Angry Birds at Adobe MAX: Preview of New Flash-Based Version of Popular Game
Casual gamers and game aficionados alike have come to love playing Angry Birds by Rovio on their mobile devices. Coming off yesterday’s highly anticipated launch of Flash Player 11 and AIR 3, we’re excited to take gaming to a whole new level with its hardware accelerated 2D and 3D graphics rendering. Today at Adobe MAX, I was joined onstage by Rovio’s general manager of North America, Andrew Stalbow, who previewed a new version of Angry Birds preparing to take flight – built on Flash Player 11 using the Starling framework, an ActionScript 3 2D framework developed on top of GPU hardware accelerated 2D/3D APIs. While Rovio has worked with several technologies from native development on mobile devices to HTML, this new Flash Player version of Angry Birds will further broaden the game’s reach and help Rovio gain a wider audience for its content.
Like Adobe, Rovio is committed to providing an immersive and innovative user experience. During the keynote, Andrew said, “We loved developing with Flash and Adobe because of the consistent and rich user experience it provides. […] We have an amazing brand in Angry Birds and we want to deliver an incredible experience to our fans. With Flash Player 11, we are able to deliver new and unique experiences that consumers haven’t seen before.”
Andrew provided a sneak peek of this new Flash-based version of Angry Birds and we’re thrilled to be helping Rovio usher in a new era for its blockbuster game on the web. Check out the image below for a taste of what’s to come. Andrew commented that Rovio plans to bring the full Angry Birds game experience to the Flash Platform in the next few months. Check out the Angry Birds demo below.
Epic Games Takes the Stage at MAX with Unreal Engine 3 (UE3)
And the gaming momentum didn’t stop with Angry Birds! We also provided a glimpse into what the new Stage 3D API in Flash Player and AIR will bring to the web and what the future of 3D on the web will look like. I was also joined onstage by Epic Games CEO, Founder and Technical Director Tim Sweeney – who unveiled the company’s award-winning Unreal Engine 3 (UE3) technology running fully inside a Flash-based environment. Epic has always been known for raising the bar in the gaming industry, and now we’re working together to raise the bar on the web through Flash.
“Flash Player upgrades the web to a AAA game engine,” Tim commented during the keynote. The live technical demonstration of “Unreal Tournament 3,” Epic’s blockbuster first-person shooter for Xbox 360, PlayStation 3 and PCs, was visually enhanced for an unprecedented real-time experience inside Flash Player 11. “With UE3 and Flash, games built for high-end consoles can now run on the Web or as Facebook apps, reaching an enormous user base,” Tim said in their press release. “This totally changes the playing field for game developers who want to widely deploy and monetize their games.” Watch Tim’s Flash-based 3D game demo:
Adobe continues pushing the boundaries of technology and digital experiences – and we can’t wait to see how our community will continue to change the face of the web!
[UPDATED: 10/5/11 at 7:30 p.m.]