Changes to OS and Graphics Processor (GPU) support in Adobe Camera Raw, Lightroom Classic and Lightroom

Graphics Processor GPU performance boost

Current versions of Camera Raw & Lightroom Classic now leverage Microsoft DirectX 12 on Windows and Apple Metal on macOS for GPU acceleration. This change improves performance, providing a smoother and more responsive experience when editing images.

Requirements for improved GPU acceleration using Direct X 12 and Metal:

Camera Raw & Lightroom Classic:

Lightroom:

  • Lightroom 3.0 or later *
  • macOS: macOS 10.13 or later and the use of a Mac computer that supports Metal. You can find the list of Mac computers that support Metal here:  https://support.apple.com/en-us/HT205073
  • Windows: Windows 10 (1703) or later.  Make sure your graphics driver is up to date ensure compatibility with DirectX 12: Lightroom GPU Troubleshooting

* Note: Direct X 12 and Metal support is being added later this year with the MAX 2019 release (v3.0). See section below for “Upcoming changes for MAX 2019.”

Upcoming changes for MAX 2019

As we prepare for our next major releases of Camera Raw, Lightroom Classic and Lightroom at MAX 2019, we wanted to give you a heads up on upcoming changes to our System Requirements.

Supported Operating Systems

Camera Raw & Lightroom Classic

  • macOS: 10.13 (High Sierra) or later
  • Windows: Windows 10 (1809) or later, Windows 7 SP1 64-bit,

Lightroom

  • macOS: 10.13 (High Sierra) or later
  • Windows: Windows 10 (1809) or later

End to OpenGL support

The Max 2019 releases of Camera Raw, Lightroom Classic and Lightroom will no longer support legacy graphics acceleration using OpenGL.**

If you do not meet the requirements for improved GPU acceleration using Microsoft DirectX 12 on Windows and Apple Metal on macOS (see “Requirements for improved GPU acceleration using Direct X 12 and Metal” above) you can continue to use Adobe Camera Raw (v11.4.1), Lightroom Classic (v8.4.1) and Lightroom (v2.4.1) until you can upgrade your hardware and/or OS. The free DNG Converter can be utilized for future camera support.

** Note: Photoshop will still support legacy OpenGL acceleration with the MAX 2019 release.

Conclusion

Our team hopes that by providing this information early that it will allow you to make plans now so you can take advantage of the improved graphics acceleration in Camera Raw, Lightroom Classic or Lightroom and manage the upcoming end of life for legacy OpenGL support.


Lightroom Classic GPU FAQ

https://helpx.adobe.com/lightroom-classic/kb/lightroom-gpu-faq.html

Lightroom GPU FAQ

https://helpx.adobe.com/lightroom-cc/kb/lightroom-gpu-faq.html

Lightroom Classic Troubleshooting

https://helpx.adobe.com/lightroom-classic/kb/troubleshoot-gpu.html

Lightroom GPU Troubleshooting

https://helpx.adobe.com/lightroom-cc/kb/troubleshoot-gpu.html

DNG Converter

https://helpx.adobe.com/photoshop/using/adobe-dng-converter.html

2 Responses to Changes to OS and Graphics Processor (GPU) support in Adobe Camera Raw, Lightroom Classic and Lightroom

  1. Drew says:

    This information is not early, it is late. I accepted the Camera RAW 11.4 update on my Windows 7 workstation when it was released last week, much to my regret, as it turned off all graphics acceleration in Camera RAW, which was previously working just fine. Support tried to help me revert to the previous version but could provide an installer for Camera RAW 11.3. (Yeah, there is a link that alleges to be an installer for 11.3, but it’s really an 11.4 installer). What a lot of time wasted not to mention aggravation! Obviously with Windows 7 approaching EOL, DirectX 12 will not be coming for Windows 7, so now I am stuck with slow Camera RAW functionality until I can put together a new system (which was NOT in my budget this year). ALL of this could be saved if there had been a note explaining these changes in the “What’s New” for the update (which I actually do read, and there was no warning of this change). Does Adobe have ANY idea the push-ups they put their customers through?

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