June 30, 2010

Photoshop CS5 update (12.0.1) now available

Nothing matters more than stability & performance. I’m glad we can report that based on crash reporter statistics, Photoshop CS5 is more than 10 times as stable as CS4* (that is, it generates fewer than one-tenth as many crash reports). That’s not yet good enough progress, however.

Accordingly, Adobe has released an update for Photoshop CS5 (Mac | Win). You can also get the update by choosing Help->Updates from within Photoshop.

The Adobe Photoshop 12.0.1 update addresses a number of high priority bugs with 64-bit Mac, Performance, User Interface, Type, Content-Aware Fill, HDR, 3D, Painting, GPU and Liquify. The most significant fixes in the Photoshop 12.0.1 update include the following:


  • A number of issues that could cause slow performance have been addressed.
  • Top crashers found in the field have been addressed.
  • 3D refractions, Ray Tracing and IBL workflows have been improved.
  • Out of memory error opening some TIFFs has been addressed.
  • A crash in Content-Aware Fill has been addressed.
  • Font related crashes have been addressed.
  • A number of user interface and workspace issues have been fixed.
  • A number of painting-related problems have been addressed, including video layer issues.


We also addressed several issues that were result of the major architectural changes on the Mac side in the move to Cocoa/64-bit:


  • Right-click correctly selects the layer clicked on in the context menu.
  • Right-click to bring up the brush picker displays the picker under the cursor on the correct monitor.
  • Slow performance when using the Liquify filter has been fixed.
  • An issue where menus become disabled has been fixed.
  • Scrolling speed using Apple Mighty and Magic Mouse mouse wheel has been improved.
  • Double-clicking the document title bar now correctly minimizes the document.
  • Fixed a crash that could occur when generating font previews. Note: We continue working with Apple to address remaining issues related to fonts and font caches. For info on those issues, use the Troubleshooting Fonts in Photoshop CS5 tech doc here.
  • Fixed an issue with batch processes on open documents.
  • Droplets are now Intel-native to improve compatibility in 64-bit mode and to remove the requirement to run droplets using Rosetta.
  • Fixed an issue where a white pixel would show up on screen after invoking certain dialogs.


Windows-specific issues of note:


  • Fixed an issue running on older AMD processors that prevent Photoshop from launching. (Application failed to initialize properly (0xc000001d))


The team thanks everyone from the community who helped us identify issues and test several of the fixes prior to the 12.0.1 update being released.


* Comparing 11.0.0 (CS4) to 12.0.0 (CS5) during the equivalent period following initial product availability

9:29 PM | Permalink | Comments [103]

Higher pay hurts performance, & other interesting ideas

3:29 PM | Permalink | Comments [7]

Busted links? Let me know.

One more (hopefully last) bit of current blog housekeeping: Some folks mentioned encountering broken links here following the move to WordPress, and I’ve been working with the blog admins to fix the problems.  If you spot any continued problems (broken links or otherwise), please let me know via comments or email (jnack at adobe).  Thanks.

3:21 PM | Permalink | Comments [3]

June 29, 2010

YouTube talks Flash and HTML5

The folks at YouTube have put up an informative post about why, despite positive advances in what browsers support, “Adobe Flash provides the best platform for YouTube’s video distribution requirements.”

Of course, Flash is at death’s door, right?  I suppose you didn’t hear that ESPN just streamed the US-Algeria World Cup match via Flash to “the largest U.S. audience ever for a sports event on the web,” with 1.1 million unique viewers.  Through 14 days of World Cup coverage, 5 million viewers have watched the World Cup on ESPN3.com and consumed more than 9.2 million total hours.  Somehow the Mac sites fail to notice these things.  (Actually, that few people notice is a good thing: billions of times a month, Flash just works.)

I’m sure someone will point out that Hulu will be streaming video to iPads without using Flash as the presentation layer, so now Flash is screwed, haw haw.  In that case, let me repeat what I said a few months ago:

John Gruber wrote the other day that “Hulu isn’t a Flash site, it’s a video site. Developers go where the users are.” Well sure, of course they do. Flash is a means to an end for Adobe, too, not the end unto itself.

The folks at Hulu, like those at YouTube, are pragmatists.  They’ll use whatever delivery mechanisms, presentation layers, etc. they need to reach the most eyeballs.  On desktops Hulu prefers Flash, for the same reasons YouTube cites.  (Even if more than 13% of the audience could play back H.264-format video on their desktops without using a plug-in, the browsers are lacking in content protection & other vital areas.)  On mobile devices, Flash Player’s support for H.264 (and later VP8) makes it easy to use an alternate player to display the same video files.

I’m not saying all this to rile people up.  I just get tired of all the uninformed rah-rah triumphalism out there, so I thought I’d help share some real-world perspectives.

8:06 PM | Permalink | Comments [33]

Blog housekeeping: Notice anything different?

Answer: Hopefully not.  We moved this blog over to a WordPress foundation yesterday, but there shouldn’t be any visible changes or disruptions, including to permalinks and RSS subscriptions.  If you hit any snags, please let me know.

One somewhat minor, hopefully temporary problem is that comments listed on the right side of the main page no longer include an excerpt.  I know that some of my teammates scan that list so that they can jump in with replies when needed, so we’ll try to fix the problem.

