Archive for February, 2012

Mobile Gaming Gets a Performance Boost: Adobe AIR 3.2 with 2D and 3D Hardware Acceleration Announced

Over the last year, we’ve seen a 7x increase in the availability of Adobe AIR apps in mobile marketplaces, including the Apple AppStore, with no signs of slowing down. With AIR, game developers and publishers can deliver their apps across 6 platforms on more than 500 million smartphones and tablets with stunning graphics and intricate gameplay. Creating amazingly detailed games like Machinarium, which claimed the spot as the #1 iPad app in 12 countries last year, is becoming easier than ever.

Just as Machinarium first debuted as a desktop game, publishers and developers today are looking to easily take their games and deliver them to app stores on a host of mobile devices across the globe. With the availability of AIR 3.2, we’re excited to help users push the envelope of mobile game development with new hardware accelerated 2D and 3D graphics rendering (Stage 3D) to enable significant performance gains in mobile gaming apps. Hardware accelerated 2D and 3D graphics will help ring in a new class of social and casual games running at 60 frames per second on mobile devices and tablets. Developers can download a release candidate of AIR 3.2 today and start packaging up apps for delivery to mobile marketplaces immediately, with general availability of AIR 3.2 and Flash Player 11.2 in March.

Hardware accelerated 2D and 3D support, released in Flash Player 11 last year, spurred a new class of features for existing games, including Rovio’s Angry Birds for Facebook, now available with special power up features and enhanced graphics. The global gaming community has shown great adoption of this new technology, boasting a host of titles from Renren, Gamegoo and Disney, and we anticipate that many existing PC games will be ported to mobile using AIR 3.2 in the coming months. Falanxia’s Spaced Away as well as Pamakids Tech’s Winter on Whale Island will be some of the first. Also, we recently learned that the top 9 Flash based games in China generate more than $70 million per month! Now that shows rapid adoption.

All of these innovative developments (with more to come soon!) demonstrate our focus on creating value for our gaming customers. By delivering new features to advance gameplay, increase fun and provide added support for productized features within the runtimes, gaming at Adobe will continue to grow by leaps and bounds. The future has never looked brighter.

Check out some of the great new features that are available with Flash Player 11.2 and AIR 3.2.

Flash Player 11.2

AIR 3.2

Read why our partners are excited about 2D and 3D hardware acceleration with AIR 3.2:

“Earlier this month, Rovio launched the first ever version of Angry Birds for Facebook to huge fanfare using Adobe 2D accelerated graphics,” said Andrew Stalbow, GM of Rovio North America. “Building a game that runs smoothly at 60 frames per second with five times more particles in our explosions and special effects is critical for delivering the most brilliant gaming experiences to our customers. We’re excited to see how Stage 3D accelerated graphics with Adobe AIR 3.2 will take these features to mobile devices and hopefully we can take advantage of this capability down the road.”

“We are thrilled to be the first mobile gaming company to take advantage of the AIR 3.2 release candidate to deliver AIR versions of our social games to our users,” said Masaki Fujimoto, CTO, GREE, Inc. “Flash Player and AIR help us push the limit of what can be created across the web and delivered as standalone apps on mobile devices. As we expand into global markets, Adobe technology is helping us take advantage of our market leadership in Japan to build success around the world.”

“As Flash based game developers, we are excited to use AIR 3.2 to make our visually appealing games stand out even more with the tools we already know,” said Jakub Svoboda, Game Producer, Falanxia. “Adobe helps us to bring our award winning games, like Spaced Away, to more iOS gamers than ever before. Good job Adobe!”

Flare3D Studio is leveraging the enhanced features in AIR 3.2 to create a very powerful Stage 3D IDE,” said Adrian Simonovich, CEO, Flare3D. “Adobe AIR has been, and will continue to be, a very important and powerful tool to bring hardware accelerated 3D support for mobile devices and allow Flare3D’s developers to create amazing 3D accelerated experiences and reach a much larger audience.”

“Since investing in AIR, we no longer have to worry about weighing different platforms and developer tools to reach our audience,” said Yifei Xu, CEO, Pamakids Tech. “AIR is the tool we rely on to avoid the clutter and just laser focus on what really matters – delivering the best games and apps to kids and parents.”

“We have chosen to develop with Flash because it is widely used, does not require installations, and games can be played instantly by simply clicking on a link,” said Filip Kuna, CEO, CUKETA. “Thanks to Adobe AIR, we were able to port our game, Age of Defenders, to different devices including Android tablets and iPad2 which allows us to appeal to a wider range of customers at a minimal cost.”

“NVIDIA’s been working closely with Adobe to bring increasing amounts of GPU acceleration to several generations of Flash Player and AIR,” said Neil Trevett, Vice President, Mobile Content at NVIDIA. “Now, Stage 3D in Flash Player 11.2 and AIR 3.2 can fully exploit the power of GPU acceleration to enable rich, real-time 3D games and content that is portable across multiple desktop and mobile platforms. NVIDIA is committed to ensuring that Stage 3D continues to be highly optimized for multi-core Tegra-based mobile devices.”

 

Adobe and Google Partnering for Flash Player on Linux

As discussed in the just released Adobe roadmap for the Flash runtimes, Adobe has been working closely with Google to develop a single modern API for hosting plugins within the browser (one which could replace the current Netscape plugin API being used by the Flash Player). The PPAPI, code-named “Pepper” aims to provide a layer between the plugin and browser that abstracts away differences between browser and operating system implementations.

Because of this work, Adobe has been able to partner with Google in providing a “Pepper” implementation of Flash Player for all x86/64 platforms supported by the Google Chrome browser. Google will begin distributing this new Pepper-based Flash Player as part of Chrome on all platforms, including Linux, later this year.

