Flash Games Showcased at Adobe MAX- Rovio’s Angry Birds & Epic Games

Angry Birds at Adobe MAX: Preview of New Flash-Based Version of Popular Game

Casual gamers and game aficionados alike have come to love playing Angry Birds by Rovio on their mobile devices. Coming off yesterday’s highly anticipated launch of Flash Player 11 and AIR 3, we’re excited to take gaming to a whole new level with its hardware accelerated 2D and 3D graphics rendering. Today at Adobe MAX, I was joined onstage by Rovio’s general manager of North America, Andrew Stalbow, who previewed a new version of Angry Birds preparing to take flight – built on Flash Player 11 using the Starling framework, an ActionScript 3 2D framework developed on top of GPU hardware accelerated 2D/3D APIs. While Rovio has worked with several technologies from native development on mobile devices to HTML, this new Flash Player version of Angry Birds will further broaden the game’s reach and help Rovio gain a wider audience for its content.

Like Adobe, Rovio is committed to providing an immersive and innovative user experience. During the keynote, Andrew said, “We loved developing with Flash and Adobe because of the consistent and rich user experience it provides. […] We have an amazing brand in Angry Birds and we want to deliver an incredible experience to our fans. With Flash Player 11, we are able to deliver new and unique experiences that consumers haven’t seen before.”

Andrew provided a sneak peek of this new Flash-based version of Angry Birds and we’re thrilled to be helping Rovio usher in a new era for its blockbuster game on the web. Check out the image below for a taste of what’s to come. Andrew commented that Rovio plans to bring the full Angry Birds game experience to the Flash Platform in the next few months. Check out the Angry Birds demo below.

Epic Games Takes the Stage at MAX with Unreal Engine 3 (UE3)

And the gaming momentum didn’t stop with Angry Birds! We also provided a glimpse into what the new Stage 3D API in Flash Player and AIR will bring to the web and what the future of 3D on the web will look like. I was also joined onstage by Epic Games CEO, Founder and Technical Director Tim Sweeney – who unveiled the company’s award-winning Unreal Engine 3 (UE3) technology running fully inside a Flash-based environment. Epic has always been known for raising the bar in the gaming industry, and now we’re working together to raise the bar on the web through Flash.

“Flash Player upgrades the web to a AAA game engine,” Tim commented during the keynote. The live technical demonstration of “Unreal Tournament 3,” Epic’s blockbuster first-person shooter for Xbox 360, PlayStation 3 and PCs, was visually enhanced for an unprecedented real-time experience inside Flash Player 11. “With UE3 and Flash, games built for high-end consoles can now run on the Web or as Facebook apps, reaching an enormous user base,” Tim said in their press release. “This totally changes the playing field for game developers who want to widely deploy and monetize their games.” Watch Tim’s Flash-based 3D game demo:

Adobe continues pushing the boundaries of technology and digital experiences – and we can’t wait to see how our community will continue to change the face of the web!

[UPDATED: 10/5/11 at 7:30 p.m.]

Tanki 2 and Stage 3D Streamroll Over the Competition

Video games provide you with the chance to be a fighter pilot, sharp shooter or warrior. With Tanki Online, the first, online multiplayer 3D action desktop game using Flash Player, you can be a pro on the battlefield and work with your team to destroy enemy tanks, help your team and build up your ammunition arsenal. More than four million people worldwide immerse themselves in this virtual battlefield.

AlternativaPlatform, a Russian based company that creates multiplayer browser games, created Tanki 2, the follow up to the popular Tanki Online,  with Flash Player 11, Adobe Creative Suite 5 Master Collection components and Adobe Flash Builder, to create the 3D geometry and animation for the game. AternativaPlatform used Stage 3D to deliver Tanki Online as a cutting edge 3D experience for gamers. Stage 3D allowed AlternativaPlatform to create accelerated graphics and animation development, and create more realistic and smooth gameplay for Tanki Online.

To learn more about how Alternativa Platform used Adobe technologies for the best multiplayer, battlefield experience, read more here.

 

Flash Rocks on Facebook – www.Flash-Rocks.com

If you’ve visited our Flash Platform Facebook Page recently, you may have noticed a new addition (in the left navigation) – Adobe Flash Rocks Facebook Tab. This new tab is the destination to showcase and submit amazing multiplatform mobile apps created with Adobe Flash Platform technologies – and give credit to the awesome developers who created them. We’ve aggregated the awesome apps we’ve been sharing on our ‘Flash Rocks Fridays’ so check them out and submit more! You don’t need a Facebook account to use the Tab — simply visit www.flash-rocks.com.

