Adobe Shows Herokon and More at GDC

HerokonWe told you back in September that Silver Style Studios was working on their brand new MMORPG game called Herokon – based on the German pen and paper RPG Das Schwarze Auge. Well, they recently launched the English version of the game and we’re showing it off at out booth at the Game Developers Conference in San Francisco this week. So, stop by to see the game up close or go to this link to sign up and start playing online: https://phex.herokon-online.com/en/play/

Also, check out the full success story here to see how Silver Style developed this amazing game using Adobe Gaming Tools.

Girl Gamers are on the Rise! All Female Team of Developers from Arizona State University Follow their Dreams and Create Maia

Under guidance from Graphic Information Technology (GIT) professor Arnaud Ehgner, a team of female students from Arizona State University (ASU) has been working tirelessly on a school project to develop a one-level game on par with those created by industry professionals.

Maia, a 2D side-scroll action game for portable devices, is a magical jungle adventure that leads the player through a series of mysterious temples and ruins where the priestess—Maia—tries to head off an attack and keep peace in the village of Kuma.

The game is developed using 3D models for a 2D game. While the scenery is 2D, the characters are created first in 3D, and then transplanted into a 2D world. The team chose to develop the game using Adobe solutions including Adobe Photoshop, Adobe Illustrator, and Adobe Flash Professional because of the compatibility across platforms. Illustrator is used for the game’s concept art; Photoshop to finalize artwork with shading, touch-ups, and closing up texture seams; and Flash Professional for creating an engaging game with consistency across platforms.

“Adobe Photoshop also helps us play with the different perspectives by easily letting us translate and rotate the 3D models onto a 2D plane,” said team leader Rachel Ramsey.

The game targets female players with a strong leading female character. “I am so excited to be a part of Maia, as it has been one of my childhood dreams to create a video game with a strong female protagonist,” notes team member Jennifer Davidson.

Maia, now being expanded to three levels, will officially launch at the Game Developers Conference (GDC) 2014 for the Independent Gaming Competition and be available as a free demo for a limited time on iOS and Android tablet and mobile devices.

ASU

Comprised of six women, team ‘Femme Fatale’ as shown in photo left to right: Liza Gutierrez, Jennifer Davidson, Samantha Hannis, Marcella Martinez, Skylar Mowery (Rachel Ramsey not pictured.) Photo by GIT major, Tessa Menken

Find out more information: Maia on FacebookMaia on TwitterMaia on Tumblr

A Vibrant Web Development Community: Pushing the Edges of the Web

It is really amazing to see the level of energy and enthusiasm around Web technology and how the envelop get constantly pushed by developers. This becomes really visible in the conferences that happen around the world on the topic. In our teams, we attend and participate to a lot of events as a way to present new advances on the Web but also as a way to learn and be aware of developer pain points.

In the last week alone, for example, we have been involved in various events.

First, Adobe hosted W3Conf in San Francisco.

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This is a conference organized by the W3C and which addresses Web developers. The agenda was packed with great talks such as Eric Meyer’s presentation on “The Era of Intentional Layout”, Adobe’s CJ Gammon’s inspiring talk about the future of reading (see “Do androids read electric books?” or Adobe’s Alexandru Chiculita’s stories from the mobile web trenches in “The making of CSSFilterLab”. And of course, Joshua Davis’ talk on “Beyond Play: the Art of Creative Coding” showed how web technologies (SVG) can be used in the creative process, even though not necessarily inside a browser.

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An example of generative art by Joshua Davis shown at W3Conf

 

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A slide from Christofer Gammon’s W3Conf talk – Pushing the edges of the Web!

Read more about the W3Conf, the Doc Sprint that was held after, and the Processing Workshop by Joshua Davis.

Unfortunately, I was not able to attend W3Conf myself, but that was for a good reason: I was speaking at another great conference in Bangalore, India. The conference was called Meta Refresh and gathered a lot of developers and designers. I enjoyed giving a talk about “The Quest for the Graphical Web” and listening to speakers who thought beyond simple responsive layouts to get into content prioritization and interleaving (see Arpan Chinta’s talk “Getting serious about Responsive Web Design”) and questioned our approach to design altogether (with Tulsi Dharmarajan’s talk “High on design”).

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Another example of a great conference is Web Visions NewYork where Mihnea-Vlad Ovidenie from our team talked about “Using CSS Regions to Create Magazine-like Layouts for Any Screen” and Kevin Hoyt gave a presentation on “Building Mobile Applications with Web Standards”.

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All those events are a testimony of the activity around the Web platform (if proof was needed!) and how creative it is becoming. It is also nice to be in a day and age when, if you miss a conference, or cannot travel to it, you can alway catch up online with videos. See the W3Conf videos and the Meta Refresh videos for example.

We are actively involved in organizing or sponsoring events to make the web better, please join us at html.adobe.com/events!