Our vision for our mobile apps is to push the boundaries of where and how you can create. Whether you’re capturing inspiration on the go, sketching your ideas on the fly or compositing photos, these mobile apps are fundamentally connected by your Creative Profile and help make your graphics, colors, brushes available to you as you move from app to app and from your phone to desktop.
Stay tuned for more updates as summer approaches.
The latest addition to our family of mobile apps is a powerful tool for visual thinking and a new connection between the mobile and desktop applications in Creative Cloud.
Announcing Adobe Comp CC, a free app for the iPad that enables the rapid creation of layout concepts for mobile, web, and print.
The road to product launch
When we began adding connected mobile apps to Creative Cloud, we knew they would change the way people worked. We knew that enabling people to work (really work) away from their desks, capturing thoughts and ideas and concepts as they flew through their minds, that we could enhance the creative process.
Built on the Adobe Creative SDK, Comp CC couples intuitive iPad gestures, fonts from Typekit, and the personal assets stored in Creative Cloud Libraries to provide designers with the perfect mobile brainstorming and layout work surface. Then, with a single click, comps can be sent to Adobe InDesign CC, Adobe Illustrator CC, or Adobe Photoshop CC (where CC Libraries assets and fonts from Typekit are also synced) to fine-tune and finish the work. It’s this powerful connection back to the desktop, where designers do so much of their work, that makes Comp CC, and all of our mobile apps, so valuable.
The app made its first appearance at Adobe MAX in October 2014 when Khoi Vinh, former design director of the New York Times, revealed it, and his collaboration with Adobe, during the Project LayUp Sneak. He said of that collaboration, “The company’s deep expertise in creative software plus the comprehensive power of their Creative Cloud platform were essential to this product—only Adobe could have brought Comp CC to life.”
From brainstorm to layout
As energetic as sketching with pencil and paper, Comp CC, amps up the ideation phase of the design process. Then it enables designers to add polish to the quick-gesture comps with custom type and personal creative assets.
But the true beauty is in how those ideas, achieved rapid-fire no-holds-barred, are managed. No need to save ideas that may or may not make the cut. A single source file and a rich history feature mean that every iteration—that’s every single version of every single layout—is saved. No need to distinguish between creative genius and creative missteps; a quick drag of a few fingers left or right on the screen move through the file backward or forward in time, to view every comp.
What’s more, at any point it’s possible to pause. And export. Not just a .jpeg or .png, but an InDesign CC, Illustrator CC, or Photoshop CC file with live, native objects. So… Comp CC moves effortlessly between quick-sketching brainstorms on mobile, to our desktop application, to refined output. All without ever leaving Creative Cloud.
Scott Belsky, vice-president of products at Adobe sums up its power: “Comp CC takes advantage of the iPad’s advanced touch screen with an intuitive interface and makes the beginning of the design process integral to the finished result. Doing creative work on a mobile device is only useful if the results can be opened on the desktop, where the project can be perfected in a precise, professional-grade tool like InDesign or Photoshop.”
A family of connected apps
Comp CC joins Adobe’s family of Creative Cloud mobile apps: Adobe Illustrator Draw, Adobe Illustrator Line, Adobe Photoshop Sketch, Adobe Premiere Clip, Adobe Photoshop Mix, Adobe Shape CC, Adobe Brush CC, Adobe Color CC and Lightroom mobile for iPhone, iPad and Android.
Capture a layout wherever. Capture a layout whenever. Capture a layout now. Download Comp CC.
Adobe Creative Cloud. Where innovation is ongoing. Give it a try. It’s free.
If you look at a group of people who are creative for a living, you might see a room full of people goofing off, playing with toys, or staring into space, looking like they’re doing nothing at all. Then, you’ll immediately think, “Wow, I need to get a job like that.”
As the director of marketing, for the Creative Cloud Mobile division, I can promise you that we really are working. That’s what I say to my boss every time he walks past a room full of people staring at the wall. It’s all part of the process. I can’t say that my boss entirely believes me.