Submitting applications is easy. Simply fill out the form on the tab (i.e., provide your project URL, a brief description, contact details and an image), and it will be submitted to our team. Once approved, your applications might get featured in the ‘Gallery,’ where Fans can vote for their favorite projects using Facebook’s ‘Like’ functionality. The five most ‘Liked’ applications will be given special recognition at the top of the Tab in a section entitled, ‘The Five Most Rockin’, so there’s definitely an opportunity for your app to be highlighted!

What’s more, we’re going to be featuring a few of the submitted apps at MAX this year at the MAX Entertainment Lounge in the Community Pavilion. Swing by, check it out, and submit an app. You could score a 15% discount coupon redeemable at the Adobe.com store if you have a mobile app that is (or will be) available on at least two platforms – Android, iOS and/or BlackBerry Tablet OS!

Also, if you’re attending MAX in LA next week, be sure to stop by our Flash Jeopardy game show on Tuesday, October 4 from 3:00 – 4:00 p.m. at the MAX Entertainment Lounge inside the Community Pavilion. We’ll be pitting members in our development community against one another to see who reigns as our Flash expert!

Blast Off to the Final Frontier with Pro 3 Games and the Adobe Flash Platform

When you think of outer reaches of space, other galaxies and the future, you’re probably not envisioning a flat, 2D environment. Add high-octane spaceships pitted against each other to the mix, and you’d definitely want to see this spectacle seamlessly rendered in compelling 3D graphics and images. Game development company Pro 3 Games, science-fiction fans themselves, hear you and developed the 3D, multi-platform, space adventure game you’ve been looking for in Delta Strike, built with the Adobe Flash Platform.

Available across different browsers and social media platforms like Facebook, Delta Strike started as 2D drawings, but gamers want console-quality, high-performance 3D gameplay regardless of their platform. Pro 3 Games needed a solution to accelerate the game’s development, but not at the expense of delivering stable, sophisticated 3D experiences. As a result, Pro 3 Games tapped the ubiquity of Adobe Flash Player and Stage 3D, a new set of low-level, GPU-accelerated 3D APIs, to rapidly generate the 3D graphics in Delta Strike including spacecrafts, animations and backgrounds.

In fact, the development time was so quick that a demo version was released in just six days, and the full, 3D version of the game was delivered in a mere three months! Because Flash Player eliminated the need for gamers to download plug-ins, Pro 3 Games is able to reach the widest audience possible, easily monetize the game and continue delivering the high-performance 3D experiences that gamers crave.

To learn more about how Pro 3 Games and how they leveraged the Adobe Flash Platform to create this highly engaging 3D space adventure, visit here.

Announcing Flash Player 11 and AIR 3

Today, we’re excited to announce that Adobe Flash Player 11 and AIR 3 will be launching in early October. These milestone releases introduce the next generation of the technologies that deliver stunning content and apps to over a billion people — across screens including Android, iPhone, iPad, BlackBerry PlayBook, Windows, Mac, and connected TV devices — pushing the boundaries of what’s possible on the web.

Flash Player 11 and AIR 3 take these even further by introducing Stage 3D, a new architecture for hardware accelerated graphics rendering that delivers 1000x faster rendering performance over Flash Player 10. It enables new classes of console-quality games and immersive apps, such as Tanki Online and Zombie Tycoon (see videos below). Stage 3D enables content that efficiently animate millions of objects on screen, smoothly rendered at 60 frames per second — the result is fluid, cinematic app and game experiences. Additionally, these releases deliver new features to support theater-quality HD video, native 64-bit optimizations, high-quality HD video conferencing, and a powerful, flexible architecture for leveraging native device and platform capabilities. We’re turning the dial up.

 

Building Blocks

Flash began with a few bits of colored plastic, inspired by experiences of playing with LEGOs as kids. Over 15 years, Flash has provided some of the most creative building blocks for designers and developers, pushing innovation and helping the web to evolve and iterate at a rapid pace defined by creativity. Flash made fluid animation an integral part of the web, defining our modern expectations for smooth, animated user interfaces. And since then, Flash has made features such as rich typography, beautiful interfaces leveraging dynamic vector and raster graphics, dynamic synchronized audio playback, advanced scripting, and seamless HD video mainstream — not just as experiments waiting to reach the world, but capabilities accessible to virtually every connected computer on the Internet. Many of the capabilities that Flash pioneered have over time moved into web standards and browsers, and will continue to do so as Adobe works closely with the web standards community and continues to develop products that support and advance HTML5. Piece by piece, Flash has enhanced and upgraded what’s possible for over a billion people on web, and Flash Player 11 and AIR 3 continue that tradition.

