We are excited to announce that the Flash C++ Compiler (FlasCC) has been contributed to open source as CrossBridge and will be delivered through GitHub. FlasCC has become the standard technology to bring C/C++ content to the unparalleled reach of the web. As CrossBridge, it will enjoy the speed of innovation and improvement that the open source community can bring.
FlasCC was previously delivered as part of the Adobe Creative Cloud. As CrossBridge, it is available to everyone and we invite you to join with us to improve it. Adobe will continue to invest in CrossBridge, contributing to and managing the project. CrossBridge has been released as 1.0.1, containing all the original source of FlasCC 1.0 plus several improvements to the product. In addition, we have contributed all current, on-going development work of CrossBridge 1.1, which includes an upgrade to LLVM and the front end, Clang to enable advanced C++ syntax support. We look forward to collaborating with the community to complete this exciting release.
More than 200 developers packed Town Hall in the Adobe San Francisco office on Monday night for our Game Developer Tools launch event. Fun and excitement poured from every part of the room with remote-controlled Angry Birds, vintage arcade games and new iPad AIR apps. It was a great time with great partners – Zynga, Rumble, KIXEYE, Kabam, GREE, EA and Milkman Games – and really amazing responses from the game developer community. All of the announcement information can be found in the blog post from Adobe Gaming director Emmy Huang, but we also wanted to share the recap video below for those who couldn’t make it in person.
Thanks for showing your continued support for Adobe Gaming technologies and check out the new Adobe Game Developer Tools in the Creative Cloud.