Nick Slough believes in the bright future of games. Four months ago, the Bay Area-based UX/UI consultant co-founded Beholder Design with Ian Wall. We spoke with Slough about holodecks, unfiltered user feedback, and the sound of silence.
We chatted with Ponce de Leon about problem solving, evading discouragement, and 90s music, and his eight-person team–spread out across the world–piped in with some thoughts of their own.
Joshua Oluwagbemiga’s passion for producing engaging online projects only grows greater the more he learns about the industry and develops his skills. We Skyped with Josh at the end of a busy Monday about how good UX and UI design can make users care about a banking app, the allure of trap music, and discovering the “Jedi of design.”
Norah Park is a full-time product designer at Uber and a newbie to San Francisco (she moved just a month ago from Los Angeles, and was based in Korea before that). We had the chance to talk with her about the potential inherent in digital tools, the power of educating oneself, and the art of matching music vibes to what she’s working on.
Ask Simon Waloszek a quickie question about his design practice, and the Dubai-based art director will weave a wide-ranging narrative that may include anything from early Nintendo games to extreme sports, from virtual egg breakfasts to Metallica.
Wen Tong is a freelance interaction designer based in San Francisco, California. We spoke with her about the limits of user feedback, the importance of creativity, and the timeless comfort of a good book.