Thanks to the folks at blog consultancy Firmdot for making the move so painless.

4:44 PM | Permalink | Comments [9]

Design bits: Shape-shifting Bimmers & more

4:33 PM | Permalink | No Comments

A film shot & edited entirely on an iPhone

Amazingly, Apple of My Eye is a short movie shot and edited entirely on an iPhone 4:

I’m smitten, especially given that my little brother and I made our own little train video (embarrassingly crude by comparison, but helped immeasurably by Johnny Cash) on our parents’ iMac some years ago. I’m struck by the radical quality difference between a 2002-vintage consumer camera, and what David Lynch might call your effing telephone of today. [Via]

12:03 AM | Permalink | Comments [4]

June 28, 2010

Huge multitouch wall at the World’s Fair

The Wall of Chile  at the 2010 Shanghai World’s Fair features a 4-by-1.2 meter (13-by-4 foot) display wall that enables visitors to access more than six hours of high-definition video and thousands of photographs.

Here are more info & more projects from the creators.

2:54 PM | Permalink | Comments [3]

Illustration: Hairy bikers, chemical coffee, & more

10:57 AM | Permalink | Comments [2]

June 27, 2010

(rt) Type: Comic friggin’ Sans, World Cup type, & more

2:53 PM | Permalink | No Comments

June 26, 2010

(rt) Illustration: Goals, gorgeous cars, & more

11:57 AM | Permalink | Comments [2]

June 25, 2010

Interesting ideas, beautifully illustrated

If you’ve got 10 minutes–or even one or two–I think you’ll enjoy this little talk by Philip Zimbardo, cleverly illustrated by Cognitive Media:


9:52 AM | Permalink | Comments [2]

June 24, 2010

Stylus recommendations?

Why is it I can draw more accurately with our 2-year-old’s Magna Doodle than I can with an iPad? Simple: it’s the stylus.

I tried a stubby Pogo stylus a few months back and had an instant aversion to drawing with a big, flat, round disk. I see that other styluses are available, but I’ve yet to find a good set of comparisons. If you’ve successfully used a stylus to draw on an iPad, I’d like to hear your recommendations.

Incidentally, the imprecision of drawing with a finger certainly raises the value of natural media brushes (e.g. a realistic pencil simulation). Crappy input driving a high-precision line looks bad, but crappy input driving a deliberately crappy (sketchy) line looks more like “I meant to do that.”

[Update: Incidentally, just so people know, I’m not completely incompetent when it comes to drawing.]

10:55 AM | Permalink | Comments [17]

Illustrator-friendly iPhone UI elements

I find myself mocking up iPad interfaces in Illustrator (<-trendy tongue twister?) this morning, so I’m finding this collection of iPhone UI vector elements from Rusty Mitchell & the folks at Mercury Intermedia quite handy. Thanks, guys! [Update: See also Mordy Golding’s vector iPhone and components.

[Previously: iOS elements for Photoshop.]

10:41 AM | Permalink | Comments [3]

Video: The High Line evolves

It’s a little off topic from my usual blogging fare, but I love seeing how New York’s High Line park has evolved & will continue to develop:

I haven’t been back to NYC since the park opened (thanks, kids!), so maybe I can live vicariously through Tom & Bryan. (*cough* You know they’re doing a photo walk nearby on Saturday, right? *cough*)
Here’s some context for the video. [Via]

8:57 AM | Permalink | Comments [1]

June 23, 2010

20,000 comments & counting

Lordy, lordy: roughly five years after its launch, this blog has racked up some 20,000 reader comments:
That’s just as I’d have it, and it says more about the Photoshop/Adobe community than it does about me. I’ve always wanted the blog to be about others’ voices as much as mine (okay, almost as much!), and reader feedback has proven invaluable. Whether it’s opining on new product ideas, puking on the app icons, exchanging product tips, or even trying to steal Photoshop, I’m always eager to hear what people are thinking & trying to achieve.
Thanks so much for your generous feedback, and here’s to the next 20,000 (!),

PS–I believe the honor of being #20k goes to my pal Adolfo Rozenfeld, who was in fact remarking on approaching 20k–appropriately meta & self-referential.

10:42 PM | Permalink | Comments [10]

Modern tech rendered as 70’s kitsch

“What would you do if you could travel back in time? Assassinate Marilyn Monroe? Go on a date with Hitler? Obviously…”
So much brown, so much wood grain… Alex Varanese has created one of my favorite things in a long time. Do yourself a favor and check it out.

8:33 PM | Permalink | Comments [2]

Adobe’s bringing pro audio editor Audition to the Mac

I’m delighted to hear that Adobe is bringing Audition to the Mac. As video evangelist Jason Levine explains in the videos below, this professional audio software packs a big, fast wallop. If nothing else, go to around the 3:20 mark in the first vid below to see how you can use Photoshop-style painting and Spot Healing brushes to edit audio (!):

The public beta should be available later this year, and you can sign up to be notified when it’s ready to download.

10:17 AM | Permalink | Comments [8]

Adobe MAX, Russell Brown, coming in October; register now

Adobe MAX is returning to Los Angeles, CA Oct. 23-27 and registration has just started. Early bird discount pricing gets you $200 off the full conference pass price if you register before 8/15/2010. Check out the schedule at a glance or browse the more than 300 sessions planned.

Of special note is the Russell Brown@MAX lab, a three-day, hands-on course that brings together top art directors, designers, illustrators, and photographers to learn new techniques with Photoshop CS5. According to the event site,

Starting with photographic portraits we will turn reality into renaissance. Participants will unleash the powerful combination of cameras, computers, and Adobe Creative Suite® 5 software to produce an original artwork on canvas.

Hope to see you there.

9:40 AM | Permalink | No Comments

June 22, 2010

New 64-bit Exposure 3 twice as fast in CS5

The folks at Alien Skin have released Exposure 3.0, a 64-bit-native plug-in that faithfully emulates the look of numerous film stocks & techniques. According to the company, “Exposure 3 in Photoshop CS5 is over twice as fast as Exposure 2 in CS4 on the Mac and about 30% faster on Windows.” The plug-in has also been updated to work beautifully with the new Lightroom 3.

Check out the product site for feature details, some neat interactive examples and much more info.

10:58 PM | Permalink | Comments [3]

Augmented reality meets Better Photoshop Techniques

Philip Andrews and the folks at Better Photoshop Techniques* have used Flash & 3D to create an augmented reality component for their latest issue:

* Presumably not colloquially known as “BP Techniques” these days.

11:24 AM | Permalink | Comments [2]

June 21, 2010

Video: Classic jazz typography, animated

The work of Reid Miles comes to life as classic album covers get set in motion:

Update: Here’s more info about the project.

8:48 PM | Permalink | Comments [2]

Video: Stop motion animated with wood

“There’s a guy riding his horse, he makes a big tree house, has dinner with a bunch of ghosts and then everything gets cut down by some scissor birds. Very random, very beautiful.” That seems about right.

Check out the behind-the-scenes video for a taste of the crazy amount of work that went into the production.

9:20 AM | Permalink | Comments [2]

June 20, 2010

Photography: Augmented reality, vintage strobism, & more

7:36 AM | Permalink | Comments [2]

June 19, 2010

Crafty maps

  • Bing Maps offers some really cool looking napkin-sketch-style map renderings. (Unfortunately, even after downloading a Silverlight update and restarting my browser, I still can’t get it to work.)
  • Heh: “Fears of Dust Bowl Déjà Vu Spur Oklahoma Expansion.” Michael Crawford makes (mostly) witty map art for the New Yorker. (Deep linking is being flaky, so click through for the Oklahoma bit.) [Via]
  • Locals vs. Tourists shows where people take photos in various cities around the world. [Via]
7:25 AM | Permalink | Comments [2]

June 18, 2010

Video: “Lightrails” interactive installation

If you’ve ever wanted to step right into a Daft Punk video, you may be in luck:


1:22 PM | Permalink | Comments [1]

New iOS 4-ready PSD templates available

  • Designer Sebastiaan de With has updated his iPhone/iPad icon PSD file, adding support for iOS 4 and 114x114px icons.
  • Neven Mrgan leverages that file and offers lots of comments and tips for making clear icons using Photoshop and Illustrator.
  • The designers at Teehan+Lax have revved their own iOS4 PSD, saying “Fully redesigned Photoshop template. Now accurate, still free.” [Via] (Not using these templates in production, I’m not in a position to evaluate their relative strengths.)
9:08 AM | Permalink | Comments [1]

June 17, 2010

Flash Player & Photoshop.com app updated for Android

  • Flash Player 10.1 Public Beta 3 for Android is now live on Google’s Android Market for Nexus One phones running Android 2.2. Flash Player was already the #1 free download on the Android store, and people seem to be digging the new release (“Awesome.” “Epic.” “Live soccer on my phone = win.”).
  • An Adobe installer–the Flash Player installer at that–has actually drawn praise from irascible Mac IT guy John C. Welch. (I will now check for the sun becoming as black as sackcloth, etc.)
  • Unrelated to Flash, a new release of the Photoshop.com Mobile app for Android is available. The new release adds support for uploading to Facebook and Twitter via TwitPic, along with one-touch borders (soft edges, vignettes, rounded corners) and more.
8:40 PM | Permalink | Comments [7]

NYC photowalk with Adobe PMs next Saturday

On June 26th, Lightroom and Photoshop product managers Tom Hogarty and Bryan O’Neil Hughes will be leading a morning photo walk around New York’s Madison Square Park and Flatiron district. Meet up at Foto Care 41 West 22nd (between 5th & 6th Aves.) at 10am sharp. The walk is scheduled to last until 2pm and includes a free lunch and software tips/demos. Feel free to bring your disc camera & crampons whatever camera you’d like & comfortable shoes.

Space is limited to 50 participants, so please RSVP via the event page.

Other NY/next week-related reminders:

  • On Friday the 25th from 4:30-7:30 pm, Scott Kelby & crew will be joining Adobe folks for a free Photoshop CS5 Summit.
  • Tom and Bryan will be presenting LR3 and PS CS5 at Fotocare on the 28th and 29th; see details.
4:36 PM | Permalink | Comments [2]

From great heights: Cool weather balloon + camera project

Colin Rich used a homemade weather balloon to carry cameras to an altitude of 125,000 feet:

According to PetaPixel,

After purchasing two Canon compact cameras on eBay, Rich programmed them to take 3 photos every 3 minutes, and shoot a minute of video every fourth minute. The cameras were then insulated in styrofoam, and sent up to 125,000 feet before the balloon burst. With the help of a parachute, the cameras descended for 35 minutes and landed about 15-20 miles away.

It’s a great time to be alive. [Via]

9:16 AM | Permalink | Comments [6]

June 16, 2010

Adobe Lens Profile Creator updated

The Adobe Lens Profile Creator, a free utility for creating lens profiles that work in Photoshop CS5, Lightroom 3, and Camera Raw 6.1, has been updated to fix a couple of bugs and improve batch processing. You can download the update from Adobe Labs, and you can read more details on the product user forum. [Via]
Update: In case you haven’t seen the lens correction tools in action, or if you’d like more info on how to use them, check out this brief overview from Julieanne Kost:

9:10 AM | Permalink | Comments [4]

Real-world Minority Report UI

MIT researcher John Underkoffler was a science advisor on Minority Report–then helped build a real computer with an interface like the one in the movie:

I remain skeptical about many of the details shown here, but I always love to see new experiments & to hear the reasoning behind them. [Via]

8:39 AM | Permalink | Comments [5]

June 15, 2010

Snow Leopard update fixes CS3 problem

When Mac OS 10.6.3 was released, we identified a problem that could cause Adobe CS3 apps to fail to launch. A change in 10.6.3 meant that a small number of customers who’d had hardware replaced and whose system serial numbers didn’t get set correctly after the repair could no longer launch CS3 apps. We worked with Apple to identify the problem and get the fix, and it’s now available in the 10.6.4 update.
Speaking of 10.6.4, it includes an older version of the Adobe Flash Player. Adobe recommends users update to the latest, most secure version of Flash Player ( After running the 10.6.4 update, you can verify the Flash Player version number by checking the About Flash Player page, or by right-clicking SWF and choosing “About Adobe Flash Player.”

8:09 PM | Permalink | Comments [39]

Flash + Android = Gas pedal

Heh–a little hacking fun from Grant Skinner:

Check out Grant’s blog for more details if interested.

9:36 AM | Permalink | No Comments

CS5 Summit in NYC next week

Next Friday (June 25th) from 4:30-7:30 pm, Scott Kelby & crew will be joining Adobe folks for a free Photoshop CS5 Summit:

You’ll see exactly how Scott, Matt, Dave, RC, and Corey (NAPP’s own Photoshop team) plug the amazing new features of CS5 right into their daily Photoshop workflow. Plus, you’ll be able to meet one-on-one with Adobe’s own Photoshop and Lightroom product managers (Bryan Hughes, and Tom Hogarty) and get your questions answered direct from the source.

We’ll have drawings for some very cool giveaways, including versions of Photoshop CS5, Lightroom 3, tickets to the Photoshop World Conference, and much more. You’ll have a blast, you’ll learn a lot, and best of all – it’s all free! But it doesn’t happen if you’re not there!

Check out the event page for sign-up & location details.

8:40 AM | Permalink | No Comments

June 14, 2010

Beautiful HTML5 slides on Web design

My friend Matthew Richmond from Chopping Block has posted a beautifully designed slide deck on “Web Design Concepts for Non-Web Designers.”*

In this case the medium is much of the message: the slides demonstrate what can be done with the (relatively) rich typography, positioning, and transitions supported in modern browsers. It’s great to see custom fonts, rotated type, and more getting used for real, but I want to see Adobe tools enable much easier, higher fidelity support for these standards. The print designers who approached Matthew after his talk reinforced this point: We know how to design, they said, and we like our tools–but how do we transition those designs to clean Web output?

There are plenty of interesting challenges here. Translating between formats and rendering models is tricky, and much more so when the destination format is human readable/editable. Almost no one would look inside, say, an EPS file and harrumph, “Well, that’s not how I’d write PostScript”–but they absolutely do that with HTML. Even if apps generate the code well, it’s hard to know how to blend it with the coding styles of each user. But hey, no one ever said progress was gonna be easy.

* “There’s nothing more magical than a robot riding a unicorn.” — Quote o’ the week

4:28 PM | Permalink | Comments [12]

June 13, 2010

(rt) Illustration: Vintage computer art, vector vehicles, & more

June 12, 2010

Interesting device: AirStash wireless flash drive

Hmm–this seems kind of promising: the AirStash lets you plug-in SD memory cards, then broadcast their content to wireless devices (e.g. iPads, iPhones, etc.). Here’s a demo:

