September 18, 2007
kuler + screensaver mashup
And the hits keep on coming… File this one under "Eine kleine Bildschirmschoner": a German-speaking developer has created a simple but attractive Mac screensaver (same page auto-translated) that sucks in a feed of popular harmonies on Adobe kuler. Gut! [Via]
Elsewhere in the world of cool screensavers, groundbreaking Flash coder Yugo Nakamura has created Kaze to Desktop, a Windows "screensaver which moves according to the current wind (=kaze) conditions of your city." Check out the video to see some super-smooth action. (The scattered piles of Windows chrome remind me of the "crash board" Mordy Golding spotted on a client visit.)
"Scanners," minus the exploding heads
Adobe’s own Russell Brown took his 3D head-scanning show (see previous) on the road to Photoshop World in Las Vegas this month. Not only could attendees get their heads scanned & turned into 3D models for use in Photoshop CS3 Extended; they could get the resulting skin texture files printed onto fabric. Scott Kelby volunteered to make sure the apparatus was safe (video), only to have his head printed onto a football that was kicked into the audience. Here’s a quick gallery featuring some deeply disturbing imagery ;-).
Musing on mediocrity
I often wonder why, in the midst of working with a brilliant team on a beloved & respected product in a company that’s doing better than ever, I’m kind of a miserable bastard. I get this insane privilege, and yet no matter how full the glass, I see only the flaws, only the things that could and should and must be made better.
I found a little solace in Paul Arden’s It’s Not How Good You Are, It’s How Good You Want to Be. Maybe, if you’re like me, you will, too:
Why do we strive for excellence when mediocrity is required?
There is little demand in the commercial world for excellence. There is much, much bigger demand for mediocrity.
The truth is, I’m glad it’s this way.
Imagine a world where all clients were wonderful, where we could produce whatever we felt like with no restrictions, with everybody having freedom to produce all their fantasies unfettered by tedious clients.
What would we do?
We would react against it, saying, “Isn’t this boring. How can we be dull? Let’s do it badly, let’s make it ugly, and let’s make it really cheaply.”
That’s the nature of the creative person. All creative people need something to rebel against. It’s what gives their lives excitement, and it’s creative people who make the clients’ lives exciting.
Or, as George Bernard Shaw succinctly put it:
The reasonable man adapts himself to the world. The unreasonable man persists in trying to adapt the world to himself. All progress, therefore, depends upon the unreasonable man.
Keep your head up,
Adobe-Leopard Non-Issue o’ the Day
Various people have been wondering about this statement:
“CS3 hasn’t fully been tested under [Mac OS X] Leopard,” Adobe Chief Executive Bruce Chizen told Reuters in an interview. “If it doesn’t work, we will make the necessary adjustments.”
Here’s my take: It’s impossible to say that something has been “fully tested” on a platform that is not yet finished. Therefore, until Leopard ships (expected this Fall), Adobe can’t say with confidence that everything is A-OK. Once Leopard hits the streets, if the various product teams discover that something isn’t working well on the new OS, they’ll work on addressing the problem.
In the meantime, lots of folks at Adobe and Apple continue to work together, as they always do, to make things work as well as possible out of the gate. (The same is true with Microsoft & Windows updates.)
Anyway, I hope that provides a little peace of mind.