Guest Post by Melanie Leonard
These are my current life (portfolio) worries:
Is my thinking strategic,
Is my artwork crafted beautifully,
Is the work clearly understood?
Ultimately, do these pixels entice you enough to want to work with me?
Many times, my portfolio is the first and only impression I have to convey who I am as a creative. However, I’ve stared at it endlessly and so, I don’t know what impression I’m leaving.
When it comes to looking for fresh eyes, I’m always surprised by how many people actually want to help. This was proven today by Adobe, the 3% Conference and the creative directors who came together to organize a most beneficial portfolio review for us young creatives.
I walked in the airy room, sat down at a long table, opened my laptop and listened as an experienced sage reviewed my portfolio. She took the time to get to know me and where I want to go. Right away I felt like she had my back and wanted the best for me in this business while also providing me with actionable critique. She unforgivingly went through my site with a fine-tooth comb, yet I’ve never felt more encouraged.
It’s all the better that this event happened during the 3% Minicon in Miami, where all the attendees left inspired. When we talk about the future of advertising and wonder where its going, the 3% Conference is leading the way.
Events that bring creatives together to mentor, encourage and learn are fundamental to the creative field and is what makes it so exciting. It’s powerful to see Adobe and the 3% Conference come together to enable this. Because ultimately, together is how we’ll transform the industry.
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Learn More about The 3% Conference here: http://www.3percentconf.com
Girl Gamers are on the Rise! All Female Team of Developers from Arizona State University Follow their Dreams and Create Maia
Under guidance from Graphic Information Technology (GIT) professor Arnaud Ehgner, a team of female students from Arizona State University (ASU) has been working tirelessly on a school project to develop a one-level game on par with those created by industry professionals.
Maia, a 2D side-scroll action game for portable devices, is a magical jungle adventure that leads the player through a series of mysterious temples and ruins where the priestess—Maia—tries to head off an attack and keep peace in the village of Kuma.
The game is developed using 3D models for a 2D game. While the scenery is 2D, the characters are created first in 3D, and then transplanted into a 2D world. The team chose to develop the game using Adobe solutions including Adobe Photoshop, Adobe Illustrator, and Adobe Flash Professional because of the compatibility across platforms. Illustrator is used for the game’s concept art; Photoshop to finalize artwork with shading, touch-ups, and closing up texture seams; and Flash Professional for creating an engaging game with consistency across platforms.
“Adobe Photoshop also helps us play with the different perspectives by easily letting us translate and rotate the 3D models onto a 2D plane,” said team leader Rachel Ramsey.
The game targets female players with a strong leading female character. “I am so excited to be a part of Maia, as it has been one of my childhood dreams to create a video game with a strong female protagonist,” notes team member Jennifer Davidson.
Maia, now being expanded to three levels, will officially launch at the Game Developers Conference (GDC) 2014 for the Independent Gaming Competition and be available as a free demo for a limited time on iOS and Android tablet and mobile devices.