In fact, he decided to challenge me. He asked me to create a process for creativity. He wanted me to find a way to make innovation repeatable and predictable. He wanted it all delivered on the back of a unicorn.
Ok, so the unicorn part was made up, but the futility I felt when faced with that task wasn’t. After all, part of creativity is the ability to be spontaneous. How was I supposed to encourage creativity when I was trying to make everyone follow a paint-by-numbers process? Was I really being asked to innovate innovation?
As I sat down to write my letter of resignation, a sudden and ironic burst of spontaneous creativity came to me. While innovation might not be a process, there is a formula to it that anyone can use:
Innovation = f (passion * velocity * creativity * some array of variables) ^ risk
This isn’t Beal’s Conjecture, so you can put away that calculator. If you want to make innovation repeatable, it’s not about specific actions you can take. It’s more of a matter of attitude. It’s what happens when the right product meets the right people at the right time. It’s understanding all of the moving parts that come into play to make that idea a reality.
Passion is a critical component for any innovation. If the team is not passionate about what they’re doing, they should be doing something else. Inventing is creating something new, but innovation changes the way we all look at a product. Inventing is creating that plastic thing at the end of a shoelace that makes it easier to lace your shoe (that’s an aglet, in case you’re curious). Innovating is turning the simple telephone into an iPhone, which changed the way we looked at communication entirely. Both are achieved through some desire to fill a need, but only passion can lead to true innovation.
In math, velocity is the rate of speed at which something happens. Velocity in innovation is what overcomes all of the obstacles that get in the way. Velocity is what enables teams to “fail fast,” learn, and move on. And if you’re moving fast enough, you can share your ideas openly and benefit from customer feedback without being afraid of the competition stealing the idea and bringing a product to market sooner.
Organizations need to foster a creative mindset among their people in order to keep creativity spontaneous. It’s not enough to tell your people to “think outside of the box” and then send them back to their box-shaped cubicles. Creativity is a byproduct of curiosity, imagination, and knowledge. Every single person has the ability to be creative, but when their environment doesn’t foster creativity, they might as well be robots. Robots can do a lot of things. They can solve algorithms, they can build cars, they can even beat Ken Jennings at Jeopardy. What they can’t do is innovate.
Even in an organization where people are expected to adhere to a specific process, there must be some amount of elasticity involved to inspire this creativity and improve on old ideas.
These variables might be within your control or outside of your control. Whether they’re changes in the market that might affect the need for your idea or internal company restrictions that might make it more difficult to bring an idea to life, all people who wish to change things need to accept the fact that there might be issues outside of their control that will change the end result. The important thing is to focus on what you can control and then identify what can’t be controlled without letting them become distractions.
Do you know the difference between a gambling addict and a professional gambler? Success. An addict will stick with a game even after they’ve lost everything to it. A pro knows nothing is certain, but if they don’t take the risk, they won’t reap the rewards.
All endeavors have some level of risk involved, and this risk can be especially high when you’re trying to innovate because you’re trying to change an established routine. People generally don’t like that, and shareholders may like it even less, but for companies to innovate, they need to embrace risk and reward risk takers. If the culture is too risk averse, all the company can do is maintain the status quo—the antithesis of innovation!
In this formula, everything is raised to the power of risk because without risk, there is no innovation. Without risk, you’d be reading this article in hieroglyphics on a cave wall. “Takes risks and is willing to fail” probably isn’t something you should write on your résumé, but it is an important part of how the world changes.
While it’s true that innovation can’t be planned, it can be inspired when organizations foster the right attitude in their people from the top down. By encouraging people to be creative, organizations can ensure that true innovation is a repeatable process, though it might not always be a predictable one.
Our teams have been busy making Adobe Photoshop Sketch and Adobe Illustrator Line even better.
