Adobe Powers CityVille 2 with Flash, Flare3D and Hardware Acceleration

Zynga launched its third game using Flash Player 11 with Stage 3D hardware acceleration for enhanced graphics and gameplay. CityVille 2 allows players to toggle between different camera views, rotate buildings and see their city in ways they never imagined. Players can also flip a switch to make it nighttime, or daytime – a first for the company – giving players a whole new way to view everything from gyms to restaurants. The enhanced graphics put players in the driver’s seat for realistic and unexpected events that happen in any real city. Customizable districts and a new cast of characters add to the overall enhancements of the game.

CityVille 2 was built using the Flare3D engine optimized for Stage 3D, and is available today on Facebook. We’ve highlighted a ton of other exciting games powered by Adobe Gaming technologies in our showcase at gaming.adobe.com.

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Diana Helander

About Diana Helander

Diana Helander is currently the group product marketing manager for Gaming Solutions at Adobe, and has played a variety of games from Duke Nukem to Angry Birds to Dance Central 2. She has worked in the technology industry for more than 15 years and has held marketing positions on the Flash/AIR Runtime team, enterprise and Acrobat business groups, and represented Adobe in global standards organizations such as ISO. Diana was previously at Autodesk, is a graduate of Amherst College, and while her guitar is – admittedly – collecting dust in the closet, she still mourns the passing of Guitar Hero.

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