The Next-Generation Console Has Arrived

Today, approximately 70% of web games are powered by Flash, along with 9 of the top 10 games on Facebook, about 70% of the games on Google+, and the top social games from companies like Zynga and EA. Games at their best are fluid, immersive experiences, and the unmatched consistency of Flash Player allows game developers to focus on making great games rather than fight fragmented technology. Games just play. And play big: Flash Player brings an audience over 11 times larger than that of the best-selling current generation game console.

Flash Player 11 is the next-generation console for the web: now with Stage 3D (codenamed “Molehill”), it provides a consistent platform for gorgeous games and rich engaging content — hundreds of millions of users will be able to instantly upgrade to a whole new level of games on the web with a simple update, ready to experience amazing games using Stage 3D when they come to market later this year and early 2012. With stunning hardware accelerated graphics, mature dynamic audio, immersive full screen, native support for mouse/multi-touch/camera input, low-latency peer-to-peer multiplayer networking, full HD 1080p video playback, and high-quality voice chat, Flash Player provides the building blocks for incredible games.

Everyone wins. Content using the new Stage 3D APIs will automatically take advantage of modern GPU hardware, from integrated graphics chips to the most advanced high-end graphics cards, to provide incredibly fluid graphics — and Stage 3D also provides accelerated software rendering for content on older computers (yep, even mom’s old PC with Windows XP), where it runs up to 2-10x faster than software rendering in Flash Player 10. In other words, all computers with Flash Player 11 can benefit from the accelerated performance of Stage 3D. And game publishers can also package their Flash technology-based apps using AIR to deliver them across Android, iPhone, iPad, BlackBerry PlayBook, Windows, Mac, and connected TV devices. To learn about some of the benefits of the Flash Platform for game publishers, check out the new Adobe Gaming Solutions page at www.adobe.com/go/gaming.

Hear more about the Stage 3D accelerated graphics architecture from the Flash Runtime team:

Adoption of new Flash Player releases has been accelerating — nearly half of the web upgrades Flash Player within four weeks of a new release — so websites can expect that many of the over 1 billion people with Flash Player will be able to reap the benefits of Stage 3D soon, bringing modern GPU hardware acceleration to more people on the web than any other technology. The efficient Stage 3D architecture was designed from the ground up with resource-constrained mobile devices in mind — the full, optimized rendering model will be supported on smartphones and tablets as well, and we’re making this support available in a private prerelease.

Combined with high-level graphics frameworks built on Stage 3D, including a range of specialized, optimized third-party graphics frameworks and game engines, Flash Player 11 and AIR 3 make incredible graphics performance everywhere accessible to a range of developers, whether they’re building rich 3D visualization apps or sophisticated, expressive games. Some of these great frameworks include Alternativa 3D, Away 3D, Flare 3D, Minko, and Yogurt 3D. Adobe will also soon make a 3D framework technology preview called Proscenium available on Adobe Labs. Proscenium will allow developers using Flash Builder to rapidly prototype experiences focused on simple content interaction and display, whether for simple games, visualization, or high-quality rendering of small object collections.

And we’re especially delighted to announce Starling, a flexible, lightweight framework for 2D graphics and animation that combines the simplicity of Flash with the incredible power of modern hardware accelerated graphics provided by Stage 3D. The Starling Framework is a free and open source ActionScript library designed to be instantly familiar to developers and designers using the traditional Flash display list. Starling and Stage 3D in Flash Player 11 and AIR 3 enable easy intuitive GPU-accelerated graphics programming for everyone. Beautiful is now simple.

Particle effects with Starling and Stage 3D in Flash Player 11:

Rolling Forward

We’ve seen lots of momentum with Flash Player and AIR, especially in these areas:

Gaming: Flash Player 11 and AIR 3 allow game publishers to instantly deliver engaging games to anyone with a PC, tablet, smartphone, or connected TV. And with Stage 3D, game publishers and developers can take their games to a new level, creating new opportunities for game developers and publishers to deliver and monetize their content. Two of the many upcoming games leveraging Stage 3D include Tanki Online and Ultimate Race Championship.