FiftyThree and Wacom stylus support
- Connect Pencil to Sketch or Line to draw freely with palm rejection. Flip Pencil to erase marks on the canvas.
- Press the button on your Wacom stylus to bring up the Pen Tip Menu in Sketch and Line for fast access to color and tool selection.
That’s not all…
- Auto save and recovery: Both Sketch and Line now save drawings periodically so if your iPad crashes or its battery runs out, your work will be recovered when you launch the app again. (Your drawings are always backed up to Creative Cloud.)
- Draw with the size tools that you prefer in Photoshop Sketch: Change the size of any of the built-in tools, or the brushes from Adobe Brush CC; simply long-press on any of the tools and a size slider appears for adjustment.
- Improved Shape selection in Illustrator Line: We’ve updated the UI for shape selection to be more visual; quickly view and select all of the shapes available in built-in Trace and Stamp shapes.
- Performance and bug fixes: We’ve been hard at work fixing bugs and improving performance across both apps.
The Moleskine Smart Notebook and Creative Cloud connected Moleskine app: The raw beginning of putting pencil to paper. The precision of digital composition. From paper to vector in an instant.
Sure, Adobe has a bunch of mobile, digital drawing apps for people to capture and create whenever they’re away from their desks. However, we also know there are people who love the tactility of drawing on paper… It’s why we’re so jazzed that paper heavyweight Moleskine has taken advantage of our Creative SDK to make it easier to move creative ideas from paper to screen.
From an analog start in the Moleskine Smart Notebook, to a digital transformation by the magic of the Creative Cloud connected Moleskine app (powered by Adobe’s Creative SDK), comes a condensed creative process that turns hand-drawn sketches into workable digital files—accessible from Adobe Photoshop CC and Adobe Illustrator CC.
Here’s how it works:
Draw: Creative journeys start with a line
Sure, it could happen at a desk, but inspiration and creativity usually spark when creative thinkers are distracted from the task at hand. The Smart Notebook provides the blank space to capture the flickers of inspiration, wherever and whenever they spark. How the pages get filled depends on the person.
So draw. Sketch. Jot. Take notes. Preferably with broad strokes (as opposed to shading) on any page. Using any tool (black ink and markers work best).
Capture: From paper to screen
If Moleskine’s Smart Notebook is the place to collect the flares of inspiration then its Creative Cloud connected app is the bridge to move them into the digital realm.
Download the Moleskine app for iPhone then use the phone’s camera to capture what’s been put on paper. Page markers in the Smart Notebook detect the orientation of the image as well as help correct perspective and alignment distortion before saving JPGs as SVGs. Filter settings help correct poor lighting or too-light drawing lines.
Not satisfied with the result of the JPG file, before converting it to SVG? Simple. Change the settings or reshoot.
Sync & Refine: Expand the ideas
Sync with Creative Cloud to store both files (JPG and SVG) in the Creative Cloud Assets folder. Then open and edit in Photoshop or Illustrator CC (or refine and use the JPG files in other CC desktop and mobile apps). When the work is complete, step back and see how far the idea has traveled. (Give Illustrator and Photoshop CC a try. Free.)
Start drawing outside the box
- Order and carry a Moleskine Smart Notebook, to capture ideas when inspiration strikes.
- Use the Creative Cloud connected Moleskine app to photograph the concepts on paper and transform them to digital files.
- Then, sync to Creative Cloud, and import them into Illustrator or Photoshop CC to refine them and bring them to life.
Creating without boundaries. It’s that easy.
With another school year now well underway, I find myself thinking about an article in WIRED magazine in which Michael Gough talks about about drawing, children, and creativity—what we teach them, and how this is changing with the explosion of digital creativity tools.
Michael is the head of Experience Design at Adobe and a self-proclaimed “compulsive drawer.” He’s had lots of personal and professional experience backing up his ideas about creativity and technology.