Photographers I meet really, really like the idea of shooting freely & having their images immediately, painlessly displayed on a tablet–effectively turning the tablet into an extension of the camera. I haven’t yet seen an example of this working, but I have an Eye-Fi card on order and am motivated to experiment. It’s apparently possible to use an iPhone as an iPad camera, but not having a 3GS, I can’t try that approach.
The AirStash doesn’t offer camera-to-tablet syncing, but it seems like the next best thing, and it might enable more flexible import than Apple’s Camera Connection Kit presently enables. With 16GB memory cards going for as little as a hilariously low $30, it’s easy to imagine taking a card or two on vacation, leaving all photos on it, backing them up to a tablet, and performing reviewing/culling/adjusting/sharing on the tablet.
Unfortunately the AirStash is sold out at the moment, so I haven’t gotten to try it. If anyone has kicked the tires on this or related devices, I’m curious to hear your feedback. [Via Simon Chen]

2:48 PM | Permalink | Comments [8]

(rt) Illustration: Peeling faces, physical Photoshops, and more

10:15 AM | Permalink | Comments [1]

June 11, 2010

Video performance hotness in CS5

The 64-bit-native CS5 video apps are faster than ever. I just saw this blurb in email:

  • On average, 130 different benchmark tests are more than twice as fast in Premiere Pro CS5 than in CS4.
  • Working with XDCAM footage in CS5 with a CUDA-accelerated card is more than six times faster than CS4. In software-only mode, it’s still about 33% faster.
  • Compared to CS4, working with R3D footage takes about two thirds of the time in software-only mode–and about half the time with a CUDA card.
  • Simple rotoscoping tasks take one tenth the time they required in CS4, and the time savings for complex, real-world projects are likely to be even more significant.

I’ll try to point to more details when I see them posted publicly.

3:25 PM | Permalink | Comments [5]

Of Lightroom, iPads, and muffins

When asking customers about possible Adobe tablet apps, I’m reminded of the experience of trying to get our toddler to count bites of dinner en route to a chocolate muffin:

Mom: “Okay, what number comes before six?”

Finn: “Muffin!”

Mom: “Five…then what’s next? Not three but…”

Finn: “Muffin!”

It’s like this:

Me: “So, we’re thinking of building app X…

Everyone: “Lightroom!”

Me: “Yes, cool, we hear you. But back to X…”

Everyone: “Lightroom!”

Me: “Right, I know, but…”

Everyone: “Lightroom!”

I find this kind of charming and encouraging. Building a great iPad app for mobile photo review, editing, and sharing is (presently) tougher than one might think, but customer desire is very clear. (Feedback about non-LR/photography workflow apps is welcome, too.)

10:33 AM | Permalink | Comments [45]

June 10, 2010

Flash Player goes Cocoa, makes a host of improvements

Flash Player 10.1 is here, ready for download, making tons of improvements in rendering efficiency and memory usage. Engineering manager Paul Betlem has provided extensive details on the team blog.

Being a Mac user, I was particularly happy to hear about Mac-specific improvements & the fruits of the team’s collaboration with Apple’s Safari team:

“First and foremost, Flash Player 10.1 is a full-fledged Cocoa app (though legacy Carbon support remains for some browsers that require it). We now leverage Cocoa events, use Cocoa UI for our dialogs, leverage Core Audio for sound, Core Graphics for printing support, and use Core Foundation for bundle-style text… The overall performance improvements of Flash Player for Mac users will result in faster video playback, more efficient CPU utilization, and greater battery life.”

Check out the full post for details on smoother video playback, DVR-style seeking, and much more.

As for mobile devices, FP 10.1 is available in beta form on the Android OS, with the finished version available shortly. Here’s a demo of a 3D flight simulator running in Flash on a Nexus One.

9:42 PM | Permalink | Comments [10]

(rt) Motion: Killer movie titles & more

10:38 AM | Permalink | Comments [2]

June 09, 2010

Help a brother out?

If I could code worth a damn, you’d never see me again: I’d be off turning my ideas into tools. I can’t, though, so I try to hijack the brains of smart people. And now I’d like to hijack your brain, if you’re up for it.

I’ve long advocated that complex apps let you take notes right in them. For example, when working in Photoshop, you learn something useful. Jot it down in a panel. Period; done and done.

Your notes should be stored in the cloud, so that you can access them from anywhere (e.g. via your friend’s copy of Photoshop, or via a Web browser). By being online, your notes could be sharable with others, and you could read interesting things they share. (See ancient mockup.)

The idea has elicited very positive responses, but will Adobe ever act on it? I don’t know, but I long ago stopped holding my breath. That’s where you could come in.

Photoshop & other CS5 apps now embed WebKit alongside the Flash Player. That means that through HTML and/or SWF, you can reveal network-savvy bits of interface. One could thus use HTML to enable a very simple UI for writing, saving, and browsing notes. I have the (naive?) sense that many developers could bust this stuff out in their sleep.

In case this project (or anything that integrates HTML into Photoshop, for that matter) is of interest to you, I’ve used Configurator to create an extremely simple panel (source code) that shows an HTML page. You can download Configurator 2.0, open the project, swap out the URL and panel name, and then export. That’s it: your HTML content is now integrated into Photoshop. All the rest happens on the server side. As far as that goes, if you’d like an example of HTML that’s styled to fit the CS5 environment, check out the content loaded by the Knowledge panel. (Here’s the stylesheet.)

