The update to Photoshop CC 2015 has some great additions to the 3D and 3D Printing, this post is dedicated to these new updates and explains how to use them.
As of this release, it’s great news that we are now supporting more FDM printers and printing partners.
3D Printer Manufacturers
One of the more exciting new desktop printers we’ve seen recently is the Tinkerine Ditto Pro. We’ve been working with the folks at Tinkerine to develop a printer profile for the Ditto Pro which will be available for download on Photoshop.com and installable into Photoshop CC. You can download the Tinkerine profile from here.
You can always get the latest printer profiles for Photoshop CC here: http://www.photoshop.com/products/photoshop/3d/printing.
3D Print Services
Myeasy3d, are a specialised 3D Print Concepts & Services company offers 3D print solutions for B2B and B2C markets. Myeasy3D drives an online 3D print service with a wide range of materials. A customised and integrated ‘white labeled’ 3D production platform can be delivered as well. The available myeasy3d printer profile for Photoshop offers instant access to the MCOR Iris full colour 3D paper printer through the online myeasy3d print service platform. You can download and install the MyEasy3D profile here.
You can get more information at Www.myeasy3d.com
We have collaborated with the folks at 3D Hubs to create a suite of printer profiles for the 3D Hubs service that will allow users to print directly to service providers on the 3D Hubs network directly from within Photoshop CC. This integration brings the power of locally-based printers to every Photoshop user. The 3D Hubs profiles are shipped with Photoshop CC 2015.
You can get more information at www.3dhubs.com
Our goal on the Photoshop 3D team is to make 3D design accessible to mainstream designers and artists. With this in mind, we continue to deepen and extend the 3D capabilities in Photoshop CC to make working with 3D objects faster and easier, as well as enable Photoshop to add value to a broader range of 3D workflows.
Mesh simplification: Many 3D models consist of hundreds of thousands, if not millions of polygons. Although this complexity can provide the resolution detail required for many use cases, high polygon counts are not always required downstream. For example, many desktop 3D printers are not even able to print at a high resolution. And yet, high poly counts may slow down processing times and can even prevent models from being rendered on lower end platforms such as tablets. In response, the Photoshop team is adding a mesh simplification capability to this version of Photoshop CC.
The model below has about 4.4m Polygons, which is currently difficult to print due to it’s poly count.
N.B. to much simplification can damage the model and the textures, i tend to work on about 90%, but will be model and detail dependent.
Enhanced bumps maps: Wouldn’t it be nice to be able to automatically create a bump or normal map from an image directly within Photoshop? Just load any image – maybe a photograph that you took of an interesting texture, or a picture you downloaded from the Internet – you can now automatically generate and customize a detailed bump or normal map based on the colors and contrasts in the image. In addition, once a bump map is applied to a model, you can further control the desired effect on the surface of the printed model by adjusting the height and depth of the emboss/deboss at print time.
Take this texture that was downloaded from Adobe Market. Textures are available for use within Adobe Market when used on the Creative Cloud full plan. The texture can then be downloaded to a Creative Cloud Library (my 2D Shapes Library in my case). NB. Adobe Market is not available on all plans, please consult the terms and conditions of the plan you have subscribed to.
Once selected for download it will be transfered to your library via the Creative Cloud Sync and the CC desktop app. The texture will then appear in your Library panel. Once the object is used, a copy (with a link back to the orignal file in the library) will be placed in your layers for the canvas.
Once this task has completed, the texture will be applied to the front surface of the 3D object.
From here, to create the bump maps, click the folder icon on the Bump texture (marked in yellow), then choose “Generate Bumps from Diffuse’. This will take the texture from diffuse map (see textures at the top of the materials properties panel).
A dialog will be shown, which can be used to change the detail of the bumps (rember by default white is higher in height than black, this can always be inverted here, but also in the resulting layer). The bump map will not only affect the black and white tonal range, but also the colours in the image as well. This can be interesting when applied to Photographs (blog post coming soon).
Once OK is pressed, the bump map will be loaded into the Bump texture, and the bump slider can be increased to show the faux bumps.
Once this has been done, the object can be resized and configured on the 3D Print settings panel (marked in red). The properties for the size of the bumps are controlled by the min and max values within the panel (marked yellow). Values can be as low as 0.1 and upwards. You will see in the preview window (middle of the screen) an update of the min/max values when they are changed.
Re-creating Vertex Color: Many 3D models, particularly those that have been captured using a 3D scanner, often include vertex-based color. In this release of Photoshop, you will be able to quickly convert vertex color on a 3D model to a texture, after which you could invoke the full power of Photoshop CC to modify and personalize the texture.
Upon opening a model, open th texture of the object (Textures are availabe on the 3D menu and are indented from the mesh), Within the properties panel, the material can then be opened and edited (marked in Red).
Once the material is open, select 3D menu / Create Overlay / Vertex Colours, the colour texture can then be re-created direct from the Vertices.
Print to 3D PDF and SVX: We’re adding two new data types to the 3D printing pipeline, 3D PDF and SVX. We added the ability to export a layer as a 3D PDF in October 2014. Now,in this release, you’ll send your model to “print” your model to 3D PDF. This means your model will be run through the 3D printing pipeline, which checks the model for printability and makes any necessary corrections before the 3D PDF file is created. The resulting file will be ready-to-print, meaning 3D PDF can now be used more efficiently for print job submissions. We’ve also added a similar print pipeline for the new SVX data format. Learn more about SVX here: http://www.shapeways.com/blog/archives/17972-shapeways-launches-svx-voxel-file-format-for-3d-printing.html.
The output to SVX is below the current output to PDF and STL. The physical output will be a ZIP file in the chosen file location, and it will contain RGB colour slices of the model.
We hope you will enjoy and take advantage of the new 3D capabilities we will be adding to Photoshop CC.