June 16, 2010

Real-world Minority Report UI

MIT researcher John Underkoffler was a science advisor on Minority Report–then helped build a real computer with an interface like the one in the movie:

I remain skeptical about many of the details shown here, but I always love to see new experiments & to hear the reasoning behind them. [Via]

Posted by John Nack at 8:39 AM on June 16, 2010


  • jcool — 10:51 AM on June 16, 2010

    This immediately reminds me of the Kinect UI demo for the new XBox360 from earlier this week. It was just for navigating media, but the future UI possibilities are huge. And, it’s an actual product that you’ll be able to actually own this fall.

  • Pedro Estarque — 11:58 AM on June 16, 2010

    Yeah, I saw that on TED. Imagine the RSI (repetitive strain injury) of such interfaces.
    [“Remember the gorilla arm!” –J.]

  • Allan White — 11:37 AM on June 17, 2010

    The last demo was stunning. How do you think the ‘character selections’ were made? It pulled pretty decent travel mattes of the characters. Was that likely done beforehand?
    [I’d be intensely surprised if it weren’t. –J.]

  • Allan White — 11:39 AM on June 17, 2010

    One more UI-in-the-movies example: Iron Man 2 had some great sequences, where Stark is exploring the model table to find the new element (Triangulum!).

  • Mylenium — 11:59 AM on June 17, 2010

    There are automated feature extraction algorithms based on 3D point clouds and similar, so it is possible to do automatically, but not in realtime. This was definitely precomputed.

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