I was especially struck by his comment that we’ve trained people to think of drawing (and, by extension, creativity) as a talent that only a special few are born with. Many of us over forty grew up hearing this old, tired idea.
Does it make sense anymore?
Michael believes that everyone has the inherent ability to draw, and that technology can help this ability bloom. I think the idea can be extended to creativity of all kinds—not just drawing.
I remember when our schools had programs to “teach technology” because we learned through formal instruction; today our children “play” with technology. This process of experimentation and exploration is fundamentally a process of creative thinking.
As the parent of teenagers (who’s spent some time working in a school), I see how differently young people react to media than the older generations. For them, their cell phones and tablets are extensions of their hands. They don’t think of gadgets as sophisticated technology that they have to master—they simply pick them up, download apps, and start playing (read: creating).
And with children getting introduced to devices with incredible power to capture inspiration and create at ever younger ages, they’re expressing themselves differently, whether for school projects or for fun. My daughters started doing homework on tablets in middle school; children just a few years younger have been playing with smartphones and tablets since they were toddlers.
When I saw the images that my daughter created using Photoshop on her tablet, I was amazed
“How did you learn to use that?” I asked.
“Mom, they give it to us at school.” (Duh, Mom, like I need someone to show me.)
Creativity scholar Ken Robinson agrees that it’s time to throw off the old ideas about who’s creative and who isn’t. In his book Out of Our Minds: Learning to Be Creative, he writes:
“Human intelligence is uniquely and profoundly creative. We live in a world that’s shaped by the ideas, beliefs and values of human imagination and culture. The human world is created out of our minds as much as from the natural environment.”
Those of us who grew up in the pre-digital past were given things like crayons and paper to feed our creativity. As we moved through our educational lives we were sorted into students who were “creative” and those who weren’t.
Digital is changing all of that
Our children live in a world where there doesn’t have to be any distinction between people who are creative and those who aren’t. Digital is leveling the playing field so we can experiment more freely and develop everyone’s creative side. And it’s an incentive for parents like me to spend more time experimenting with new apps and tools to try to keep up with the younger generation.
With all the new possibilities for expressing creativity, people everywhere are going to be running around shooting and playing with pictures, drawing, making music, and capturing inspiration in all kinds of ways. I can’t wait to see how much fun we all have doing it.
Among all the new mobile apps and desktop product updates released on October 6, Adobe Premiere Clip stands out for me as a fun app that can be used to make something out of all the videos and photos you’ve already got on your iPhone or iPad—or both, actually, by syncing your project across devices and tapping into each device’s camera roll.
My editorial focus on the Creative Cloud Learn team is our digital video and audio tools. Until recently, I hadn’t seen any good mobile apps for making creative use of the videos and photos on my phone. There’s something compelling about making a movie soon after having shot some video at a family event or while traveling, and then sharing that edited movie with others or posting it to YouTube. Premiere Clip makes that task fun.
Before Premiere Clip was launched at Adobe MAX 2014, I had recorded a couple of tutorials: Create and edit video with Premiere Clip and Refine a Premiere Clip video in Premiere Pro. For those demos, I went downtown (in San Francisco) and shot some relatively random videos of cable cars, which I then assembled into a movie using my iPhone and iPad. It was fun but somewhat familiar terrain for me. However, I recently used Premiere Clip “in the wild.”
While attending MAX, I went to a large outdoor party where there was lots of food, playfully interactive outlets for spontaneous creativity, and a concert by Kings of Leon. It occurred to me that I should record the event—and put Premiere Clip to the test.
I shot the following movie entirely with my iPhone 5 and edited it in Premiere Clip while flying back from Los Angeles. Before considering it ready for public consumption, I synced the project with my Creative Cloud profile and then imported it into Adobe Premiere Pro CC, where I did some minor trimming and audio adjusting.
Playing around with Premiere Clip is a lot of fun—and perhaps gives some meaning to all those times you hold up your phone and shoot something that seems important at the time but, you realize later, it’s too difficult to do anything with it.
