Adobe: When did you first start developing and what inspired you to get started?
Jordan Casey: I first started developing when I was nine, I was playing a flash multiplayer game called Club Penguin and saw that other kids were building websites and blogs about it, and I saw that this could be fun, so I learned three languages: HTML, Actionscript 2.0 and CSS and went ahead and made my site.
How do your ideas come to you? While riding your bike, playing with your dog, from your friends…?
Both of my grannies have a wall in their back garden so I get a football (soccer ball) and start kicking it at the wall, and I just start thinking and I could do this for an hour and when I’m finished I have a couple of game concepts or what to look up online that night when I get home.
Who are your “creative heroes” or role models?
My creative heroes would have to be Apple founders Steve Jobs and Steve Wozniak; and independent game developer Markus Persson, the creator of Minecraft, who showed me that you don’t need a big team to make a successful game.
What’s next for Casey Games?
I am currently working on a Flash game which I plan to publish to AIR for Mac and PC, which I will make some changes and publish to iOS. In September, I am speaking at a summit in Germany and after that I am starting a new school. I plan on taking a break and just study for a while but I will be developing, just not as often as the summer – maybe 20 minutes a day.
For the full Q&A with Jordan , head over to the Digital Media Blog.
You can find Jordan Casey on Twitter @CaseyGames and watch his Alien Ball VS Humans game in action here: