March 07, 2009

Fun with Augmented Reality

Wikipedia describes “augmented reality” as “the combination of real-world and computer-generated data (virtual reality), where computer graphics objects are blended into real footage in real time.” Now it’s come to Flash, with some amazing results.
The GE Smart Grid site lets you print out a sheet of paper, hold it up to your Web cam, and interact with 3D graphics. I was all set to link to a quick demo of the technology, but it just went MIA from YouTube. No matter: here’s a demo of an interactive print piece for Mini:

Thanks to the open-source FLARtoolkit for Flash, augmented reality is popping up all over, as in this augmented Happy New Year’s card:

It’s even been combined with Twitter + t-shirt printing. For more info, check out David Pogue’s report from TED. [Via lots and lots of people]
Tangentially related: This funny example of “real-life multitouch” is, indeed, a sign of too much iPhone usage. (Seeing it reminds me of Photoshop QE Pete du’Fosse realizing that he was working too much when he found himself hovering a hand over his microwave’s keypad, getting frustrated when no tool tip appeared.)

3:25 PM | Permalink | Comments [6]

If you use Adobe video apps…

…get lots of RAM, and if you use Windows, move to Vista 64 or Windows 7 64*.
You’ll be glad you did, as both After Effects and Premiere can address 4GB of RAM *per processor core*. That means that on an 8-core Mac Pro or Vista 64 rig, you could devote up to 32 gigs of RAM just to AE or Premiere.
Will all that memory benefit your projects? Depends on how big they are. Writer Jan Ozer produced some pretty amazing results with big jobs, in one case cutting rendering time from 68 minutes to ~10. Adobe DV evangelist Dennis Radeke has more info on the subject.
* Re: XP64, to quote the spinners in Blade Runner, “Move on, move on…”

8:30 AM | Permalink | Comments [6]
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