First Ever Official Adobe Game Jam

We recently held our first-ever, official Adobe Game Jam at the San Francisco office – and had quite the turn out with more than 40 attendees, including Zynga, Idle Games, Kabam and Buffalo Studios. The event far exceeded our expectations in every way and we kicked things off Friday night with a short demo session to level the knowledge playing field and allowed attendees – ranging from developers, designers and musicians – to select their teams. By Saturday, game development was well underway, and up for grabs were one-year Creative Cloud memberships.

To foster creativity, there were only two rules to follow: 1) ensure the game executed our theme, San Francisco, and 2) build the game using Stage 3D. The theme alone offered participants many visual landmarks and local cultural details to incorporate into their games (e.g., one of the winning games was based on a gay, roller skating Sean Connery escaping from Alcatraz).

The crowd judged the games in three categories – Best Art, Best Tech and Best Game. The winners of each category were:

Given the success – and fun of our first Adobe Game Jam – we’re looking forward more events, including the next one in Chicago on November 30. Stay tuned to our Adobe Game Jams events page for the latest updates: http://gaming.adobe.com/events/gamejams. Check out the recap video below:

Adobe Pass and TV Everywhere Live From The Emmys

Adobe accepted an Emmy Engineering Plaque for its Adobe Pass TV Everywhere technology tonight at the 64th Primetime Emmy Engineering Awards in LA. This award recognizes Adobe’s outstanding engineering achievements in the advancement of TV Everywhere across the industry.

Adobe’s Joel Huff and Todd Greenbaum celebrate at the Emmy Awards with Mike Wise from Turner Broadcasting.

In addition to this win, we are excited to announce that Starz, Encore and Movieplex are the latest partners to use Adobe Pass. More than 25 top TV programmers now deliver pay-TV content through 45 sites and apps across connected devices using Adobe’s authentication service. Check out the video below, which was shown at the award ceremony tonight. Thanks to our friends at Turner and CNN, for showing your support!

From Rock the Vote to Smash Vote!

With the U.S. elections in high gear, it’s time to channel your pre-election day passion and energy into Smash Vote, a new game from Mighty Bits built with Adobe Gaming technology. Mighty Bits is a mobile development shop in Las Vegas that focuses on mobile games, utilities and entertainment apps for iOS and Android. In their latest creation, you can choose your representative and get ready for some arcade style fighting action in this mobile app.

Built using Flare 3D and AIR 3.4, Mighty Bits’ tongue-in-cheek take on politics gives players a chance to debate the old fashioned way – a bi-partisan chance to learn who can really rumble – much like last night’s debate. Featuring crisp graphics, six playable politicos straight from Washington D.C., and a global ‘exit poll’ tracking system to compare against other players, there’s lots of fun to be had. To find out more about games with Adobe Gaming technology visit gaming.adobe.com.

Maid Marian – Modernizing MMO Gaming with ‘Sherwood Dungeon’

Gene Endrody, CEO of Maid Marian Entertainment Inc., has a clear vision for keeping his best known title, Sherwood Dungeon, current and viable by bringing a 3D, multiplayer online role-playing game (MMORPGs) to your web browser with the help of Adobe Flash Player.

Using the hardware acceleration enabled by the Stage3D APIs in Flash Player running in the browser, the team at Maid Marian was able to modernize Sherwood Dungeon to feature top-of- the-line visuals and responsive game play. By deploying the game in the browser, Maid Marian can now expand the revenue potential for Sherwood Dungeon as it can now be distributed through game portals that only support Adobe Flash® technology. Currently, Sherwood Dungeon is enjoyed by up to 3,000 social gamers simultaneously and more than one million unique players globally each month, attributable in part to the wide reach of the Flash Player on over 1.2 billion connected desktops.

The Maid Marian team looks to the future of the Adobe Gaming technologies and expanding their opportunity to grow their audience. “Marrying the ubiquity of Flash with GPU-accelerated graphics,” continues Endrody, “elevates the potential of browser-based games. We can now take on the big publishers with something small, independent, and disruptive.”  Read more from Endrody here: http://adobe.ly/RajbRM.

I Didn’t Know Flash Could Do That!

A common refrain at the Adobe booth at GDC Online has been, “wait, that game is running in Flash? I didn’t know Flash could do that!” With games ranging from previews of high-end games running in the browser – like Herokon or Kings Road on Facebook – to great indie games already available in the AppStore like Wonderputt and Super Hexagon for the iPad, we had lots of amazing games to show off, and some great conversations. Developers stopped by to talk, try games out, and exclaim at the possibilities now available to them to get great 2D and 3D games to market.

While the draw was all the great games at the Adobe booth, it also gave the Adobe team a chance to show and tell developers how to deliver their C/C++ and Unity games in the Flash Player, and highlight how the soon to be released Adobe Flash Runtime C++ Compiler (flasCC) can help game developers cross compile their games to reach a global audience of over 1.3 billion desktops and over 500 million smartphones and tablets. Since the Adobe Gaming team took root last year, we’ve been talking to publishers and game developers at conferences and events throughout the country. We still have some more people to impress, but an increasing number of game developers and publishers are looking to Adobe to help with reach, game discovery, and monetization across platforms and devices, including the Apple AppStore, Google Play, and Amazon Appstore.

Adobe Gaming technology was also highlighted at the 2012 GDC Developers Choice Online Awards. Many of our partners were nominated this year, and chose to develop their award winning, cutting edge games using Flash Player and AIR because it works. We’re very proud of the nominees and winners who put their heart and soul into creating visually stunning and rich gaming experiences made possible with Adobe Game Development technology.