Let me know in the tutorials’ feedback links what you think of Premiere Clip, and how you think it could help you with either personal, or professional, video projects.
For quite some time, designer/illustrator Brian Yap has integrated mobile art applications into his professional creative workflow… His mobile app of choice? Adobe Ideas. He’s used the full-featured vector app to capture illustrative concepts, develop them, and later move them to Adobe Illustrator CC for fine-tuning. It’s led to a successful creative process and an identifiable Ideas-to-Illustrator illustration style.
Like many Adobe Ideas users, Brian recently made the switch to Adobe Illustrator Draw. After Brian’s Adobe MAX sessions (What’s New in Adobe Ideas and Designing a Poster Using Adobe Mobile Creative Apps), we asked him to share some of his initial thoughts about making the move. Here’s what he had to say:
Adobe Ideas was the most powerful vector drawing tool for the iPad, and it changed the way I thought about the device as a professional tool. Adobe Illustrator Draw is a continuing evolution of Ideas, and proves that the development team is listening and reacting to the community in way unheard of when it comes to graphics applications. Use it. Love it. Become part of its future development.
Of course I always have the immediate reaction, “Why does this thing I love need to change?” But it didn’t take long to fall in love again; besides some amazing enhancements to the drawing engine that I’ve grown to love, the UI has been totally designed with a lot of user feedback taken into account.
Overall, pretty much every time I panicked a bit because a feature I depended on seemed to be taken out, I not only found it a few seconds later, but quickly realized the thinking that went into the redesign. A few thoughts:
While the tools are generally the same, the icons are way more descriptive of what the tools actually do (something I always wondered about with Ideas). As an example, I always thought it was a bit confusing to have a pencil icon for a tool that didn’t have a pencil texture.
There were some cuts made to the tools but with a little trial it’s easy to see why: The “long press” while using a tool was always the same as the paint bucket so the paint bucket tool itself was somewhat unnecessary. Although I was always in the camp of the “long press” I imagine people who relied heavily on the paint bucket will find that change a bit tricky at first.
By far the biggest change is in the layers options; Draw is much more focused on the options for each layer. In Ideas, I was constantly merging layers I didn’t mean to merge. Now that the options are reached through touching the layer options icon on each layer, it’s always clear which layer is being affected. One tip: The merge down button is now under the icon that covers flipping the layer.
Finally, based on what I’ve heard, there is some concern about the lack of PDF export… I’ve been told that the option will be added back in a future update.
We’ve asked Brian to keep us updated about his Draw discoveries, so stay tuned to Adobe Drawing on Twitter and Facebook. And for a few tips about syncing Adobe Ideas files to Creative Cloud, Adobe Ideas: A Transformation is a quick read.
Ever felt intimidated by the prospect of putting together a video project? With Premiere Clip, Adobe wants to make video accessible to all creative professionals.
Adobe Premiere Clip is our brand new (and free!) app that lets you, in a few quick steps, turn clips and images from your iPhone or iPad into polished videos, and then share them with friends, family, clients, and the world at large. It’s a powerful tool for creative pros; and for established video pros, the app makes it easy to create edits on-the-go and draft a project for further refining in Adobe Premiere Pro CC.
With its simple editing workflow, it’s easy to work with assets already on your device or those you have stored on Adobe Creative Cloud. You can also shoot new video from within Premiere Clip: Just grab clips and still images, drop them into the order you like, trim out the bits you don’t want. Set the mood by using one of the included music themes or by adding your own audio file. Add cinema-quality color treatments to your video with a single tap. Adjust lighting or add slow motion effects and other finishing touches like fades or transitions.
Dave Werner’s Made With Clip video of Adobe MAX:
You can even work on your project across devices (starting on your your iPhone and then switching to your iPad, for example) thanks to automatic syncing of projects and media through your Creative Cloud Creative Profile.
