November 17, 2008

Pixel Bender arrives in Photoshop

I’m delighted to announce that the Pixel Bender Gallery plug-in for Photoshop CS4 is now available for download from Adobe Labs.  Key points:

 

  • It runs filters really, really fast on your graphics card (GPU)
  • The plug-in is not one filter, but rather a harness into which you can drop Pixel Bender files (.PBK and .PBG)
  • Pixel Bender also runs cross-platform in After Effects CS4 & Flash Player 10
  • The filters people write for Flash will also work in Photoshop
  • We should therefore see an explosion in the number of new Photoshop filters becoming available

 

I recorded a quick (1 minute) demo movie of the plug-in in action.  The package includes great sample filters from developers Joa Ebert, Petri Leskinen, Frank Reitberger, Jerry Lin, and Allen Chou (thanks again, guys), and you can grab new ones from the Adobe Exchange & other developer blogs.  Simply drop the tiny PBK text files into the "Pixel Bender Files" folder that’s created in your Photoshop CS4 folder, open the filter (Filters->Pixel Bender->Pixel Bender Gallery), and go to town.

 

Miscellaneous notes:

 

  • The Pixel Bender plug-in has the same GPU requirements as Photoshop CS4.  The more memory on your card, the larger the images you can process with it.
  • This being a Labs release, it’s a little less polished & a little more utilitarian than what you’d expect from a filter that’s installed by default.  (For example, you can’t click onto the filter preview to manipulate parameters directly.)  Even so, we expect it to work well.
  • A couple of commenters have given me grief about Photoshop’s old-school Radial Blur & Mosaic filters (the former for not having a live preview, the latter for not offering independent height/width controls).  Both requests are addressed by filters included in this download.  (The radial blur option does spin only, but you can grab Ryan Phelan’s Zoom Blur sample to do zooming.)
  • Adobe has released various PB developer tools as well.  Engineering manager Kevin Goldsmith provides details on his blog.

 

Fundamentally, Pixel Bender demonstrates that Adobe’s significant architectural investments are delivering a faster, more interactive, much more easily extensible Photoshop & Creative Suite, now and in the future.

 

Enjoy!

7:06 AM | Permalink | Comments [16]

Tokidoki + Free MAX Access

I just got a quick heads-up from the Illustrator team:

 

Special Offer — Free Pass to Adobe MAX on 11/17 for tokidoki

 

Come see renowned illustrator Simone Legno from tokidoki at Adobe MAX in San Francisco Monday, 11/17

 

Space is limited to the first 200 who sign up. Register now at the website below and use the following promo code: CRC998

 

http://max.adobe.com/na/register/?secret=1&payment=1

 

Registration for Legno’s session will open at 4:00 pm on Monday, November 17. Registration is located at Moscone West, Level 1, 800 Howard Street, San Francisco, CA

 

Sounds great, and I hope to sneak into the session myself.

[Via Terry Hemphill]

5:16 AM | Permalink | No Comments
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