It’s been a great GDC Online, and a fantastic opportunity for the Adobe Gaming team to meet some new game developers as well as greet old friends. If you’re looking to build your own titles for Flash Player and AIR, check out our Adobe Gaming site at gaming.adobe.com to find out more, and see what your fellow game developers have already done with Adobe Game Dev technologies!

GDC Online: Game On for Adobe Gaming

With the leaves changing color and cooler temperatures on the horizon, I always feel like fall is a great time to reflect on the accomplishments of the past year and take stock. Looking back at GDC Online 2011, I am incredibly excited about how Adobe Gaming has progressed over the past year!

At this year’s GDC Online, the Adobe Gaming team is thrilled to show off some of the amazing accomplishments from game developers using Adobe technology, including runaway indie game successes like Song Pop, Wonderputt, and Botanicula, along with Stage 3D hardware accelerated browser and social games from bigger studios like Square Enix’s Legend World, SilverStyle Studio’s Herokon, Zynga’s FarmVille 2 and Ruby Blast. Even if you’re not able to join us at the show, check out the new Adobe Gaming channel on YouTube – it’s jam-packed with demos, how-tos, and product previews that help you get started with 2D and 3D game development.

But that’s not all we’re showing off at GDC Online 2012, far from it! We’ll be previewing software codenamed Project Monocle, and demonstrating how this advanced profiling tool for Adobe Flash Player and Adobe AIR can help developers gain much more insight into their code and increase their productivity. Believe me, you’ll never go back once you’ve seen Monocle :).

Two of our Adobe game superstars – Thibault Imbert and Renaun Erickson – will be demonstrating not only how developers can target the reach of the Flash Player, which is on 1.3 billion connected desktops, but also how super-charged 3D games like Madfinger’s Shadowgun and Nickelodeon’s Teenage Mutant Ninja Turtles have begun to take advantage of that huge reach even though their games were developed using Unity. More details on their sessions on, “Adobe Gaming at GDC Online 2012.”

And if you’re inspired to develop your own game, don’t forget that you could win cash thanks to the Epic Flash Games contest happening now.

There’s a lot to show in Austin, and we’ll be posting some of the highlights later this week. In the meantime, check out the Adobe Gaming showcase, and tell us if you’ve got a great game you’ve developed using Adobe Game technologies!

Adobe Pass Earns Primetime Emmy Engineering Award

We’re thrilled to announce that Adobe Pass, Adobe’s TV Everywhere solution, will be honored by The Academy of Television Arts & Sciences and presented with an Emmy Engineering Plaque, a recognition for outstanding engineering achievements for emerging technologies, at the 64th Primetime Emmy Engineering Awards on October 24th. The Academy is recognizing Adobe for its contribution to drive TV Everywhere adoption across the industry.

Adobe Pass, a key component of Adobe’s Project Primetime, has become the industry leader in TV Everywhere technology in less than two years and is now supported by more than 150 US operators as they deliver hundreds of millions of authenticated streams for major live events such as The Olympic Games, March Madness, Euro Soccer Cup, NBA Playoffs and live news coverage via mobile apps from programmers like CNN. Leading media companies including Viacom, NBCU, Fox, Disney, ESPN, Cartoon Network and Scripps Networks depend on Adobe Pass for viewer authentication across more than 40 live sites and apps across desktops and mobile devices today.

Approximately 98 percent of pay TV households in the U.S. are now able to view TV content via the Adobe Pass authentication service and consumers are pushing TV Everywhere adoption to an all-time high. Given the track we are on, we expect every major TV show to be available via a TV Everywhere app within the next two years. Thanks to all our partners who helped make Adobe Pass a great success and a key driver for the transformation of the TV industry as we know it today!

The Web, Documented

Every great software platform needs some essential ingredients: one or more programming languages, great tools such as editors, compilers and debuggers, frameworks and libraries that make things easier, an enthusiastic community that help each other out and good documentation that helps get the most of the platform. The web platform is probably the biggest, fastest growing and most ubiquitous platform in the (short) history of computing. And while it has many of these essential elements, there is one that was still lacking: official documentation.

Think about what you do when you have a question about HTML, CSS or JavaScript. There are probably a few sites you trust, a few printed books you keep close at hand, if you’re old-fashioned, but more times than not you just search what’s out there and see what comes up. It could be a well maintained, up to date, credible source, or it could be articles or blog posts that are out of date or just plain wrong.

And the web platform is not static! The browsers keep evolving and implement new functionality, specs keep getting updated, and new specs get proposed and implemented. Best practices evolve as well.

Since there’s no single, definitive resource to go to, there’s no way to know for sure, except through trial and error.

All of that is changing today. The W3C – in collaboration with Adobe, Apple, Facebook, Google, HP, Microsoft, Mozilla, Nokia, and Opera – is announcing the alpha release of Web Platform Docs, a new web destination that will become the definitive resource for all open web technologies. You can find the W3C press release here. The Web Platform Documentation (WPD) will include:

  • API documentation
  • Information on browser compatibility
  • Examples
  • Status of specifications

And the WPD project will be open and community driven, just like the web. WPD is built on top of MediaWiki, the same engine that powers Wikipedia — which means that anyone can contribute. The initial content is being provided by many of the stewards listed above, but anyone with knowledge, examples, snippets or other relevant information is welcomed and encouraged to contribute.

The stewards have been working incredibly hard on this project for a bit over a year, and I want to congratulate them on the launch today. We are very proud to be participating in this effort. This is the culmination of the effort to build this infrastructure, but in many ways this is also a first step. It is now up to the web community to help create and maintain the most comprehensive and authoritative reference for web technologies. So, go check it out and start contributing. Document the web!