Once you’ve completed a video, share it with your audience through social media, your website, or any number of other platforms.
Want to take a project further? Sending it to Premiere Pro CC is easy too. Through the app’s Edit in Premiere Pro sharing feature, send everything in your project as a group of files to the Creative Cloud Assets folder on your desktop. Once the files have been synced to your desktop, simply open the XML file with Adobe Premiere Pro, and open the sequence with the project name.
Still not sure where to begin? Try one of our Reviewer’s Guides to help you get started. These guides breakdown some of the conventions of different types of videos and can kickstart your pre-production with pointers on creating a narrative and suggestions for shot composition. All you need to do is fill in your content.
What will you create with Premiere Clip? We can’t wait to see! Include #MadeWithClip when sharing on social media. Check out the Community Videos page in the app for inspiration and publish your projects as “Public” for a chance to be featured. And, make sure to follow the Premiere Clip Twitter feed and blog for news, highlights, tips, and tricks.
Premiere Clip is available now in the iTunes App Store for most iPad, iPhone, and iPod touch devices with iOS 7 or later, including iPad 2 or later (mini and retina), iPhones 4S and later, and iPod Touch 5th generation and later. (Unsure of your device model? Check the model number on the back and consult Apple’s guide for iPads, iPhones, and iPods.)
The spectacular popularity of mobile devices means interactive designers need to extend their skills beyond the desktop to embrace the universe of HTML5. Among mobile devices, including tablet computers, smartphones, and interactive books and magazines, HTML5 is the common denominator.
Now I know there are a lot of people who don’t think HTML animation is very robust. They imagine type and div boxes animating and fading in and out, which I agree is less than optimal. But when you start combining that functionality with CSS3 and some of the styling and imagery, it starts to get compelling— you’re only limited by the browsers. Android and iOS devices have latest CSS3 capabilities that support features such as blurring, so it’s possible to offer a more sophisticated animation experience on these devices.
Animated illustrations in HTML5
Recently I created a course for the annual conference of the Association of Medical Illustrators that covered how to simulate illustrations in HTML for use in iBooks and digital magazines or for viewing on websites or mobile devices. While the subject matter experts were all medical illustrators, the session itself focused on making content today—easily digestible to readers—something that spans across industries. How do you capture your consumers’ attention with animation, and across various devices?
For the class, I created an animated interactive graphic that compares a healthy eye to an eye with glaucoma. The illustration shows how an eye with glaucoma can’t properly drain fluid, and includes a vision simulator that displays the effect of this condition on a person’s vision. The animated droplets are actually a series of nested animated symbols that create the constant, flowing effect. Edge Animate is able to replace a time and labor intensive coding process with one that is both easy and affordable.
One of the keys to easily creating interactive components in Edge Animate is how the symbols talk to each other via targeting. You can associate an interactive element, such as a click, with a symbol. In the glaucoma example, the user clicks the words Affected by Glaucoma, which then tells another symbol (in this case, the sunset photograph) to change its state. It is this ability to combine the functions and the order of symbols—each with their own timelines—that enables us to create these engaging animations. In the relatively short two hour class with 20 participants, it was exciting to see how quickly attendees were able to create their own animation projects using Edge Animate.
Animation is fun again
A few years ago, the web was full of animations and cool interactions, but those faded away as more attention turned to offering content that behaved consistently across devices and platforms. But people are starting to get excited again about adding it back into projects, and with Edge Animate we can combine styling and imagery with cascading style sheets and simple animation to once again create content that is exciting, engaging, and fun.
Watch a Demo
This 10-minute video demonstrates the power of nesting symbols in Edge Animate, and shows how I achieved the fluid, seamless, animation in this medical illustration. Learn more about this project in the December Issue of Adobe Inspire Magazine, titled Creating interactive illustrations with Adobe Edge Animate.
Learn the essentials of Edge Animate