Sneak Peek: What’s Coming Next in Character Animator
Character Animator has been out for almost a year now, and we’ve seen our customers do some amazing things with it. We’ve also been listening to your feedback on how we can improve the experience. With the upcoming release of Adobe Character Animator (Preview 4), it’s never been easier or more fun to create a puppet and to bring it to life. Here are some of the highlights of what’s next:
Visual layer tagging: Preview 4 includes a new tag-based rigging system that enables you to assemble your puppet directly inside Character Animator: no need to memorize special keywords. Simply select a part of your character, and tag it appropriately.
Dynamic Link to Adobe Media Encoder: Export directly to a wide array of video and image sequence formats via Adobe Media Encoder.
Syphon support: We’ve seen lots of users asking for ways to work with Character Animator in a live production environment, so Preview 4 includes Syphon support on Mac OS X. Pipe your performance to any Syphon client application in real time.
Get precise control of your animation: Control recording and playback speed to capture and review detailed performances, or capture frames individually for a pose-to-pose workflow. Choose from multiple attachment styles when connecting subpuppets to parent layers. Quickly toggle timeline tracks and individual behaviors on and off.
Improved behaviors: Numerous updates to existing behaviors include take grouping for draggable handles and smoothing for face tracking. This makes creating and performing expressive characters easier and more intuitive. Improved lip sync gives you more accurate tracking and support for new visemes.
New Motion Trigger and Auto Blink behaviors: Motion Trigger enables users to drag their character across the screen and have it animate in response to their movements. And Auto Blink makes it easy to control blinking without using facial tracking.
Simplified puppet setup: Multi-view characters now require only one set of Face and Lip Sync behaviors. Dangle behaviors are much easier to apply and configure, and include per-puppet gravity controls.
Character Animator has come a long way since last spring’s Preview 1, but Character Animator remains preview software. This means that we think that it’s ready to be used in real animation workflows, but we also know that we need more input from you to bring it to the level of completeness and quality that you’ve come to expect from Adobe creative applications. When you use Adobe Character Animator, you’ll be able to submit feedback through a forum linked to directly from the application itself. We want to hear from you so that we can build the best possible experience for you.
Adobe Character Animator will be installed along with the upcoming version of After Effects and can be started from within After Effects.
We can’t wait to see your new characters!
Learn more about enhancements coming to Adobe Creative Cloud pro video and audio tools. And join us at NAB Show 2016 – Booth: SL-SL3910 – April 18-21 to see demonstrations of these features in action.
Because this is a sneak peek, you won’t have access to these new features quite yet. Become a Creative Cloud member now to be sure you can get them as soon as they’re available. For more information about Creative Cloud, see this overview video and the Creative Cloud FAQ list.
See how RocketJump uses Creative Cloud.
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