2012: The Year of Gaming

Happy New Year! We’re excited to start 2012, and the holidays have brought a bushel of new games and apps, including the first version of those famously Angry Birds using Flash Player 11 and Stage3D. If you’re all revved up and looking to build something new in the coming year, see how you can publish a car visualizer to Flash in 90 seconds with Flare3D Studio Workflow.

As we announced last year, we are investing in our Flash technologies to support the kind of innovative 3D and 2D games that developers and publishers want to deliver both in browsers and through mobile apps. To give developers access to high-performance C/C++ code, we told you we’re creating an improved, paid, fully supported release of Alchemy for production development. This new addition will be available later this year and will allow developers to publish content leveraging Alchemy technology in Flash Player 11 or AIR 3 and beyond. Meanwhile, a few months ago we introduced full GPU-accelerated graphics rendering with Stage3D, which provides 1000x faster rendering performance over the previous versions of Flash Player and AIR on the desktop. Stage3D in Flash Player already enables fluid, hardware accelerated graphics for more people in more browsers than any other web technology. And we’re now seeing exciting previews of Stage3D hardware acceleration coming for mobile devices like iPhone, iPad, and Android smartphones and tablets.

See for yourself what’s happening with the latest updates to Flash Player and AIR for gaming, and jump in on the fun by checking out the beta release of Flash Player 11.2 and AIR 3.2!


This entry was posted in AIR, Flash Player, Gaming and tagged , , , by Diana Helander. Bookmark the permalink.

Diana Helander

About Diana Helander

Diana Helander is currently the group product marketing manager for Gaming Solutions at Adobe, and has played a variety of games from Duke Nukem to Angry Birds to Dance Central 2. She has worked in the technology industry for more than 15 years and has held marketing positions on the Flash/AIR Runtime team, enterprise and Acrobat business groups, and represented Adobe in global standards organizations such as ISO. Diana was previously at Autodesk, is a graduate of Amherst College, and while her guitar is – admittedly – collecting dust in the closet, she still mourns the passing of Guitar Hero.

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14 thoughts on “2012: The Year of Gaming

  1. Can’t wait to try out the new features that this platform brings in, from what i read I understand that stage3d is really good and I am interested of finding out all the advantages, this can save me a lot of time and effort as for now I am studyin unity3D and I got to tell you things around here aren’t as simple as they are in flash.

  2. When can we expect to see the Adobe Road map for 2012 for Flash and Flash Builder / Flex as promised by Adobe management during the Developer Conference in December?


  3. Now all we need is support for right click in flash applications through the browser, instead of the menu, and it’ll be the best thing since sliced bread.

  4. What we need is Multi threading (workers) for gaming… can’t do without it… Any news on that?

  5. It is really unclear what is the future of Flash, ANYWAY :

    Adobe is making hudge mistake by preparing super editor for HTML5, which shall be primary used by server side scripting. This is very clean that Visual Studio will be always choosed upon Adobe platform, even if Adobe work is more than good.
    At the moment Adobe spending money on HTML5 editor, while it really have the unique oportunity to took the market on all platforms with JAVA + Alchemy on Flash player and AIR.

    WE ( the developers ) really hope that Adobe will understand the situation it is putting all Flash developers, and site owner, and understand that Flash is one of the best things Adobe even had and it is really cool at the moment.

    Go go Flash Platform !

  6. Great development platform for games aware from browser’s hell. I’m following it since 6-8 months ago. Can’t wait to see CS6 features for 3D and development.

    Small developers can’t upgrade to every CS release and CS6 is the one for our company. Please ¿any announcements?