January 16, 2011

Integrating Flash with iPhone, Kinect

The smart folks at BLITZ–the same ones who built the really cool Wiimote/Flash painting tool a couple of years back–have made it possible to use a Microsoft Kinect device to control a Flash SWF:

Meanwhile, the developers of flying game kijjaa! have figured out how to make a browser-based Flash game that’s controlled via an iPhone’s accelerometer:

Posted by John Nack at 8:21 AM on January 16, 2011


  • Jozef Chutka — 11:28 AM on January 16, 2011

    You can make your own flash games controled by Android sensors via Remotair http://remotair.yoz.sk/

  • Tomas — 2:55 AM on January 17, 2011

    John, I hope you don’t mind that this is off-topic, but do you think Adobe will be bringing any programs to the Mac App store?

    As a longtime freelancer I personally dislike the hoops you seem to have to jump through to obtain and install parts of the CS suite. Joining the app store (and aggressive pricing) would see me finally upgrade from CS3…


    • Claudius — 3:29 AM on January 18, 2011

      i am not quite certain what you mean by hoops. So far, i bought the software, popped in the dvd and was good to go?

      Later I Downloaded the Trial-Installer, as my main-notebook did not have a DVD-Drive. Again, i run install and everything’s fine?

      Could you clarify what troubles you?

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