Camera and 3D view improvements in After Effects CS5
After Effects CS5 includes several usability improvements for creating, modifying, moving, and animating cameras and 3D views. These improvements were largely made based on feedback from users (like you), so keep that feedback coming.
Eran Stern provides a video tutorial on his website that shows how to create and modify a camera and use the Camera tools to move a camera or adjust a 3D view. This video tutorial shows off several of these new and changed features:
- The Camera Settings dialog box includes a new Type option, which specifies if the camera is a one-node or two-node camera.
- Shift-dragging with the Unified Camera tool selected temporarily activates the Orbit Camera tool and constrains rotation to one axis.
- Dragging with the Unified Camera tool selected and the right mouse button pressed temporarily activates the Track Z Camera tool and modifies Position only.
- Dragging with the Unified Camera tool selected and the right mouse button pressed and Ctrl (Windows) or Command (Mac OS) pressed temporarily activates the Track Z Camera tool and modifies both Position and Point Of Interest.
- When you are working with a composition that contains a 3D layer, a light, or a camera, the Composition panel shows a label in the top-left corner of each 3D view (such as Top or Right) to indicate which view is associated with which camera perspective. To hide these labels, choose Show 3D Labels from the Composition panel menu.
- New keyboard shortcuts for Look At Selected Layers and Look At All Layers commands.
- Added ability to orient each text character in 3D around its anchor point toward the active camera with Orient Each Character Independently option in Auto-Orientation dialog box.
- Mouse scroll wheel no longer changes camera position when the Unified Camera tool is active. Rolling the mouse scroll wheel zooms in this context.