December 2018 CC2019 UPDATE
Adobe Pro Video Apps Now Support Crossplatform Apple ProRes Export
(Pr/AME 13.0.2 & AE 16.01)
We are pleased to announce new support for exporting Apple ProRes on the Windows platform with the Dec 2018 updates to the Adobe Creative Cloud video apps, including:
- Premiere Pro CC
- After Effects CC
- Adobe Media Encoder CC
Apple ProRes is a codec technology developed by Apple for high-quality, high-performance editing. It is one of the most popular codecs in professional post-production and is widely used for acquisition, production, delivery, and archive. Adobe has worked with Apple to provide ProRes export to post-production professionals using Premiere Pro and After Effects. Support for ProRes on macOS and Windows helps streamline video production and simplifies final output, including server-based remote rendering with Adobe Media Encoder.
- Crash when switching into DM mode after dragging the application to another monitor.
- Crash when running a film project with multiple audio effects.
- Effect Controls Panel crashes randomly. The control points of curves cannot be selected and adjusted.
- In a locked project panel, double click opens importer dialog.
- Crash occurs on zooming video or image in program monitior to 400% and scrolling to the left on Mac OS.
- Multiple MXF files appear truncated on the system.
- Performance drop in software decoding in the current build when compared to previous builds (12.11 and 12.12)
- UI delay on switching clips or locking audio tracks on Mac OS.
- Latest RED SDK produces occasional soft hang.
- Crash when creating dummy wifi access point on Mac OS.
- In H.624 encoding on Windows, Adaptive Match Source (High Bitrate) preset with software encoding results in different bitrates.
- Clips imported from XML, AAF, prproj, or any other project are not referenced correctly.
- Import .stl as Teletext is handled as Open Subtitling.
- Locking audio tracks is slow with mix track option.
- In a submix track, you get an audio output buzz when playing silence with an effect.
- In multicam mode, playback has audio glitches.
- Deadlock with audio with transmit involved.
- Merged clips are deleted without warnings.
- Recovered clips are created with merged clips.
- Clips replaced in timeline appears black.
- In a non 16:9 sequence, glitches appear on the right edge when the Adjustment layer has a combination of CUDA and Lumetri.
- Clip Name background color draws over selection outline and clip outline.
- Auto Color Match does not work with speed change.
- Color workspaces: Unsafe memory usage in PixelFormatConvert.
- DCM kernel uses out of scoped memory for kernel parameters.
- Lumetri Color adds distortion to right edge of stills (MPE – CUDA).
- In Lumetri, CIrGFTexture does not check for GPU allocation or operation errors.
- STL Sidecar Captions ignore sequence out point in OP47.
- Embedded Captions are one frame shorter than content in OP47.
- Nesting of large number of clips is not possible.
- Sequence playback crashes with Morph Cut.
- The application hangs on moving Morph Cuts.
- DisplaySurface is limited to 8 bits in Metal.
- When FCP XML is exported from Premiere Pro, position keyframes are not translated and are set to 0,0.
- In Metal 1.0, errors appear on playing a project on Mac OS.
- Flattening a multicam shifts effect keyframes if its components have speed changes.
- Shared projects: Merged clips break when dragging from one project to the other.
- Sync Settings : Removing Manage Creative Cloud Account’still is visible in File>Sync Settings menu on Windows.
- GoPro7 file displays upside down Proxy with GPU Renderers.
- An audio icon or wrong icon is displayed for subclips in icon view.
- Dynamic link: Character Animator cannot find the source and the application terminates when a saved project in Premiere Pro has multiple Character Animator sequences from different Character Animator projects.
- Out of sync icon +1/-1 unselectable.
- SRT/STL Import Background is only used, if defined in file. If defined as opaque and “Overwrite file settings”, if should always be used.