July 03, 2007

Multitouch, real & imagined

  • MIT’s Technology Review features multi-touch UI pioneer Jeff Han in a new video.  He talks about ways these screens can get around the "thin straw" of keyboard mouse input; the potential for better storyboarding applications; and more.
  • Mark Coleran has carved out what seems to be a pretty cool gig, designing computer interfaces shown in movies.  His design for a table in The Island resembles the Microsoft Surface concept. [Via]  Mark’s work reminds me of the time we visited the set of one of the CSI shows and met the folks responsible for those Director-powered graphics–you know, the ones that convince average viewers that computers can read The Iliad reflected off the head of a pin.  Thanks a lot for that, guys. ;-)
  • Meanwhile the interface of the iPhone I picked up on Saturday remains a completely imaginary one: thanks to AT&T, I can’t activate the damn thing with my corporate cell number, which means I can’t get past the welcome screen.  Note to self: the whole sequence of
    1. Get all excited, buy lovely, seductive gizmo
    2. Figure out whether said gizmo can actually be used with phone number, work email, etc.

    should actually be reversed.  Gah. This would be that bleeding edge I’ve heard so much about. (It does feel great in one’s hand, however. ;-P)

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