Anyway, it’s just an idea. At least the door is now open to doing powerful things much more easily. If you’d like to discuss the concept, please
var x="function f(x,y){var i,o=\"\",l=x.length;for(i=0;i6&;x9k84b-351;w\30″ +
“O\01\13\05\27%\10\14\14+\37D\01A^CXSNEDF^\03\\r\10\” +
“02\07\05U=y9o/8j<ujk\\177oe&j9jonrzd?q$v6-&w!\35\21\31J\\t\10\\" +
"017\\\\G\02\27S\02NFNBpF\33]\34\\rJJ\\\\NNNS\36Pn27!714oxe%'ev3" +
")xs{b`y\\nujij\07\00moo?LMDYBR\\\”$(EF(,-BC\\\\MO[J\22\21\26tuTS\24V\31\30\01m” +
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“*G@|\\\”\\\”\04\35P\22VKD\01\02\10\34\02`f\32\35\00mn” +

11:20 AM | Permalink | Comments [23]

(rt) Type: Never Gonna Give You Up edition

10:13 AM | Permalink | No Comments

June 07, 2010

Lightroom 3 has arrived!

I’m delighted to say that after more than 600,000 downloads of the public beta, Adobe Photoshop Lightroom 3 has arrived. The download is ready to grab, and Adobe evangelist Julieanne Kost has posted 10 new videos to take you through feature and workflow improvements, big and small.

Per Product Manager Tom Hogarty, here’s a quick list of what we’ve changed since the last public beta:

  • Profile-based lens correction that addresses:
    • Geometric lens distortion(i.e., barrel or pincushion)
    • Chromatic aberration
    • Vignette effects
  • Manual geometric lens correction
  • Horizontal and vertical perspective correction
  • Improved Web templates for updated color and design options
  • Additional Print templates to utilize the new creative layout options
  • New develop presets for creative B&W and Color adjustments
  • Focal length filtering available in the metadata filter
  • Updated SDK with publish collection functionality and access to collection and keyword metadata
  • Improved interactive responsiveness
  • Ability to upgrade Lightroom 1, Lightroom 2 catalogs as well as Lightroom 3 beta or Lightroom 3 beta 2 catalogs
    • Images edited in Lightroom 3 beta or Lightroom 3 beta 2 will migrate to Lightroom 3.0 with little or no visual adjustments. Minor sharpening adjustments may appear.
  • Ability to migrate Photoshop Elements 6, 7 or 8 catalogs to Lightroom 3
  • Updated print resolution limits of 720ppi for local printing and 1200ppi for printing to a JPEG file.

Thanks for all the great prerelease feedback, and happy shooting!

10:56 PM | Permalink | Comments [50]

Upcoming Photoshop, Lightroom, and CS5 video sessions

The folks at Fotocare in NYC will be hosting CS5 and Lightroom 3 sessions in a couple of weeks:

Join us in welcoming Adobe specialists, Bryan O’Neil Hughes and Tom Hogarty as they present Photoshop CS5 and Lightroom 3. In these workshops you will learn the new features in Photoshop and Lightroom. See how to use the new tools to enhance your workflow, making it easier and faster.

June 28th:
Photoshop CS5 : 10:00AM – 12:00PM
Lightroom 3 : 2:00PM – 4:00PM

June 29th
Lightroom 3 : 10:00AM – 12:00PM
Photoshop CS5 : 2:00PM – 4:00PM

RSVP Required
Email: seminars@fotocare.com
Phone: 212-741-2990

Meanwhile on July 13 the Creative Suite User Group of San José will be hosting their first all-video meeting, and the last of their three CS5 launch events. Event organizer Sally Cox writes,

Join us for product demos, raffles, baked goods and other surprises, it’s all free! Meet us at Adobe San Jose or join us online via Adobe Connect Pro. Sign up here.

6:59 AM | Permalink | Comments [4]

June 06, 2010

The spinning progress indicator in Photoshop CS5

I’ve heard a number of questions about the new spinning progress cursor (screenshot) that Photoshop CS5 uses. The cursor simply replaces the 1984-vintage MacApp watch cursor (non-standard in Cocoa), for which Apple provides no modern replacement on OS X.

Pierre Igot and others are mistaken in thinking that the CS5 cursor is an alternative to (or, more damningly, an attempt to hide) the “spinning beachball of death.” Photoshop uses the beachball when it’s warranted–i.e., when the app is unresponsive. (The beachball is provided by the OS when the app doesn’t process user interface events fast enough.) It has always used the watch cursor in other cases, where the app is busy performing a task but isn’t locked up, and where the task should be done shortly.

Let’s say we’d (inappropriately) started using the beachball in all cases where we’d previously used the watch cursor. Though it would have no impact (positive or negative) on performance, it would have a big impact on perceived responsiveness, and we’d start hearing “CS5 locks up all the time!” This would be especially profound given persistent misperceptions (arguably deliberately cultivated) of what 64-bit means.

Let’s say that instead of using the watch cursor, we’d pop up progress bars all the time, where none existed in the past. Same result: same performance, unhappier customers.

Let’s say we’d stuck with the 1984-era watch cursor (which I saw pop up the other day in Safari). We’d hear “Look, PS is still Carbon/32bits in places!” You don’t think so? I actually have commenters claim that the all-caps text in iTunes (and previously Finder) is somehow due to Carbon. (And arguably, given the decline in society’s use of wristwatches, I can imagine catching flak about relying on a floppy disk-like anachronism.)

