Flash Media Server 4.5.2 Released with Robust HTTP Streaming Failover

Version 4.5.2 of Flash Media Server is now available. Besides numerous bug fixes, it includes a major improvement – robust HDS/HLS failover for origins.

It’s not simply a “good-to-have”, but a “must-have” feature for reliable HTTP streaming deployments. The key issues it addresses are liveness and dropout situations.

Liveness is a server-side situation in which a packager advertises a stale bootstrap (that is, a stale view of a live stream).

Dropout is a server-side situation in which a packager has gaps in its bootstrap (that is, gaps in its fragment list).

Flash Media Server 4.5.2 introduces the following new features to address this:

Best-effort fetch

Best-effort fetch enables the OSMF and iOS video players to continue playback as normally as possible in the presence of short-term liveness and dropout problems on the server-side.

The OSMF 2.0 player adds client-side robustness by supporting best-effort fetch. Specifically, when best-effort fetch is enabled on the server, OSMF 2.0 attempts fetches for fragments that have not been advertised in the bootstrap, but are expected to be present.

For iOS Video players, FMS 4.5.2 enables best-effort fetch for HLS as well.

Control plane application

To implement HTTP Streaming failover, it’s now possible to write a client application that manages the state of events and streams by using a set of REST-based control plane APIs. Control plane is a router term and in effect, that is what your client application does through these APIs.

You can find more detailed information in the FMS failover documentation.

HTTP failover is an absolutely critical improvement for more reliable workflows, therefore Flash Media Server 4.5.2 is an exciting new release for everyone with HTTP streaming deployments.

Download the Flash Media Server 4.5.2 upgrade.

Virtual Modern Warfare Evolves with CUKETA’s Age of Defenders

Indie game developer CUKETA is changing the online video gaming landscape with its latest release, Age of Defenders, a 2012 Mochis Award Finalist. The game is now a multiplatform, multiplayer tower defense game where the goal is to defend a player’s fortified towers while simultaneously going on the offensive to attack the enemy – something that is not typically seen in standard multiplayer games.

Age of Defenders was created from scratch in about a year and delivered to desktop and mobile devices via Adobe AIR. The accelerated graphics optimization and easy deployment to Android tablets and the Apple iPad allowed CUKETA to deliver a unique quality gaming experience to a wide audience. Age of Defenders grabbed the attention of more than 5,000 players in the first month, who averaged one hour of gameplay each, and has only increased in popularity over time.

Check out the full success story here and visit http://gaming.adobe.com/ for more information about creating and playing groundbreaking Flash games.

New revenue opportunities for media companies and advertisers as similarities between broadcast and digital video advertising grow

Today, at the NAB Conference in Las Vegas, we released a study highlighting key trends in online ad engagement and monetization within digital video content. Among several important insights, strong user ad engagement across connected devices shows that online video ad viewing within professional content mirrors that of traditional broadcast television.

Online mid-roll ads, which are much like traditional TV commercial breaks, outperform pre-roll ads by almost 30 percent, suggesting that viewers are engaged by a more TV-like ad experience online. Similarly, more than 5 video ads are served during long-form, professional content. Judging by the 70 percent completion rate of these ads, viewers are more willing to watch ads through their entirety in exchange for the professional content they desire. Live content continues to drive higher engagement rates, at 85 percent, when compared to video-on-demand content.

The next five years will bring a dramatic shift in the media landscape affecting all constituents – consumers, media companies and advertisers – as digital video viewing habits evolve, partially driven by the proliferation of connected devices. Nearly 100 million adults, 48 percent of all adult internet users, will use an internet connection to watch TV programs in the next three years. Over the same period of time, two-thirds of the world’s mobile data traffic will be video, and serving ads into mobile video will become a critical revenue opportunity for publishers. From a video advertising perspective, this report showed engagement with TV-like ads on mobile devices had the highest engagement rates at 94%.

The results of the report demonstrate the revenue opportunities for media companies and advertisers as they take greater advantage of professional content online. If you are at NAB this week, stop by our booth (2624 South Hall), where we are demonstrating Adobe’s Project Primetime, our solution for turning linear content into seamless, TV-like experiences across IP connected devices by integrating Adobe’s publishing, advertising and analytics capabilities.

Adobe Video Solutions Team at NAB

The video solutions team is excited to be in Las Vegas for the NAB event from April 16th to the 19th.

We’ve made some significant efforts to reduce fragmentation and provide customers the best tools for publishing, protecting and monetizing online video to multi-screen devices. At this year’s NAB, we’ll be particularly emphasizing our recent Project Primetime announcement, which focuses on helping content creators get their premium video online, with seamless ad insertion and analytics.  Additionally we’ll be showing protected HLS and HDS HTTP streaming to the iPad and Galaxy Tab.

Come visit our booth to say hello, ask questions, and see our amazing streaming products and demos including speak peeks into our recent CS6 Production Premium announcement.