To experience a tablet game with Flash today, check out Machinarium, an award-winning puzzle and adventure game for the iPad 2 that within one day became the #1 game on iTunes in the U.S. and 12 other countries, #1 app overall, and “iPad Game of the Week” — and it’s coming soon for Android and BlackBerry PlayBook (play a demo right in your browser with Flash Player). Visit the Flash Game Technology Center to learn more about building games with Flash. And check out this short video on Machinarium and upcoming Stage 3D -enabled content

Rich media and premium video: Leading content providers, including Amazon, ESPN, HBO, Hulu, and YouTube, deliver premium HD live video and video on demand (VoD) using Flash technology to reach multiple screens, while benefiting from adaptive streaming, content protection, smooth hardware-accelerated HD video playback, and expanded audiences with Adobe Pass for TV Everywhere. Even the animals are in on it: the California Academy of Sciences uses Flash to share a waddle of cuteness with the Pocket Penguins app for Android and iPhone.

Data-driven apps: Flash enables highly interactive, collaborative applications across devices and distribution channels. Using Flash and AIR, the St. Petersburg Times delivered the PolitiFact app on the Apple App Store, Android Market, and BlackBerry App World — a #1 paid news app on iTunes.

 

Snapping Key Pieces in Place

Some of the other benefits coming with Flash Player 11 and AIR 3 include:

A fully modern architecture. Flash Player 11 delivers full native 64-bit support for 64-bit browsers on Linux, Mac OS, and Windows, while also leveraging advanced processor optimizations to deliver additional performance.

Uncompromised experiences everywhere. Native extensions in AIR 3 allow developers to take advantage of existing native code libraries and deep native hardware and OS capabilities, such as sensors (gyroscopes, magnetometers, light sensors, etc.), multiple screens, native in-app payments, haptic/vibration control, device status, and Near Field Communications (NFC).

Simple, instant app install. Developers can package their apps with AIR 3 as a captive runtime for one-click, seamless installs on Android, Windows, and Mac OS (in addition to iOS) without any additional runtime download.

And there are dozens more new capabilities in Flash Player 11 and AIR 3 that web and app developers will be able to take advantage of to create beautiful new experiences. Check out our press release and Labs release notes to see the complete list of what’s new, and we’ll be highlighting more of these features in the future (and even more at Adobe MAX). We look forward to delivering the release versions in early October, and if you want to get your hands on them now, you can download the release candidate versions from Adobe Labs today. With Flash Player 11 and AIR 3, we’re providing some amazing new building blocks. We’re thrilled to see what you create with them.

Don’t Miss ‘Flash Jeopardy’ at MAX 2011

We’re two weeks away from MAX 2011 and we’re excited to share that we’ll be hosting Flash Jeopardy this year. This is a follow on to last year’s popular MAX game, Are You Smarter Than a Flash Platform Evangelist?, where we pitted Flash community members against our evangelists.

Flash Jeopardy will be based on (you guessed it) Jeopardy and hosted by our own Ben Forta! Unlike last year, this is all about our developers and how much they know about Flash. We’re challenging four contestants to flex their Flash knowledge in a Jeopardy! style Q&A format, and who better to help us stump them than you!

We’re looking for any Flash-related questions and answers be it about tools/framework (i.e., Flash Builder, Flex, Flash Professional, etc.), runtimes (i.e., Flash Player and AIR) and/or what you can do with Flash for mobile development, gaming, etc. We welcome any and all questions – easy to hard! Submit your questions to fprocks@adobe.com with “Flash Jeopardy” in the subject line, and it could be featured in the game!

For those attending MAX in LA, be sure to save the date for the game show. Join us on Tuesday, Oct. 4 from 3:00 – 4:00 p.m. in the Community Pavilion at the Flash Rocks Entertainment Lounge for the Flash developer showdown! Hope to see you there.

 

Flash Support on Windows 8 and Metro

We expect Windows desktop to be extremely popular for years to come (including Windows 8 desktop) and that it will support Flash just fine, including rich web based games and premium videos that require Flash. In addition, we expect Flash based apps will come to Metro via Adobe AIR, much the way they are on Android, iOS and BlackBerry Tablet OS today, including the recent number one paid app for the iPad on the Apple App Store, Machinarium, which is built using Flash tools and deployed on the Web using Flash Player and through app stores as a standalone app.