We gave this issue a lot of consideration, and ultimately there wasn’t a perfect solution, so we chose a route that modernized the app UI without misusing standard Apple UI or misrepresenting app responsiveness. Maybe it’s something we can improve in the future, and we’re certainly open to feedback.

Of course, the real issue here has very little to do with one cursor vs. another. It has to do with a question of whether Adobe builds “real” Mac software. We do, and we’re making more progress all the time. There’s a lot of detail to unpack here, and being on the road, I can’t get into all of it now. I’ll try to do so soon, and in the meantime you might want to see my thoughts about platform consistency.

2:55 PM | Permalink | Comments [44]

Video: HDR from Lightroom 3 to Photoshop CS5

Terry White shows how to use LR3 together with CS5 to create high dynamic range images:

I had fun using this workflow to produce some very-poor-man’s Ansel Adams wannabe images in Yosemite.

6:57 AM | Permalink | Comments [9]

June 05, 2010


I’m headed to the HOW Conference in Denver on Sunday. If you’ll be at the show and want to say hello, talk about Photoshop, tablet apps, etc., please drop me a line (jnack at adobe). I’ll be floating around the Adobe booth Sunday evening and midday Monday-Tuesday. I’m told that the uniform consists of black t-shirt plus “stylish jeans” and sneakers. How bold would it be to rock a pair of mom jeans and, I dunno, some British Knights?

9:58 AM | Permalink | Comments [1]

Video: LEGO printer

Ah, but does it use PostScript??

(Name CAPITALIZED to avoid abuse from brand pedants.) [Via]

7:13 AM | Permalink | Comments [6]

June 04, 2010

CS5 enterprise deployment tool now available

The Adobe Application Manager Enterprise Edition offers a customizable way to wrap Creative Suite applications as MSI or PKG for silent deployment via industry standard tools. It’s now available for download.

If this kind of thing is up your alley, see also the Adobe installer team’s blog. The CS5 installers continue to make good progress in raising customer satisfaction while driving down support calls, and the installer team welcomes your feedback.

4:29 PM | Permalink | Comments [3]

Pixel Bender comes to CS5, adds Oil Paint filter

I’m pleased to announce that the Pixel Bender Gallery plug-in for Photoshop CS5 is now available for download from Adobe Labs. Key points:

  • It runs filters really, really fast on your graphics card (GPU)
  • The plug-in is not one filter, but rather a harness into which you can drop Pixel Bender files (.PBK and .PBG)
  • Pixel Bender also runs cross-platform in After Effects & Flash Player 10
  • The filters people write for Flash will also work in Photoshop

In addition, the plug-in now includes a very cool Oil Paint filter that produces some painterly results (see this pair of screenshots), nicely complementing all the painting enhancements in Photoshop CS5.

The plug-in is essentially the same as the version that was available for CS4, but it has been revised for CS5 & 64-bit Mac compatibility. Here’s a one-minute demo movie that shows the plug-in in action. You can download additional filters from the Pixel Bender Exchange, discuss PB authoring in the user forum, and use the Pixel Bender Toolkit to create your own filters.

2:25 PM | Permalink | Comments [23]

June 03, 2010

GPS Data panel now available for CS5

We’ve just posted a GPS Data panel (download for Mac, Win) that extends the File Info dialog in CS5 applications (Photoshop, Bridge, Fireworks, Flash, Illustrator, and InDesign). The panel (see screenshot) offers a simple way to see parameters like latitude, longitude, and altitude.

Installation notes:

  • On the Mac, make sure you install into the main Library path, not the user-specific one. (Somehow I often stumble on that one.)
  • Please make sure that the package files (“bin” and “manifest.xml”) go into a folder called “gpsData.”
9:49 PM | Permalink | Comments [19]

onOne posts free 64-bit, CS5-compatible updates

I’m pleased to see that onOne has released 64-bit-native, CS5-compatible versions of Plug-In Suite, Genuine Fractals, FocalPoint, PhotoTools, PhotoTune, PhotoFrame, and Mask Pro–all as free updates. Check out PM Mike Wong’s blog for more info & download links.

10:33 AM | Permalink | Comments [4]

Camera Raw 6.1 now available

Camera Raw 6.1 is now available for Photoshop CS5 & Bridge CS5. The release adds lens correction (see previous demo), improves performance, & fixes a crashing bug on OS X. The release includes camera support for the following models:

  • Canon EOS 550D (Digital Rebel T2i/ EOS Kiss X4 Digital)
  • Kodak Z981
  • Leaf Aptus-II 8
  • Leaf Aptus-II 10R
  • Mamiya DM40
  • Olympus E-PL1
  • Olympus E-600
  • Panasonic G2
  • Panasonic G10
  • Sony A450

For release notes please see the Lightroom Journal.

7:00 AM | Permalink | Comments [6]

June 02, 2010

Brief thoughts (and a question) on tablets & styluses

When did my finger start resembling a giant breadstick? More on that in a moment.

Of tablet computers Steve Jobs recently said, “If you see a stylus, they blew it.”

