Adobe Systems Incorporated

Author Archive

Girl Gamers are on the Rise! All Female Team of Developers from Arizona State University Follow their Dreams and Create Maia

Under guidance from Graphic Information Technology (GIT) professor Arnaud Ehgner, a team of female students from Arizona State University (ASU) has been working tirelessly on a school project to develop a one-level game on par with those created by industry professionals.

Maia, a 2D side-scroll action game for portable devices, is a magical jungle adventure that leads the player through a series of mysterious temples and ruins where the priestess—Maia—tries to head off an attack and keep peace in the village of Kuma.

The game is developed using 3D models for a 2D game. While the scenery is 2D, the characters are created first in 3D, and then transplanted into a 2D world. The team chose to develop the game using Adobe solutions including Adobe Photoshop, Adobe Illustrator, and Adobe Flash Professional because of the compatibility across platforms. Illustrator is used for the game’s concept art; Photoshop to finalize artwork with shading, touch-ups, and closing up texture seams; and Flash Professional for creating an engaging game with consistency across platforms.

“Adobe Photoshop also helps us play with the different perspectives by easily letting us translate and rotate the 3D models onto a 2D plane,” said team leader Rachel Ramsey.

The game targets female players with a strong leading female character. “I am so excited to be a part of Maia, as it has been one of my childhood dreams to create a video game with a strong female protagonist,” notes team member Jennifer Davidson.

Maia, now being expanded to three levels, will officially launch at the Game Developers Conference (GDC) 2014 for the Independent Gaming Competition and be available as a free demo for a limited time on iOS and Android tablet and mobile devices.

ASU

Comprised of six women, team ‘Femme Fatale’ as shown in photo left to right: Liza Gutierrez, Jennifer Davidson, Samantha Hannis, Marcella Martinez, Skylar Mowery (Rachel Ramsey not pictured.) Photo by GIT major, Tessa Menken

Find out more information: Maia on FacebookMaia on TwitterMaia on Tumblr

10:21 AM Permalink

Adobe Gaming Powers International Racing Squirrels

This week we wanted to highlight independent studio Playniac in our ongoing series of Adobe Gaming customer snapshots.

IRSAdobe Game Developer Tools allowed the company to create and deploy International Racing Squirrels across multiple platforms and devices from one code base. Players manage a team of unruly squirrels racing on tracks around the world and with 25 levels of fun and an iOS version of the game, it is sure to keep you busy for a while. Squirrels has received several awards including, finalist status in IndieCade 2012, finalist in 2012 Develop Indie Showcase, 4.5/5 stars by Indie Game Reviewer and was featured in Kongregate’s Hot New Games in 2012

Learn how they produced their wild, colorful new title in our most recent post case study here. If you’re looking to build your own great games with Adobe Gaming technologies, check out our Gaming site for more information.

9:27 AM Permalink

Video Recap: Adobe Game Developer Tools Launch Event

More than 200 developers packed Town Hall in the Adobe San Francisco office on Monday night for our Game Developer Tools launch event. Fun and excitement poured from every part of the room with remote-controlled Angry Birds, vintage arcade games and new iPad AIR apps. It was a great time with great partners – Zynga, Rumble, KIXEYE, Kabam, GREE, EA and Milkman Games – and really amazing responses from the game developer community. All of the announcement information can be found in the blog post from Adobe Gaming director Emmy Huang, but we also wanted to share the recap video below for those who couldn’t make it in person.

Thanks for showing your continued support for Adobe Gaming technologies and check out the new Adobe Game Developer Tools in the Creative Cloud.

1:42 PM Permalink