December 14, 2010

Feedback, please: 3D in Photoshop

The Photoshop team is running a quick survey on 3D tools & applications. It would be great to get your take on the state of the tools & what their future should hold. Thanks.

[Previously: “Photoshop 3D is not about 3D.”]

Posted by John Nack at 10:38 AM on December 14, 2010


  • Matiu — 10:54 AM on December 14, 2010

    im doing 3D for a living.
    i work with 3D max and softimage.

    personally i could not be less interested.
    3D in photoshop makes no sense for me.

    get it to work together with an 3d app for texturing modells (like aplugin from CEABAS does)… ok.
    but the 3D functions in PS don´t cut the cheese.

    better focus on 2D functions and make them better before exploring territorys where other apps are lightyears ahead.

  • Haraldo — 11:35 AM on December 14, 2010

    I think Adobe should keep focus on PS as it is. PS is a fantastic photo manipulation software and for creating stunning pictures like many many artists already does. Let 3D people use dedicated 3D software like 3Ds Max and others, let us “2D people” have PS as is.

  • Mario — 12:43 PM on December 14, 2010

    I could do all sorts of feedback if I could afford PS

    • Paul Sydney — 7:53 PM on December 14, 2010

      Why are you reading this blog then?

      Photoshop is a professional tool for professionals. You want cheap go and get elements.

      Don’t get me wrong the upgrades for the whole Suite is very pricey as they come out every 12-18 month, so we HAVE to version skip. But really I don’t think “here” is the place to discuss that.

  • Bojan Zivkovic — 1:12 PM on December 14, 2010

    Although I nam not 3D guy it is great to have 3D possibilities in Photoshop, you never know what is coming and what if you understand that you must work with 3D objects?

  • gh — 1:42 PM on December 14, 2010

    Absolute Necessity for Moving into the Future.
    Provides a bridge for Still Image Editors /Photographers.
    That bridge is based on familiarity with Adobe Products,
    which for me means extension of skills sets and tools for
    creativity and production based on what I am now familiar
    with. Did I say familiar again?

    • Paul Sydney — 7:54 PM on December 14, 2010


  • Creighton Holub — 7:33 PM on December 14, 2010

    I think that adding something that has a small audience – such as 3D – in Photoshop, needs to go into Photoshop Extended.
    I currently, and don’t envision, a need for anything 3D anytime soon. However, it is realistic to think that other folks could benefit from it.
    Just how Photoshop was pulled into use in other fields besides photography and print design, building an intentional avenue for 3D to work in Photoshop would eventually benefit everyone – including “non-3D’ers” like me.

  • Paul Sydney — 7:50 PM on December 14, 2010

    Feed back done.

    I’ve been using Strata, and am still very new to 3D.

    Where 3D excites me in PS is the ability to “dump” 3D objects in to a PSD for the designers so they can position and play with 3D objects without having to learn 3D software.

    I have already done this a couple of times and was the deciding factor in going for Extended over regular

    The only fault I have with 3D at the moment is speed everything seems so slow (iMac i7).

  • Daemon — 1:30 AM on December 15, 2010

    Oh god, please no. Keep the 3D to bare required minimum so designers can get some super fast 3D work done while working with 3D studios.

    Devote more time to enhancing BASIC everyday functionalities. Pixel alignment, more layer styles per layer (2 strokes, etc…), better layer manipulation, better overall performance.

    In that survey you did some months ago, I believe 3D was not even on the list (or was it?). And that is good.

  • Catherine Craig — 9:08 AM on December 15, 2010

    I love using 3d in Photoshop and I don’t understand why more texture artists don’t use it. I have 14 years of experience in texture painting using first ILM’s in-house software and then Body Paint. (Body Paint wasn’t even listed in the survey.) I don’t care for Body Paint. Mari is the new up and coming texture package and it will probably become the industry standard. I recently completed two high quality creatures using Photoshop CS5. The only thing that was problematic for me was that I could not find other users using it at the level I was and therefore could not find a community forum where I could ask my specific questions.

    I met with the PS team when they visited IMD a few years ago. I believe that they have created and delivered a wonderful 3d paint package that is not being utilized to its fullest by consumers. I would be happy consult/assist in any way and I would love to have a place where I can ask specific questions not answered in the more general user forums.

    • Mylenium — 11:31 AM on December 15, 2010

      I think that this discussion is not about PS as a (3D) painting app which really is just a tiny, tiny fraction of the overall aspects. Fine if it works for you, but if you are really that highly specialized, even among 3D artists you represent 1 out of 10000. You should be clear about that. And for what it’s worth – even working at VFX facilities is only the tiniest fraction of the whole 3D market. truth be told, they could turn PS in the perfect app for you, but it would still be as useless for the remaining 99% as it is now….

  • CAJeepBoy — 12:51 PM on December 16, 2010

    Mylenium, every time I see your username and read your comments, I don’t know weather to laugh or cry… Normally the emotion I feel is contempt—but hey, we are all entitled to our opinions as erroneous and imperious as they may be.

    Bitte versuchen Sie es zu konstruktiver und weniger zickig in Ihre Kommentare.

  • Mylenium — 12:36 AM on December 17, 2010

    And your point being? Sorry, such unspecific criticism doesn’t really tell me anything. If you have a point to make, then make it, otherwise there is no point in cowardly hiding behind some user name without providing more info (and posting bad German).

  • David — 1:01 PM on December 17, 2010

    I don’t mind having 3D in Photoshop, but I’d rather see 2D cleaned up first. There are a plethora of pixel level problems in Photoshop.

    Vector shapes don’t antialias properly.

    Smart objects don’t render correctly when scaled and rotated.

    The brush tool cursor is half a pixel inaccurate in each direction.(8 screen pixels off if zoomed to 1600%)

    If the zoom level is less than 100%, layers render differently depending on their bounds, making it look like there are alignment issues.

    The only reason I’d like to see 3d is so that more of the 2D tools might start using the GPU. But even that is a mess… Canvas rotation breaks the zoom tool and the new bristle brushes.

  • thinsoldier — 5:24 PM on December 17, 2010

    All the best tutorials I’ve seen using photoshop’s 3d features were just creating 2-d effects but with more control, in less time, and better looking (usually).

  • Nick Zuccarello — 8:51 AM on December 20, 2010

    I am a 3D Character Artist. (Over 10 years now.) I really do not want PS to do 3D per say. But what I would like is for PS to be developed with hooks for what ever 3D application that you use. Currently I am using ZBrush for all of my sculpting and a plugin for ZB called Zapplink. This allows you to send a temp view of your model into PS and paint in PS your textures. When finished you can then send your changes to ZB and project them onto your 3D model. This is a great work flow but there is no layer system like PS has. If PS was developed to work with 3D apps then you could possibly paint in PS in another app. I’m not even sure if that would be possible but as an artist I want to move into a 3D environment where I can sculpt, paint, model and even possibly pose my model. ZBrush and Mudbox are very close to achieving this total package. (I would say that Mudbox is about 98% there.) What these programs do not have is PS running in their app, and that is what they need. PS is the best 2D authoring tool hands down, in my estimation they are not even close to that level in the 3D world. And really, maybe they shouldn’t be. I applaud the effort but perhaps it should be spent in other areas like making PS run in your favorite 3D modeling/sculpting package. Just my opinion. :) Thanks for listening. NickZ. :)

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