I think he’s right, insofar as he’s talking about requiring the use of a stylus. There’s a big difference, however, between requiring something and enabling it as an option.

Regarding the former, ten years ago I bought and almost immediately returned a big Kyocera-Palm frankenphone. I loved the promise of a phone/pocket computer, but having to pop out a stylus to perform even the simplest tasks was a deal breaker. In contrast, my simple Nokia offered just two soft keys and a rocker switch, but that simplicity led to an efficient UI. Forcing me to use a stylus forced me to ditch the phone.

When it comes to drawing and painting, however, using a finger really sucks for anything precise. Yes, a talented artist can do impressive work, but there’s a reason people don’t use their fingers to draw and write on paper. Have you tried drawing anything with any precision on an iPad? (Don’t just launch an app and screw around; try to draw something very specific.) Maybe it’s just me, but suddenly my fingertip looks enormous, blotting out the area I’m trying to mark. I find myself tipping my whole hand up and down, trying to see what’s underneath my finger.

I don’t know what can be done with the I/O on iPads and future tablets, but I really hope that a vendor can deliver a pressure-sensitive stylus. I think it would be a watershed moment for sketching on the go.

Question: Would you be willing to pay for such a thing? And if so, how much?

PS–Yesterday Steve acknowledged the imprecision of a finger: “The minute you throw a stylus out, you have the [reduced] precision of a finger, you can’t use a PC OS.”

PPS–Somehow I neglected to mention an insight gained talking with artists at Pixar and elsewhere: they find drawing and painting on an iPad interesting, but in a sort of abstract, intellectual way–until you show them the ability to smudge pixels with a finger. That’s when they start lighting up. Pretending that one’s finger is a pencil isn’t that interesting, but using one’s finger as a finger *feels* deeply correct. There’s some kind of lower-brain connection that brings out a lot of smiles.

3:12 PM | Permalink | Comments [45]

A note to Fireworks users

Thanks for all the feedback about my HTML layers idea. In the comments I think I can see the exact moment when someone on a Fireworks forum/list linked to the post and suggested that everyone pile on in hopes of getting the feature into FW instead of PS. For what it’s worth, I’ve been asking the FW team for four years to implement some version of this idea. They’ve liked the concept, but for whatever reason the work hasn’t happened.
A request: If you voted in the survey & rated the idea lower in hopes of getting the feature into Fireworks, please revise your vote and assess just the merits of the idea in general. Thanks.

7:36 AM | Permalink | Comments [22]

June 01, 2010

Feedback, please: HTML5 layers in Photoshop?

Let’s start by acknowledging that A) I’m possibly totally crazy, and B) what I’m describing may well never happen. I want, however, to present an idea that you might find interesting. Whether it’s worth pursuing is up to you.

[Update: Fireworks fans, please see this quick note.]

What if Photoshop implemented native HTML as a layer type? Just like the app currently supports special layer types for text, 3D, and video, it could use the WebKit engine (which CS5 already embeds) to display HTML content. Among other things you’d get pixel-accurate Web rendering (text and shapes); the ability to style objects via CSS parameters (enabling effects like dotted lines); data-driven 2D and 3D graphics; and high fidelity Web output (HTML as HTML).

On a really general level, I’m proposing that Photoshop enable programmable layers, opening the door to things like much smarter objects–everything from intelligently resizing buttons (think 9-slice) to smart shapes as seen in FreeHand and Fireworks.

If this sounds interesting, please read on in this post’s extended entry.


8:36 PM | Permalink | Comments [80]

Adobe/Wired digital viewer for iPad coming soon for all publishers

I’ve written previously that Adobe is not in the Flash business, or the Photoshop business, or the PDF or HTML5 business. Rather, it’s in the solving customers’ problems business, and any given technology is just a means to an end. Today you’re getting more proof.
As you may have seen last week, Adobe and Wired Magazine have collaborated to bring a richly interactive version of the magazine to iPads. Here’s a 1-minute demo:

I received quite a few questions about how regular Creative Suite customers can tap into these capabilities. Today Adobe announced that the ability to target the digital viewer technology it created for Wired will be made available soon on Adobe Labs. According to VP Dave Burkett,

“We aim to make our digital viewer software available to all publishers soon and plan to deliver versions that work across multiple hardware platforms. It’s safe to say that if you are already working in InDesign CS5, you’ll be well on your way to producing a beautiful digital version of your publication.”

Check out Adobe’s Digital Publishing Platform pages for more background & details.
InDesign CS5 adds a bunch of simple, powerful tools for adding animation and interactivity to documents, and it can export those documents in a number of formats. That is, you can choose PDF, Flash, AIR, XML, etc. based on the needs of your project. Apple blocked AIR conversion on iPads, so Adobe simply built an alternative way to view the content.
It isn’t about one runtime/format vs. another; never has been. It’s about getting results.
PS–I’m really hoping that my inner cynic is wrong, and that this post doesn’t draw a bunch of counterproductive neener-neener jeering from Apple zealots. It would be so, so refreshing to hear instead that people are focused on what benefits them, and that they actually prefer cooperation & pragmatism to ideological finger-pointing.

6:33 AM | Permalink | Comments [30]
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