Adobe is about enabling content publishers and developers to deliver the richest experiences for their users, independent of technology, including HTML5 and Flash. We are working closely with Microsoft, Google, Apple and others in the HTML community to drive innovation in HTML5, to make it as rich as possible for delivering world-class content on the open Web and through App Stores.

We are excited about the innovation and opportunities that are available to our customers and Adobe as the web and platforms evolve across devices, including Windows 8 and Metro.

UPDATED: 9/15/11

Flash-Based Machinarium Game is Now #1 iPad App, Delivered Using Adobe AIR

We’re very excited to announce that Machinarium, an award-winning, point-and-click adventure and puzzle game developed with Flash technology is now the #1 iPad app in all paid categories in the U.S. and 12 other countries after just one day! This popular app comes on the heels of other top rated, Flash-based apps on iTunes, Android Market and BlackBerry AppWorld like Politifact (#1 news app on iTunes, Top 100 app in all of iTunes), Dr Stanley’s House (#1 most popular gaming app on iTunes China) and apps from ESPN, Coca-Cola, Facebook, California Academy of Sciences and others.

Previously available as an in-browser game on desktops via Flash Player, Machinarium was ported as a Flash-based app for the iPad 2 and is coming to Android Market and BlackBerry AppWorld soon – all with the power of Adobe AIR. Machinarium is gaining traction worldwide as the top app in iOS App Stores in several other countries as well, and is also the iPad Game of the Week. The game was designed by Amanita Design in the Czech Republic and one of our gaming evangelists, Tom Krcha, has posted an interview on his blog with Machinarium designer and director, Jakub Dvorský. Check it out, and you can download the game here!

POST UPDATED: 9/10/11

Adobe Advances Broadcast Creation to Delivery Workflows at IBC

This week at International Broadcasting Conference (IBC) in Amsterdam, Europe’s largest show for broadcasters, Adobe’s video solutions team is showing off new versions of Flash Media Server and Flash Access, continuing to innovate on new, streamlined solutions for businesses to stream and protect premium video content. A highlight of both new products is enhanced support for mobile platforms.

With Flash Media Server (FMS) 4.5, media publishers can extend their already broad mobile reach via Flash-enabled devices, with the new ability to deliver video content to Apple’s iPad and iPhone devices, enabling them to reach the widest audience possible. Adobe’s Kevin Towes writes more about what’s new in FMS 4.5 on his blog.

Adobe Flash Access 3.0, a robust content protection and monetization solution, will enable content owners to deliver on-demand content with massive scale and strict studio-level security across a broad range of devices, following the upcoming release of Flash Player 11 and AIR 3 (release candidate versions are now available for download on Adobe Labs). More info about the latest enhancements in Flash Access can be found on Florian Pestoni’s blog.

Watch this video from Adobe’s Pritham Shetty where he discusses Adobe’s video solutions news at IBC, including Flash Media Server 4.5, Flash Access 3.0 and momentum for Adobe Pass—a solution for broadcasters, programmers and content portals to seamlessly and securely establish a user’s entitlement to premium content anywhere, anytime and on virtually any device:

If you’re attending IBC, stop by the Adobe booth in Hall 7, Stand 7.G27 and follow the Flash Platform Facebook and Twitter channels for updates on news from the show.

Live Talkback and the Flash Platform Bring a Live Studio Audience to You

As loud as we may shout at the TV watching sports or offer our own advice during a talk show, the people on the tube never hear our insights—until now. U.K. based interactive content developer, Live Talkback, used the Adobe Flash Platform  and Adobe Creative Suite  to engage U.K. audiences during broadcasts with live polling, allowing them to use their PCs and mobile devices to vote during live broadcasts.  Live Talkback displays those voting results in real-time, keeping viewers on top of the buzz before, during and after these live events. Live Talkback applications include a “Clapometer,” which uses PC and mobile phone microphones to measure audience noise during a show.

An Adobe MAX 2010 award finalist, Live Talkback uses Adobe Flash Builder, Adobe Flash Player and the Flex framework because the technologies provide a flexible development environment and an easy integration process, allowing Live Talkback to create the polling tools in a fraction of the time and cost. Popular U.K. morning show, “This Morning,” and top soccer club, Liverpool FC, have used Live Talkback to engage with its audiences. “This Morning” received more than 57,000 live votes in a recent live broadcast segment. The company is looking forward to emerging in other markets, namely in the U.S.

To learn more about Live Talkback and how it used Adobe technologies to enhance audience engagement with live broadcasts, read more here and check out the video below.