For Flash Player releases after 11.2, the Flash Player browser plugin for Linux will only be available via the “Pepper” API as part of the Google Chrome browser distribution and will no longer be available as a direct download from Adobe. Adobe will continue to provide security updates to non-Pepper distributions of Flash Player 11.2 on Linux for five years from its release.

Flash Player will continue to support browsers using non-”Pepper” plugin APIs on platforms other than Linux.

We will be providing a debug player implementation of the Flash Player browser plugin on Linux, and will update the whitepaper once we have more details on how it will be distributed.

Put Down the Joystick and Pick Up the Popcorn: Join Adobe for Indie Game: The Movie

As someone who is passionate about film and enjoys games, I’m delighted to announce that Adobe is working with the producers of Indie Game: The Movie, Lisanne Pajot and James Swirsky, to bring screenings of this award winning film to a city near you! We’ve scheduled seven dates so far in the U.S and Canada and are adding more every week, including Seattle, WA on March 23, and Portland, OR on March 28.

Indie Game: The Movie is a feature-length documentary, and follows the compelling, personal stories of independent video game designers as they create and release their unique and very individual works to the world. Coming off their recent win for Best Editing in World Documentary Cinema at the Sundance Film Festival earlier this year, Lisanne and James are thrilled to finally share this film with so many audiences, and are excited that Adobe is helping take the film to indie game developers and fans on such a large scale. Community support for this movie has been outstanding, and part of the funding was secured through Kickstarter, where the producers raised their initial funding goal in just 48 hours.

The first public screening will be held at the Rio in Santa Cruz, CA on Friday, March 2 at 7pm. For those of you attending GDC, the second and third screenings will be held at the Embarcadero in San Francisco, CA, on Tuesday, March 6th at 7pm and 9:30pm.

At each venue, members of the Adobe Gaming Solutions team will be on hand to give out prizes and talk one on one. Additionally, Indie Game: The Movie’s filmmakers will hold a panel to discuss the film and answer questions from attendees at each screening. Edmund McMillen, who was featured in the documentary will be a special guest at the Santa Cruz, CA screening, and will join the panel. Edmund is a Flash game developer and co-CEO of Team Meat that produced the successful Super Meat Boy game for Xbox 360, Windows PC, Mac OS X and Linux. Super Meat Boy has sold more than one million copies to date.

Like Edmund McMillen, game developers working with Adobe technology can reach 98 percent of Internet connected PCs and up to 500 million tablets and phones with their creations. Adobe will be demonstrating some great Flash based games at GDC March 5-9 in San Francisco, both for mobile and desktop. In the meantime, learn more about Adobe & Gaming at http://www.adobe.com/solutions/gaming.html, grab your tickets for a great show, and keep your eyes open for more news coming soon!

 

 

Rovio Chooses Flash Player 11 with Support for 3D Graphics

Today, Rovio launched Angry Birds for Facebook using Flash Player 11 with support for 3D graphics. The most social version of Angry Birds yet takes advantage of hardware accelerated graphics in Flash Player to bring a silky smooth gaming experience to a wider audience than ever before. More than 130 million people play Angry Birds every day – now with Flash Player, hundreds of millions of Facebook users can do the same. New, enhanced special effects like lighting, smoke and explosions running smoothly at 60 frames per second bring the game to a whole new level and allow players to have a more connected and engaging experience. As we showed you at Adobe MAX in the fall, Rovio’s general manager of North America, Andrew Stalbow provided a sneak peek of this new hardware accelerated version of Angry Birds built on Flash Player 11:

Angry Birds on Facebook game makes it even more exciting to play with friends, offering amazing new power-ups like Sling Scope, Birdquake, King Sling and Super Seed to extend players’ gratifying arsenals. And with new accelerated graphics, the feathery antics have never been more fun to more people. For more information about how to power-up your games using Flash and AIR, please visit the Adobe Gaming Solutions site.

 

Flash – Chrome for Android Beta

Today Google introduced Chrome for Android Beta. As we announced last November, Adobe is no longer developing Flash Player for mobile browsers, and thus Chrome for Android Beta does not support Flash content. Flash Player continues to be supported within the current Android browser.

Adobe is committed to innovating with Flash. We’ll continue enabling content developers to produce rich and immersive applications on mobile devices and PCs via Adobe AIR, and through PC browsers via Flash Player. Flash is uniquely positioned for creating and publishing advanced gaming and premium video content, and that is where we’re focusing our future investment. We recently released hardware accelerated support for 2D and 3D graphics for Flash Player on the desktop and will soon bring these same capabilities to mobile apps via AIR. Together with recent advancements in hardware accelerated video decoding, compositing and content protection, these capabilities provide the richest platform for game developers and video publishers to reach over a billion users across PCs and major mobile app stores, including the iTunes App Store and Android Market.

At the same time, we’re actively working to move HTML5 forward via our ongoing collaboration with Google and other members of the Web community. Adobe’s proposal for CSS Regions, which allows sophisticated, magazine-like page layouts on the web, is now shipping in the Chrome browser. We’re collaborating with Google and other members of the Web community on a proposal for CSS Shaders to enable cinematic, visual effects via HTML5 and we’re exploring the potential of its Shadow DOM proposal, which would enable the integration of rich user interface components in web pages.

We continue to work on ways to make the Web more expressive, drawing on our experience with Flash. Adobe has always been about enabling content developers to produce the richest content possible and we remain committed to that end across platforms and technologies.

Bill Howard, Flash Platform, Product Management