Archive for September, 2011

Updates from the Lab

Customer feedback helps us evolve Flash so that we can help developers and designers push what’s possible for over a billion people on the web. Adobe Labs is an invaluable channel for us to engage with our community, and it’s where we share some of our early investigations, showcasing unsupported previews of experimental technologies. Some of these previews go on to become fully supported features or products, and others are phased out after we’ve had the opportunity to learn from them, allowing us to prioritize new product innovations.

In advance of releasing the next-generation Flash runtimes, Flash Player 11 and AIR 3, we want to share that we will soon be winding down our Labs preview of “Alchemy.”

We released Alchemy on Labs over two years ago as an experimental prototype that allowed developers to leverage C/C++ code in Flash Player and AIR. We have not updated the original Alchemy prototype, and while we noted from the beginning that it should not be relied upon for production content, we’ve received persistent requests from developers asking for official support in the Flash runtimes.

We’ve been listening and have decided to invest in creating an improved version of Alchemy, which we plan to release as part of a paid production offering for commercial development. We intend to make non-commercial use free of charge.

The production release will offer significantly better performance and productivity over the Labs prototype. By re-architecting major portions of the technology, we aim to enable code execution approaching native performance, scalable support for large code bases, full debugging support, up to 75% reduction in code size, and seamless integration with ActionScript – all while reaching virtually every connected computer on the web.

This new offering will be available with a future update to the Flash runtimes, and we are temporarily including the prototype in the initial releases of Flash Player 11 and AIR 3. We continue to advise developers not to use the prototype for production content. Content created with the prototype for Flash Player 10.x and AIR 2.x will continue to work in future versions of Flash Player and AIR. The new production version of Alchemy will be needed to deliver Alchemy-enabled content that requires Flash Player 11 or AIR 3 and beyond.

In other Adobe Labs updates, we’re excited about today’s announcement that Flash Player 11 and AIR 3 will be available in early October. They introduce full GPU-accelerated graphics rendering with the new Stage 3D API previewed on Adobe Labs, providing 1000x faster rendering performance over Flash Player 10 and AIR 2. Stage 3D takes the throttle off developer and designer creativity, enabling stunning content that can animate millions of objects with silky smooth 60 FPS rendering. Check out our announcement blog post to learn more about this and the other advanced new capabilities in Flash Player 11 and AIR 3.

We’re using the spirit of innovation behind Adobe Labs to change what people can do on the web, and technologies like Flash Player 11 and AIR 3 will enable a new class of incredible immersive experiences. We have a lot more in store as we continue our work to enable millions of developers to reach over a billion people with stunning applications – from games and premium video to sophisticated, data-driven content. We look forward to sharing – and showing – more about the future at Adobe MAX next month.

Update – Nov 22, 2011: Starting with Flash Player 11.2 and AIR 3.2, content targeting Flash Player 11 and AIR 3 (i.e., content using SWF version 13 and above) will not support the experimental Alchemy prototype. Existing Alchemy experiments targeting Flash Player 10.x and AIR 2.x are unaffected. We’re continuing work on the new production version of Alchemy for next year that will allow developers to publish Alchemy-enabled content targeting Flash Player 11 or AIR 3 and beyond. And if you’re interested in Alchemy, we invite you to participate in our survey. We appreciate hearing your thoughts and feedback!


Flash-Based Machinarium Game is Now #1 iPad App, Delivered Using Adobe AIR

We’re very excited to announce that Machinarium, an award-winning, point-and-click adventure and puzzle game developed with Flash technology is now the #1 iPad app in all paid categories in the U.S. and 12 other countries after just one day! This popular app comes on the heels of other top rated, Flash-based apps on iTunes, Android Market and BlackBerry AppWorld like Politifact (#1 news app on iTunes, Top 100 app in all of iTunes), Dr Stanley’s House (#1 most popular gaming app on iTunes China) and apps from ESPN, Coca-Cola, Facebook, California Academy of Sciences and others.

Previously available as an in-browser game on desktops via Flash Player, Machinarium was ported as a Flash-based app for the iPad 2 and is coming to Android Market and BlackBerry AppWorld soon – all with the power of Adobe AIR. Machinarium is gaining traction worldwide as the top app in iOS App Stores in several other countries as well, and is also the iPad Game of the Week. The game was designed by Amanita Design in the Czech Republic and one of our gaming evangelists, Tom Krcha, has posted an interview on his blog with Machinarium designer and director, Jakub Dvorský. Check it out, and you can download the game here!