviors. You can simply perform to animate a character that you’ve acquired from someone else, or you can rig your own characters based on your own artwork from Photoshop or Illustrator. You can even write your own programmable behaviors or plug in behaviors from elsewhere.

I have never had more fun with a piece of software, and I can’t wait to see how you all make use of this utterly delightful creative application.

We will soon be releasing Adobe Character Animator as a preview. This means that we think that it’s ready to be used in real animation workflows, but we also know that we need more input from you to bring it to the level of completeness and quality that you’ve come to expect from Adobe creative applications. When you use Adobe Character Animator, you’ll be able to submit feedback through a forum linked to directly from the application itself. We want to hear from you so that we can build the best possible experience for you.

Adobe Character Animator will be installed along with the upcoming version of After Effects and can be started from within After Effects.

For more information about Adobe Character Animator, go here.

To see a big sneak peek of all of the new and exciting things coming in Adobe’s professional video and audio applications and services, see this page and this post on the Creative Cloud blog. You can also see a playlist of videos demonstrating the new features here.

Join us at NAB, at booth SL-5110, on April 11-14 to see these features and improvements in action. See this page for a schedule of presentations at NAB.

Because we’re just revealing these features now, you won’t yet have access to them through Creative Cloud, but you can make sure that you get them as soon as they’re available by subscribing now. See this page for details. For more information about Creative Cloud, see this overview video and the Creative Cloud FAQ list.

Have a great NAB, folks!

updated Keylight plug-in available for After Effects CC and After Effects CC 2014

An updated version of the Keylight for After Effects plug-in is available from The Foundry. To get the plug-in, go to this Keylight download page on The Foundry’s web site. You will need to first sign in or create a free account with The Foundry.

Keylight 1.2v16 fixes a bug that caused the Colour Balance Wheel to not appear in the Foreground Colour Correction and Edge Colour Correction sections in the Effect Controls panel in After Effects CC and After Effects CC 2014 on Mac OS.

Installation instructions are in the Keylight_1.2_AE.pdf file included in the download. Quit After Effects before copying the new Keylight files into the After Effects Plug-ins folder.